Commit graph

15 commits

Author SHA1 Message Date
Richard Davey
89fe7123e1 Moved to its own top-level folder. 2018-02-07 16:29:48 +00:00
Richard Davey
40689d1e35 Updated jsdocs. 2018-02-07 15:27:21 +00:00
Richard Davey
d457373287 Added Depth component and tidied up redundant parts of Transform 2018-02-01 00:50:15 +00:00
Michael Hadley
b537ebd966 Made CalculateFacesAt accessible as part of the tilemap API
This is used internally, but may be useful for some devs
2018-01-29 16:31:14 -06:00
Felipe Alfonso
71a6360a7b Pipeline components added 2018-01-29 18:46:48 -03:00
Felipe Alfonso
d4f0d02745 Merge branch 'master' into rendering-cleanup 2018-01-25 15:45:15 -03:00
Michael Hadley
a601c57163 Renamed TilemapLayer.map -> TilemapLayer.tilemap for consistency 2018-01-25 07:29:43 -06:00
Felipe Alfonso
336cc4e3fe Merge branch 'master' into rendering-cleanup 2018-01-23 13:39:33 -03:00
Michael Hadley
4abf0df119 Added setCollisionFromCollisionGroup for easily setting collision from Tiled collision editor 2018-01-23 09:40:59 -06:00
Michael Hadley
2cabd15684 Added SetCollisionByProperty to Tilemap API 2018-01-23 09:05:37 -06:00
Felipe Alfonso
2b043fff65 Removed RenderTarget and Shader from components 2018-01-22 18:53:15 -03:00
Michael Hadley
e9ab1725f3 Make tileset the source of truth for texture in both tilemap layers 2018-01-16 19:48:17 -06:00
Michael Hadley
f86298b8d2 Tilemap layers now initialize their alpha from LayerData
This makes it easy to import layer alphas from Tiled
2018-01-14 16:16:47 -06:00
Michael Hadley
fdc1af0cd2 Install isTilemap prop used by physics system for fast type checking 2018-01-10 20:45:28 -06:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00
Renamed from v3/src/gameobjects/tilemap/dynamiclayer/DynamicTilemapLayer.js (Browse further)