Richard Davey
0ebe23e396
Added jsdocs
2018-02-06 19:10:44 +00:00
Richard Davey
039d63b17d
Added jsdocs
2018-02-06 17:17:34 +00:00
Richard Davey
a42d1a3f3e
Added jsdocs
2018-02-06 16:37:35 +00:00
Richard Davey
b0bb397369
Added jsdocs
2018-02-06 16:15:22 +00:00
Richard Davey
26a496ac3f
Added jsdocs
2018-02-06 15:04:20 +00:00
Richard Davey
a4381d65aa
Added jsdocs
2018-02-06 14:13:30 +00:00
Richard Davey
36229eee79
Added jsdocs
2018-02-06 01:08:43 +00:00
Richard Davey
d838f4cfcd
Added jsdocs
2018-02-06 00:56:09 +00:00
Richard Davey
a8eae2bab7
Added jsdocs
2018-02-05 23:59:51 +00:00
Richard Davey
6df51372d5
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-05 22:08:52 +00:00
Richard Davey
45bda0b6ab
Added jsdocs
2018-02-05 22:08:48 +00:00
Felipe Alfonso
7b1ad0b307
transparent, clearBeforeRender and roundPixels now affect the rendering result
2018-02-05 19:06:02 -03:00
Richard Davey
b889a39bfb
Removed extra docs output line
2018-02-05 02:34:42 +00:00
Richard Davey
99913b9da4
More jsdoc updates
2018-02-01 05:48:56 +00:00
Richard Davey
9e8ee078e8
Fixed mixin jsdoc defs
2018-02-01 01:36:52 +00:00
Richard Davey
6611685640
Added jsdocs
2018-02-01 01:20:11 +00:00
Richard Davey
a506fcc3ac
Added jsdocs
2018-02-01 01:09:34 +00:00
Richard Davey
d457373287
Added Depth component and tidied up redundant parts of Transform
2018-02-01 00:50:15 +00:00
Richard Davey
c254cb2991
Added jsdocs
2018-02-01 00:25:33 +00:00
Richard Davey
950a125d71
Added jsdocs
2018-02-01 00:04:45 +00:00
Felipe Alfonso
4d03853935
Added cleanup routine for all webgl content on WebGLRenderer destroy function
2018-01-31 14:36:00 -03:00
Richard Davey
d8b2b6e340
jsdoc tweaks
2018-01-31 16:53:48 +00:00
Richard Davey
2a86400a28
Added in jsdocs
2018-01-31 13:54:44 +00:00
Felipe Alfonso
f294a17a79
Fixed light culling
2018-01-30 22:27:11 -03:00
Felipe Alfonso
0648161ca5
Added simple light culling
2018-01-30 22:11:51 -03:00
Felipe Alfonso
d9b04ef2e9
Light2D Plugin added to scene
2018-01-30 19:46:43 -03:00
Felipe Alfonso
de4b308fbd
Light2D update
2018-01-30 00:38:31 -03:00
Richard Davey
4ec30b8db8
Recoded the Data component
...
Added is back in as DataManager, which Game Objects can have an instance of. Plus exposed as DataManagerPlugin available to Scenes. Removed callback based system and implemented events and fixed the destroy method.
2018-01-30 00:55:27 +00:00
Michael Hadley
65beefce29
Fix #3169 : add optional param to Tile#setCollision & Tile.resetCollision to recalc faces
2018-01-29 16:51:08 -06:00
Michael Hadley
b537ebd966
Made CalculateFacesAt accessible as part of the tilemap API
...
This is used internally, but may be useful for some devs
2018-01-29 16:31:14 -06:00
Felipe Alfonso
71a6360a7b
Pipeline components added
2018-01-29 18:46:48 -03:00
Michael Hadley
dfab17fb7a
Tilemap helper methods for accessing objects from object layers
2018-01-27 10:27:12 -06:00
Michael Hadley
7acd9b0381
Tiled object parser: store points as xy objects instead of arrays
...
V2 used arrays, but other places in the codebase (and users) will expect an object with XY props over an array.
2018-01-27 08:34:11 -06:00
Michael Hadley
901b5f8ba9
Upgraded Tilemap object layer parser from v2
...
- Added ObjectLayer class to make the structure of an object layer clear
- Tilemap.objects is now an array of objects. This allows object layer properties to be parsed.
2018-01-27 08:27:56 -06:00
Michael Hadley
c7c94cdea8
Remove unnecessary v2 code: tilemap.collision
2018-01-27 08:05:45 -06:00
Michael Hadley
63123250d1
Add clairifying note to fix #3193
2018-01-26 15:34:03 -06:00
Richard Davey
79de1b860a
Added jsdocs
2018-01-26 15:37:42 +00:00
Richard Davey
feee8e34e8
Moved Container out of prod for now.
2018-01-26 05:25:30 +00:00
Richard Davey
50318435b6
Commented out physics destroy call.
2018-01-25 23:19:37 +00:00
Felipe Alfonso
c94810ad43
Merge branch 'master' into rendering-cleanup
2018-01-25 19:21:34 -03:00
Felipe Alfonso
7c4c439aa4
Diffuse lighting shaders. Also made light layer rendering pass through
2018-01-25 19:20:36 -03:00
Michael Hadley
05688ac598
Tile.GetBounds
2018-01-25 13:48:22 -06:00
Felipe Alfonso
d4f0d02745
Merge branch 'master' into rendering-cleanup
2018-01-25 15:45:15 -03:00
Michael Hadley
91f18d9c94
Added convenience method Tile.getTileData
2018-01-25 07:46:08 -06:00
Michael Hadley
a601c57163
Renamed TilemapLayer.map -> TilemapLayer.tilemap for consistency
2018-01-25 07:29:43 -06:00
Michael Hadley
13349145cb
Added Tile.tilemap convenience getter
2018-01-25 07:25:14 -06:00
Felipe Alfonso
7b3c2c6b1c
Removed old code
2018-01-25 02:27:30 -03:00
Felipe Alfonso
bd8e9b2003
Static Tilemap Layer rendering
2018-01-25 02:26:14 -03:00
Felipe Alfonso
80d9ef42b3
ParticleEmitterManager webgl rendering added
2018-01-24 22:10:30 -03:00
Felipe Alfonso
42482ecb26
TileSprite webgl rendering
2018-01-24 21:15:51 -03:00
Felipe Alfonso
195a59d3ba
Dynamic Tilemap rendering
2018-01-24 19:29:57 -03:00
Felipe Alfonso
06fa0afcc8
Dynamic Bitmap Text webgl rendering
2018-01-24 15:55:23 -03:00
Felipe Alfonso
69c56fc920
Merge branch 'master' into rendering-cleanup
2018-01-24 00:58:53 -03:00
Felipe Alfonso
5170784338
Graphics WebGL Rendering
2018-01-24 00:03:43 -03:00
Michael Hadley
e564a6cbe7
Tile helper methods for getting actual world bounds of a tile
2018-01-23 19:16:56 -06:00
Felipe Alfonso
ca465c8139
Fixed Quad
2018-01-23 21:58:37 -03:00
Felipe Alfonso
99d850346f
Text rendering added
2018-01-23 21:40:20 -03:00
Felipe Alfonso
502ce8ddea
Static BitmapText rendering. Added rect culling to TextureTintPipeline
2018-01-23 20:36:49 -03:00
Felipe Alfonso
dd9cef61cf
Image WebGL rendering
2018-01-23 17:32:20 -03:00
Felipe Alfonso
070d946dca
Mesh and Sprite rendering
2018-01-23 16:29:47 -03:00
Felipe Alfonso
336cc4e3fe
Merge branch 'master' into rendering-cleanup
2018-01-23 13:39:33 -03:00
Michael Hadley
ebabf97ce3
Comment clarification
2018-01-23 09:41:29 -06:00
Michael Hadley
4abf0df119
Added setCollisionFromCollisionGroup for easily setting collision from Tiled collision editor
2018-01-23 09:40:59 -06:00
Michael Hadley
2cabd15684
Added SetCollisionByProperty to Tilemap API
2018-01-23 09:05:37 -06:00
Michael Hadley
e31ea73ad4
Typo fix: Tilset -> Tileset
2018-01-23 08:38:43 -06:00
Michael Hadley
629ead9a37
Making Tileset comments more specific - better explains Tiled structure
2018-01-23 07:55:43 -06:00
Michael Hadley
b8b0f42153
getTileProperty -> getTileProperties
...
A tile can have multiple properties, so it makes more sense as a plural method name
2018-01-23 07:54:03 -06:00
Michael Hadley
c7a471e29a
Convenience for getting Tileset collision group from Tile
2018-01-23 07:52:53 -06:00
Michael Hadley
ab29015742
Convenience tile getters for looking up tileset & tilemap layer
2018-01-23 07:48:59 -06:00
Felipe Alfonso
0f0b422fd7
FlatTint Pipeline progress
2018-01-22 19:51:15 -03:00
Felipe Alfonso
2b043fff65
Removed RenderTarget and Shader from components
2018-01-22 18:53:15 -03:00
Felipe Alfonso
961f00ac11
BlitterPipeline added
2018-01-22 18:21:47 -03:00
Felipe Alfonso
e8610734b7
Merge branch 'master' into rendering-cleanup
2018-01-22 12:18:38 -03:00
Richard Davey
75e9349b3c
Text canvas width cannot drop below 1x1 pixels.
2018-01-22 12:21:42 +00:00
Michael Hadley
348da8c81e
MatterTileBody: wrapper around a Tile that provides access to a matter body
2018-01-21 12:53:27 -06:00
Felipe Alfonso
a4e79875d4
Merge branch 'master' into rendering-cleanup
...
# Conflicts:
# src/gameobjects/blitter/BlitterWebGLRenderer.js
2018-01-21 11:14:27 -03:00
Richard Davey
a8c0ee8839
Allow to pass a Frame object directly to a Bob
2018-01-20 17:45:01 +00:00
Richard Davey
d7611afaab
Fixed issue with setting Bob frame
2018-01-20 17:05:53 +00:00
Richard Davey
2fb3641824
Should be a string, not a Frame object
2018-01-20 16:35:47 +00:00
Richard Davey
a5a112114b
Added blitter coordinates to bob output
2018-01-20 16:21:59 +00:00
Richard Davey
d220634fb6
Added helper methods for flip, visible and alpha
2018-01-20 16:21:42 +00:00
Richard Davey
b951809791
Fixed children reference
2018-01-20 16:21:28 +00:00
Richard Davey
134c67a51b
Split into base class and plugin extension so other classes can use them too
2018-01-20 16:21:12 +00:00
Felipe Alfonso
f388391c25
Merge branch 'master' into rendering-cleanup
2018-01-18 14:28:02 -03:00
Richard Davey
d46662cd46
Swapped to using Number.MAX_VALUE
so repeat -1 now works properly in IE11 and below.
2018-01-18 14:59:32 +00:00
Richard Davey
2deb9edc9e
Plugins now check to see if the Scene is already booted and adapt accordingly.
2018-01-18 14:00:31 +00:00
Richard Davey
5a333bc2fd
Updated to new Plugin format, removed injection and mapping
2018-01-18 05:18:09 +00:00
Michael Hadley
821eae6eee
Bug fix: weltmeister parser
2018-01-17 18:38:55 -06:00
Michael Hadley
2e68f2507d
Added Weltmeister support to Loader & Tilemap API
2018-01-17 18:34:00 -06:00
Michael Hadley
72a14df466
Shortened Tilemap format names
2018-01-17 18:34:00 -06:00
Felipe Alfonso
4983b393e3
Merge with master
2018-01-17 18:30:39 -03:00
Felipe Alfonso
cfe07706e6
Cleaning up WebGLRenderer
2018-01-17 18:25:43 -03:00
Richard Davey
bae63901d7
fillPoint draws the rect in the center of the x/y coordinates instead of the top-left
2018-01-17 15:01:24 +00:00
Antriel
3348f5bd16
Added support for drawing filled ellipse to Graphics.
2018-01-17 11:36:28 +01:00
Michael Hadley
e9ab1725f3
Make tileset the source of truth for texture in both tilemap layers
2018-01-16 19:48:17 -06:00
Richard Davey
d1cd5cbc1d
Tidied up destroy
2018-01-17 00:29:23 +00:00
Richard Davey
ad49a01271
Fixed rogue input reference and hitTest signature
2018-01-16 23:50:01 +00:00
Richard Davey
f9a7939812
Lots of work migrating to the new plugin system, fixing references and exposing on the namespace
2018-01-16 22:28:29 +00:00
Richard Davey
8e07320596
Migrating to plugins
2018-01-16 19:49:13 +00:00
Felipe Alfonso
fd4f441146
DynamicBitmapText WebGL renderer updated
2018-01-16 16:32:27 -03:00