Commit graph

18786 commits

Author SHA1 Message Date
Richard Davey
842c60fbd3 Updated change log 2023-04-12 18:50:20 +01:00
Richard Davey
a5cf1a92ad Update Animation.md 2023-04-12 17:52:46 +01:00
Richard Davey
a2ececd853 Update Animation.md 2023-04-12 17:50:39 +01:00
Richard Davey
f66d160c96 Updated change log 2023-04-12 17:45:21 +01:00
Richard Davey
3bd7223659 Update CHANGELOG-v3.60.md 2023-04-12 17:42:13 +01:00
Richard Davey
a5da2f056d Updating change logs 2023-04-12 17:40:36 +01:00
Richard Davey
de6e947432 Update CHANGELOG-v3.60.md 2023-04-12 17:10:16 +01:00
Richard Davey
881020e28a More splitting of the change log 2023-04-12 16:49:55 +01:00
Richard Davey
da6f1e9476 Splitting the Change Log in to lots of parts 2023-04-12 15:35:59 +01:00
Richard Davey
6b55674d89 Update ParticleEmitterConfig.js 2023-04-12 08:49:58 +01:00
Richard Davey
4ccf0371ec Remove visible check, so they render to DynamicTextures again 2023-04-12 07:10:52 +01:00
Richard Davey
46dc2a3003 Update CHANGELOG-v3.60.md 2023-04-12 06:49:58 +01:00
Richard Davey
a1e77e9e6b You can now correctly loading a Sprite Sheet with a Normal Map. The TextureManager.addSpriteSheet method has been updated to take an optional dataSource parameter and the SpriteSheetFile.addToCache method has been rewritten to handle normal maps as well. 2023-04-12 06:49:54 +01:00
Richard Davey
2a2b9181f8 Adding documentation 2023-04-12 03:58:49 +01:00
Richard Davey
6fd0d7a19a Update CHANGELOG-v3.60.md 2023-04-12 03:45:23 +01:00
Richard Davey
96ee7679c4 Added Spector method docs 2023-04-12 03:45:19 +01:00
Richard Davey
fe19983615 Update CHANGELOG-v3.60.md 2023-04-12 03:23:24 +01:00
Richard Davey
f68218477c Setting SoundManager.pauseOnBlur to true would not stop the audio if a game lost focus on certain browsers (like Firefox and Chrome on Android 13). This is now enforced via the new gameLostFocus flag. Fix #6354 2023-04-12 03:23:21 +01:00
Richard Davey
3e00f0f644 Update CHANGELOG-v3.60.md 2023-04-12 03:08:55 +01:00
Richard Davey
69841028bb Matter.convertTilemapLayers had an edge-case which could create composite bodies unintentionally. If any tiles had multiple colliders and you were providing body creation options, the parts property in the options would be modified and then concatenated with any bodies created after it. This could mean that some tiles would be combined when they shouldn't be, and on large maps would eventually hang once the convex hull got too big / complex. It now runs a copy on the object before using it - fix #5977 2023-04-12 03:08:52 +01:00
Richard Davey
b676f2613f Update PreFXPipeline.js 2023-04-12 02:43:42 +01:00
Richard Davey
e2822ca6f0 Update CHANGELOG-v3.60.md 2023-04-12 02:08:03 +01:00
Richard Davey
63a852779a Return array of zones 2023-04-12 02:07:59 +01:00
Richard Davey
1867bfd7da Update CHANGELOG-v3.60.md 2023-04-12 01:55:07 +01:00
Richard Davey
1c6e0c81d1
Merge pull request #6462 from EmilSV/particle-render-fix
fixed particle using a white texture if flush happened
2023-04-12 01:54:43 +01:00
Richard Davey
597db1d033 Update CHANGELOG-v3.60.md 2023-04-12 01:46:49 +01:00
Richard Davey
4a892c007d Removed 'removeVideoElementOnDestroy' and better docs 2023-04-12 01:46:45 +01:00
Richard Davey
136c2fee42 Updated video events 2023-04-12 01:46:32 +01:00
Richard Davey
08556b2695 Delete VIDEO_TIMEOUT_EVENT.js 2023-04-12 01:46:23 +01:00
Richard Davey
985209a4c9 Update CHANGELOG-v3.60.md 2023-04-12 00:39:42 +01:00
Richard Davey
ce05f42759 Update VideoFactory.js 2023-04-12 00:39:34 +01:00
Richard Davey
ff3f92f4d5 Test for ended state. Fix #5873 2023-04-12 00:39:30 +01:00
Richard Davey
9cd1fa45fb Updated jsdocs 2023-04-12 00:08:42 +01:00
Richard Davey
3af1d9002c Reset playCalled on complete. Emit new texture ready event. 2023-04-12 00:01:15 +01:00
Richard Davey
950fabe306 Added texture ready event 2023-04-12 00:00:58 +01:00
Richard Davey
53a171d2e4 Update CHANGELOG-v3.60.md 2023-04-11 23:42:22 +01:00
Richard Davey
91d598bd4f Added getWebGLTexture method 2023-04-11 23:42:17 +01:00
Richard Davey
8c2e591362 Moved PLAY event to after texture creation. Added frameReady property. Better paused handling. 2023-04-11 19:46:13 +01:00
Richard Davey
93620ca39e Fixed markers and video looping 2023-04-11 18:26:46 +01:00
Richard Davey
ec8dda5d17 Removed all mention of 'loadEvent' and 'asBlob' 2023-04-11 18:26:35 +01:00
Richard Davey
8412e53df3 Working perfectly for modern and legacy browsers. 2023-04-11 17:03:00 +01:00
Richard Davey
1384ff8cf5 Now just adds a dictionary entry into the cache, doesn't create a DOM element, doesn't hang the browser. 2023-04-11 17:02:46 +01:00
Richard Davey
7904ecfb15 Added requestVideoFrame polyfill 2023-04-11 17:02:09 +01:00
Richard Davey
edf5201c3f Update CHANGELOG-v3.60.md 2023-04-11 17:01:46 +01:00
Richard Davey
0d35651e66 Removed 'hasRequestVideoFrame' and added 'getVideoURL' function 2023-04-11 17:01:42 +01:00
Richard Davey
257fdaed4f All now working via promise + rvf flow 2023-04-11 02:05:56 +01:00
Richard Davey
bff9184329 Added new unsupported event 2023-04-11 02:05:37 +01:00
Richard Davey
f2426b9ec7 Update CHANGELOG-v3.60.md 2023-04-11 01:34:16 +01:00
Richard Davey
bde8bf3e11 Device.Video.hasRequestVideoFrame is a new boolean property that tells if the browser support the new requestVideoFrameCallback API, or not. 2023-04-11 01:34:13 +01:00
Richard Davey
45646c52a2 Nearly finished refactoring of RVF / Promise path of Video game object 2023-04-11 00:57:11 +01:00