Commit graph

326 commits

Author SHA1 Message Date
Richard Davey
0af16817a5 Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
Richard Davey
729020477a New Game Objects structure in place, and starting to take shape.
Moved BitmapData and RenderTexture into the textures folder for now.

All Game Objects now have their own sub-folder, with their Factory and renderer functions alongside them, plus any other files they need.

New Factory class added. Currently hooked into `game.factory` for testing, but will swap to `game.add` when complete.
2016-10-08 03:05:42 +01:00
Richard Davey
2590e67e2b First pass at the new consolidated Texture classes. Ultimately these will replace PIXI.BaseTexture, PIXI.Texture and Phaser.Frame. Objects will grab frame references, rather than creating their own Texture objects all the time. 2016-09-29 04:21:12 +01:00
photonstorm
1e15012a91 PIXI.CanvasPool has been moved into the Phaser utils folder, and renamed to Phaser.CanvasPool. All references to PIXI.CanvasPool have been updated to match the new namespace. 2016-09-28 12:53:04 +01:00
photonstorm
7b9c4114b2 Preparing for 2.6.2 release. 2016-08-22 12:31:02 +01:00
Chris Andrew
50fc2cf0c3 Fixed TilemapLayerGL bugs regarding display width and height. 2016-08-15 14:56:07 +01:00
Chris Andrew
e30ade0a67 Fixed incorrectly parsing widthInPixels/heightInPixels for JSON tilemaps. 2016-08-15 14:46:05 +01:00
pjbaron
906e00cec1 Minor optimisation and clean up. 2016-08-08 11:14:57 +12:00
Richard Davey
3c3d09e46a Docs update. 2016-07-29 03:39:51 +01:00
Richard Davey
9654a4b3c5 Consolidating Layers into View class. 2016-07-25 01:39:46 +01:00
Richard Davey
ab739bdce0 Added back in undefined Tileset check. 2016-07-23 09:43:20 +01:00
photonstorm
30e9273eb8 Removed console.log. 2016-07-22 17:38:46 +01:00
photonstorm
3ba00bbf2d Loads of work on tilemap collision, and offset support. You can now collide with a tilemap no matter where it is on the screen, or which layer it's from. 2016-07-22 17:02:10 +01:00
photonstorm
9fb27b6fe2 Moving all the getTiles calls back again, as it's just a bit TOO API breaking to move them, for the sake of a few KB. 2016-07-22 14:05:35 +01:00
Richard Davey
d8560eb3bc Fixed Tilemap collision. 2016-07-22 04:32:56 +01:00
Richard Davey
d14250304c Defs update. 2016-07-22 04:19:17 +01:00
Richard Davey
91b9513e7e TilemapLayer.getTileX, getTileY and getTileXY all now required a Phaser.TilemapLayer (or Phaser.TilemapLayerGL) as the first argument.
Tilemap.getRayCastTiles now requires a Phaser.TilemapLayer (or Phaser.TilemapLayerGL) as the first argument.

Tilemap.getTiles now requires a Phaser.TilemapLayer (or Phaser.TilemapLayerGL) as the first argument.
2016-07-22 04:10:55 +01:00
Richard Davey
0301330c2d jshint fixes. 2016-07-22 03:59:10 +01:00
Richard Davey
020cb01056 Canvas tilemap renderer fixes. 2016-07-22 03:55:21 +01:00
Richard Davey
be92e41366 The private methods TilemapLayer._fixX, _unfixX, _fixY and _unfixY have been moved to `Tilemap. 2016-07-22 03:20:56 +01:00
Richard Davey
ef9f53e350 TilemapLayer.getRayCastTiles has been moved to Tilemap.getRayCastTiles.
TilemapLayer.rayStepRate has been moved to Tilemap.rayStepRate.
TilemapLayer.getTiles has been moved to Tilemap.getTiles.
2016-07-22 03:03:50 +01:00
Richard Davey
f669202fb4 Loads of refactoring. Removed the internal layer creation, added in first/last gid detection, sorted out multiple identical layer creation. 2016-07-22 02:39:35 +01:00
Richard Davey
9eff79f2c2 Phaser.Tileset has a new property lastgid which is populated automatically by the TilemapParser when importing Tiled map data, or can be set manually if building your own tileset. 2016-07-22 02:35:33 +01:00
Richard Davey
91e7b2ca9c Updated properties. 2016-07-22 00:30:55 +01:00
Pete Baron
8c6fec0e97 Apply "half pixel correction" to the source coordinates for tiles when drawing with WebGL. 2016-07-22 11:30:06 +12:00
Richard Davey
8832680aa0 Exposed 'width' and 'height' properties on TilemapLayer, so it can be resized and update all children. 2016-07-22 00:09:31 +01:00
Richard Davey
ed9793e06b Removed un-needed baseTexture dirty call. 2016-07-21 22:55:10 +01:00
photonstorm
6661952d50 Masses of changes to get tilemap layer display dimensions filtering down to linked child layers. Also allowed offset to work correctly, and fixed the display sizes with offset bounds. Exposed offset as layer.x/y. Need to duplicate in canvas variation. 2016-07-21 16:56:17 +01:00
Pete Baron
7c2dae0773 Add offset parameter to TilemapLayerGL and use it with clipping to draw a view into a map at a specified location and size in the game window. 2016-07-22 00:02:05 +12:00
Richard Davey
c36babcc1c Code formatting and docs updates. 2016-07-21 10:45:23 +01:00
Pete Baron
aecbd7c267 Add width/height to debug log for new layers. 2016-07-21 17:13:12 +12:00
Pete Baron
29c77e10d7 Send layer width/height to PIXI.Tilemap (previously these were ignored and forgotten after the c'tor).
Modify resize to set displayWidth/displayHeight only.
2016-07-21 17:12:46 +12:00
Pete Baron
42a2608036 Fix createInternalLayer to use the 'base layer' rather than assume this.layers[0] was the base layer for each new one. This makes the multi-tileset, multi-layer demos work correctly. 2016-07-21 16:27:35 +12:00
Pete Baron
37a9f4fa01 Remove console warn for invalid tile index as it was firing incorrectly (when processing a base layer which only uses tiles from another tileset). 2016-07-21 16:26:32 +12:00
Pete Baron
f958567a48 Remove more dead code. 2016-07-21 15:24:05 +12:00
Pete Baron
7454eb0aa0 Add console warning when invalid tile index is used. 2016-07-21 15:23:37 +12:00
Pete Baron
70f95d2558 Remove dead code (commented out).
Add flag to detect when an 'internal layer' is not needed (none of the specified tileset is used in the parent layer) and skip creating one.
2016-07-21 14:58:25 +12:00
Richard Davey
5ecdee86c2 Merging in flipped tile support. 2016-07-21 02:32:08 +01:00
Richard Davey
b9d34ca843 Added debug object back in. 2016-07-20 23:44:41 +01:00
Richard Davey
d982003760 Lots more tidying up and adding jsdocs. 2016-07-20 20:06:59 +01:00
Richard Davey
ca6985e2f2 Removed lots of redundant code and tidied up bad formatting. 2016-07-20 19:27:32 +01:00
Richard Davey
7645e773dc More tidying and jshint fixing. 2016-07-20 17:28:19 +01:00
Richard Davey
82fb296b2a Code formatting issues. 2016-07-20 17:00:00 +01:00
Richard Davey
49fb798f60 Fixed createInternalLayer loop. 2016-07-20 16:24:06 +01:00
Richard Davey
1105e4821d Added more info to console.warn. 2016-07-20 04:53:21 +01:00
Richard Davey
1e181fa30d Tidying up new Tilemap classes. 2016-07-18 23:24:49 +01:00
Richard Davey
8d1b670df1 Merge remote-tracking branch 'origin/webgl-tilemap' into dev 2016-07-18 23:00:35 +01:00
Pete Baron
e3f402ec06 Clean-up and comments. 2016-07-18 13:28:20 +12:00
Pete Baron
550954210e Clean-up and comments. 2016-07-18 13:24:29 +12:00
Pete Baron
9daf6d0525 Clean-up and comments. 2016-07-18 13:19:15 +12:00