Commit graph

17 commits

Author SHA1 Message Date
Svipal
8665e08f13 refactored things so that there is no more switching at runtime depending on orientation 2020-04-03 19:36:13 +02:00
Svipal
cec71a85ea added hexagonal support 2020-03-21 10:19:03 +01:00
Svipal
dc330aaf4a linted everything 2020-02-06 11:02:44 +01:00
Svipal
fd29e96a5d changed orientation to be part of the layer, really cleaned up API. Started tests on the dynamic layer. Trying to understand getTileAt bug 2020-01-30 15:58:07 +01:00
svipal
eb90fc2ab4
Merge pull request #2 from photonstorm/master
keeping up with master #2
2020-01-18 14:21:26 +01:00
No
f17aef0abf wordtotileX or Y cannot be called independently either 2020-01-17 15:15:15 +01:00
No
83bbf08902 changed world to tile and tile to world in isometric mode 2020-01-17 14:47:33 +01:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
5115847791 Finished all the Tilemap component descriptions 2018-09-28 14:32:36 +01:00
Richard Davey
f02eb5874f Marked all Tilemap components as private 2018-04-16 15:25:22 +01:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
ed89e48b4d Updated jsdocs 2018-02-08 02:02:37 +00:00
Richard Davey
cf6bbbd0fb Added jsdocs 2018-02-08 01:08:59 +00:00
Richard Davey
5dffe21858 Updated jsdocs 2018-02-07 23:27:01 +00:00
Richard Davey
89fe7123e1 Moved to its own top-level folder. 2018-02-07 16:29:48 +00:00
Renamed from src/gameobjects/tilemap/components/WorldToTileY.js (Browse further)