Richard Davey
1b4e53d06f
Exposed buttons event property.
2017-07-25 04:53:23 +01:00
Richard Davey
e17118c1aa
Tidying up after refactor.
...
Everything working properly and faster than before. Swapped InteractiveObject for a class to help internal optimisation.
2017-07-25 04:10:50 +01:00
Richard Davey
4c2df65cff
Large refactoring of the Input Manager
...
Split events out into Game Object and global Pointer ones. Removed redundant topOnly checks (as the source array is already filtered), removing use of 'childOn' functions. Normalizing event data.
2017-07-24 23:47:55 +01:00
photonstorm
81445246dd
Updated structure.
2017-07-24 14:09:57 +01:00
photonstorm
1cc79a3b23
Added onMove callback and event. Added processMove handler.
2017-07-21 13:59:22 +01:00
Richard Davey
7992dfd569
Refactored to support multi pointers per IO and topOnly
2017-07-21 03:39:55 +01:00
photonstorm
c6a2edd855
Refactored Input Manager as it was getting too large for a single file class. Split up into Scene and Global Managers, broke all functions off into single files and started work on the new multi-pointer flow.
2017-07-20 17:10:12 +01:00
Richard Davey
474d08f993
Lots of work on making Game Objects draggable
2017-07-18 23:15:28 +01:00
photonstorm
d753c5316d
Adding movement processing events.
2017-07-18 17:22:14 +01:00
photonstorm
3f13659534
Added callbacks and extra properties.
2017-07-18 13:54:43 +01:00
Richard Davey
0d925b9cc0
New Interactive Object created.
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Pointer events now dispatch more details.
Interactive Object used internally everywhere.
Hit Test updated to handle it.
2017-07-18 02:36:45 +01:00