tarsupin
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2e72c9966b
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Reset body to match current frame
When using setSize, empty height and width will automatically assign to match the current frame of the game object.
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2018-07-24 20:05:51 -05:00 |
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Richard Davey
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9875318f20
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Added missing dx/dy properties
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2018-06-01 19:52:52 +01:00 |
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Richard Davey
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68303622f2
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Setting an existing Game Object as a static Arcade Physics body would sometimes incorrectly pick-up the dimensions of the object, such as with TileSprites. Fix #3690
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2018-05-23 15:17:26 +01:00 |
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Joe Janiga
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8ee9805596
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work in progress on Static Body offset functionality... should Sprite.setPosition(x,y) effect Sprites static body?
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2018-04-11 00:16:08 -04:00 |
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Richard Davey
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4466f28e44
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Updated log
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2018-04-05 08:48:35 +01:00 |
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orblazer
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11845f9d6d
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Fix "object" types on Physics and Math
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2018-03-21 14:15:25 +01:00 |
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Richard Davey
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d23688c3e4
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Added eslint fixes and overrides
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2018-02-16 18:44:07 +00:00 |
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Richard Davey
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4e6df03512
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Updated semver
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2018-02-15 14:31:15 +00:00 |
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Richard Davey
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7df00ccb6f
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Removed un-used properties from the Static Body
Set un-used Vectors to use the Vec2 ZERO constant to save object creation.
Added setGameObject and updateFromGameObject methods.
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2018-02-15 01:51:36 +00:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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c1b5ff885e
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Added jsdocs
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2018-02-09 04:08:01 +00:00 |
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Richard Davey
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e0899bfa00
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Added jsdocs
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2018-02-09 03:44:23 +00:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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