Commit graph

19 commits

Author SHA1 Message Date
Richard Davey
982faeedb8 Updating and fixing tests 2013-08-02 18:32:26 +01:00
Richard Davey
4c9c50584e Tidying up the physics libraries 2013-08-02 12:38:56 +01:00
Richard Davey
2f03f5fc43 Updated Loader component and fixed a few Pointer issues. 2013-06-05 02:58:16 +01:00
Richard Davey
49fe5ee65f Added Group IDs and references to Sprites, Group sorting, z-index values and child swapping. Also added all of the drag and bounds methods to Input. 2013-06-02 03:47:54 +01:00
Richard Davey
09f57fa346 Preparing new tests 2013-05-29 02:58:56 +01:00
Richard Davey
3c0c349089 More refactoring for 1.0.0 2013-05-28 21:38:37 +01:00
Richard Davey
c7485301ca Added Starling/Sparrow XML Texture Atlas format support. 2013-05-23 03:08:57 +01:00
Richard Davey
bd54460e80 Added the GameObjectManager 2013-05-23 00:01:58 +01:00
Richard Davey
55568592b5 Lots of updates across input, rendering and grouping 2013-05-17 06:49:43 +01:00
Richard Davey
3cdd2baff0 New Input handler implemented. 2013-05-16 02:36:58 +01:00
Richard Davey
ce7bfd1fc2 Added FullScreen API support and fixed numerous StageScaleMode issues. 2013-05-14 03:37:38 +01:00
Sean
77582fb1ed Re-format optional parameters. 2013-05-10 16:31:18 +01:00
Sean
4be5a10e44 Finish documents for GameObject, World, TweenManager, State, Stage. 2013-05-10 16:31:14 +01:00
Sean
98693cb418 Finish document for Cache, Game, Stage, State and World class. 2013-05-10 16:31:12 +01:00
Richard Davey
332f715943 Finally fixed a really annoying bug in ScrollZone and it now works perfectly across the board. 2013-04-23 15:15:34 +01:00
Richard Davey
f2678104fa Saving first iteration of the ScrollZone game object. 2013-04-22 01:53:24 +01:00
Richard Davey
a90606a28a Complete 0.9 release 2013-04-18 16:49:08 +01:00
Richard Davey
6bb4c5e3fc Preparing for new release 2013-04-18 14:16:18 +01:00
Richard Davey
a1a1ab3f30 First push to github 2013-04-12 17:19:56 +01:00