Commit graph

9 commits

Author SHA1 Message Date
photonstorm
896e9af9f5 TilemapLayers now render tiles correctly, with our without debugging overlay. Collision working well across single and index ranges. 2013-12-17 05:07:00 +00:00
photonstorm
669570c701 Tidying up the examples and more Tilemap work. 2013-12-10 12:23:42 +00:00
photonstorm
74e0cfb13a Added Tutorial 2. 2013-12-07 02:05:07 +00:00
photonstorm
13a03f3620 TypeScript file updated, now compiles without error in VS and FlashDevelop. 2013-12-06 13:48:40 +00:00
photonstorm
886618c056 Tilemap collision fixed, regardless of rotation, number of overlapping tiles and speed (to a point anyway). Maps also don't crash if they are smaller than the render area. Layers can be positioned successfully anywhere in camera but collision isn't yet offset for this. 2013-12-06 04:34:27 +00:00
photonstorm
ca3c71e8f5 Added max overlap clamp. 2013-12-06 02:44:06 +00:00
photonstorm
8e289e6b7c Mostly working, just need to apply a max overlap to avoid tunneling, although a ray would be better. 2013-12-06 02:34:28 +00:00
photonstorm
1f513a333e Fixed an issue where passing null as the Group parent wouldn't set it to game.world as it should have (thanks tito100).
Continued work on the tilemap collision - again, please don't use this version if you need working tilemaps.
2013-12-06 01:07:25 +00:00
photonstorm
ea3802a556 Lots of new tilemap code in here. If your game relies on tilemaps then please don't update to this commit unless you want to help debugging! 2013-12-05 18:12:16 +00:00