Commit graph

32 commits

Author SHA1 Message Date
Richard Davey
982faeedb8 Updating and fixing tests 2013-08-02 18:32:26 +01:00
Richard Davey
4c9c50584e Tidying up the physics libraries 2013-08-02 12:38:56 +01:00
Richard Davey
955909979d Preparing for 1.0 branch 2013-08-01 22:21:29 +01:00
Richard Davey
b3fff37faf Added todo items to repo 2013-07-13 12:38:59 +01:00
Richard Davey
c81cf0c882 Lots of Tilemap updates, moved the renderer out, added components and new tests. 2013-07-02 23:41:25 +01:00
Richard Davey
c647792c12 Physics updates 2013-06-26 14:18:48 +01:00
Richard Davey
d19ad4976d Merged Advanced Physics with core. 2013-06-26 05:44:56 +01:00
Richard Davey
0591c7f2bd Doing one final commit before the task of merging physics with core. 2013-06-25 15:35:45 +01:00
Richard Davey
ec845155eb After hours and hours of debugging, polygon to polygon collision is now working perfectly :) 2013-06-21 23:39:29 +01:00
Richard Davey
829a1b00e4 Brand new physics system finally (mostly) working. Some poly issues to resolve, but it's running well. 2013-06-18 19:37:09 +01:00
Richard Davey
0a7513240a Refactor completed. Now to tie the physics and sprites together. 2013-06-14 18:54:12 +01:00
Richard Davey
533a4c2e30 Commiting before a small refactor of Shapes and Joints 2013-06-14 17:55:07 +01:00
Richard Davey
dd8962d4b5 After a mammoth debugging session we now have advanced physics colliding and responding accurately :) 2013-06-14 15:18:41 +01:00
Richard Davey
114d1d2fbf Compiling, but not yet running correctly. Need to add body renderer next. 2013-06-14 04:13:00 +01:00
Richard Davey
232c96cc54 Space and Joints interface added. 2013-06-14 03:20:47 +01:00
Richard Davey
461f7ee54d Added lots more classes into the Advanced Physics package 2013-06-14 02:42:51 +01:00
Richard Davey
038cb213e8 Starting merge of the Advanced Physics classes and splitting off Flixel physics into ArcadePhysics. 2013-06-13 17:15:16 +01:00
Richard Davey
3b9386727e Small refactoring and massively optimised the canvas renderer, also added new Mat3 class. 2013-06-07 16:27:33 +01:00
Richard Davey
a30762ed8c Fixed world drag support and other input modifications. 2013-06-07 07:35:28 +01:00
Richard Davey
730594835a New Texture and Transform components which are now used by Sprite, Group and Camera. 2013-06-06 02:47:08 +01:00
Richard Davey
b20a6ff85a Working my way through putting all the Tests back in and fixing issues as I go. 2013-06-01 01:30:36 +01:00
Richard Davey
31c4d8cb14 Adding in missing tests and fixing as we go 2013-05-31 19:28:16 +01:00
Richard Davey
d510b785b1 Putting everything back together again :) 2013-05-31 18:21:32 +01:00
Richard Davey
fe372af453 Commit before tidying up redundant files 2013-05-31 15:13:03 +01:00
Richard Davey
23ec3816db Added circleToRect intersection check. 2013-05-31 05:28:36 +01:00
Richard Davey
39e7b84cd9 Flixel level separation merged with the new Physics shapes. 2013-05-31 04:20:49 +01:00
Richard Davey
3e53c0671d About to start re-doing collideShapes 2013-05-30 23:03:56 +01:00
Richard Davey
498725c078 Moved the collision out into separateX and separateY 2013-05-30 13:25:48 +01:00
Richard Davey
ce1523585f ScrollZone back in under the new renderer with new demos 2013-05-30 05:34:35 +01:00
Richard Davey
f2054f8a2a Physics shape offset now finally working 2013-05-30 03:54:51 +01:00
Richard Davey
0fad46e04b Merged updateMotion with new PhysicsManager 2013-05-30 01:09:27 +01:00
Richard Davey
c1eafe865a First pass at integrating the new physics system. 2013-05-29 21:39:08 +01:00