Paul
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ee34327c93
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Components: bug fixes
- Use property check ('in') to avoid property access
- Promoted 'body' property for physics
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2015-02-28 17:49:45 -08:00 |
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Paul
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0e5272b217
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Merge remote-tracking branch 'upstream/dev' into wip-components-toproto
Conflicts:
src/gameobjects/Image.js
src/gameobjects/Rope.js
src/gameobjects/Sprite.js
src/gameobjects/Text.js
src/gameobjects/TileSprite.js
src/gameobjects/components/Core.js
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2015-02-28 15:51:47 -08:00 |
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photonstorm
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a69e53f901
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Copyright date change.
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2015-02-25 03:36:23 +00:00 |
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photonstorm
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72530d963b
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Default exists should be true!
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2015-02-25 02:49:19 +00:00 |
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photonstorm
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c799dfe7da
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Fixed physics postUpdate issue causing particles and all kinds of things to go awry.
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2015-02-25 02:18:05 +00:00 |
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photonstorm
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ec19abb91c
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Component preUpdate changes.
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2015-02-25 00:59:27 +00:00 |
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photonstorm
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c9939f8691
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Tilemap fix #1635
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2015-02-24 22:57:59 +00:00 |
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Paul
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4f747a1c00
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Components - moving install to prototype
- This ensures the components are regsitered once per type
instead of once per instance (which is duplicate work)
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2015-02-22 20:44:11 -08:00 |
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photonstorm
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8b7085e20a
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RenderTexture guards.
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2015-02-22 19:30:43 +00:00 |
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photonstorm
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3d0bc682f0
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Moved Events.
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2015-02-19 05:00:55 +00:00 |
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photonstorm
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88f10f7f89
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Updated fixedToCamera docs to reflect non-nesting (#1596)
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2015-02-18 22:58:48 +00:00 |
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photonstorm
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77a3bfea23
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loadTexture guard.
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2015-02-17 15:48:54 +00:00 |
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photonstorm
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5b0c751647
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Animation component guard.
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2015-02-17 15:48:43 +00:00 |
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photonstorm
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166c0363fc
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jshint fixes
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2015-02-17 05:59:54 +00:00 |
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photonstorm
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bf4c1d0620
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Split out all the common GameObject features into components.
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2015-02-17 05:15:04 +00:00 |
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