Commit graph

18 commits

Author SHA1 Message Date
Richard Davey
8ab7dc80dc Sorted out swapping WebGL textures in a non-multi texture environment. 2016-10-25 01:40:16 +01:00
Richard Davey
4c6691863c Fixed Multi Texture support in the new batch manager. 2016-10-25 00:41:45 +01:00
photonstorm
2af81bdfba Masses of refactoring in BatchManager, making it as compact and fast as possible. 2016-10-24 17:14:10 +01:00
photonstorm
4af0fb3247 Added offset vector back in. 2016-10-20 15:01:22 +01:00
photonstorm
079f81a639 Opps - blend mode needed :) 2016-10-19 14:30:33 +01:00
Richard Davey
1aebdb9dd7 Fixed the Batch renderer at last. Just need to add multi-texture support back in. 2016-10-19 01:56:31 +01:00
Richard Davey
238c2fc8aa Trying more things to get it working! 2016-10-19 00:23:40 +01:00
photonstorm
18b12dfc3e Huge amount of work getting the WebGL renderer sorted out, tidied up and merged with the latest Texture and Transform components. 2016-10-18 17:03:25 +01:00
Richard Davey
271aab1844 Removed the GPU texture handlers out of the Texture Manager, and into the WebGL Renderer. 2016-10-11 23:48:22 +01:00
Richard Davey
2630a48266 Added TileSprite to the renderer. 2016-10-07 02:09:12 +01:00
Richard Davey
b18bdab447 UID is set by the Renderer now, removing another Phaser global. 2016-10-07 01:33:01 +01:00
Richard Davey
ea9c9ae7b3 Removed gl texture ID. 2016-10-07 00:59:10 +01:00
Richard Davey
b254d085cd All of the WebGL Graphics draw ops have been split out, tidied up and merged. 2016-10-07 00:40:31 +01:00
Richard Davey
8a72f0ff35 FilterTexture converted. 2016-10-06 23:36:00 +01:00
Richard Davey
caffc9ca5f Added FilterManager and StencilManager to new renderer. 2016-10-06 22:59:42 +01:00
Richard Davey
dc92c92a30 Removed all instances of gl.id. 2016-10-05 01:45:22 +01:00
Richard Davey
fe92b4e388 WebGL using mixins. 2016-10-05 01:25:06 +01:00
photonstorm
03f67a2677 Refactored WebGL renderer working for Sprites and Containers. 2016-10-04 15:39:54 +01:00