photonstorm
426b43cc9f
Removed console.log calls.
2014-09-18 05:12:35 +01:00
photonstorm
d68ed61999
If you called StateManager.start from within a states init
method which also had a preload
method it would fail to start the next State.
2014-09-18 05:11:58 +01:00
photonstorm
756561920f
Group.ignoreDestroy boolean will bail out early from any call to Group.destroy
. Handy if you need to create a global Group that persists across States.
2014-09-18 05:11:48 +01:00
Jeremy Dowell
29dd09fdf6
added: Phaser.Point.parse
...
static method that will take an object of any kind and return a new point based on the x & y properties of that object.
optional x & y property names can also be supplied
2014-09-17 14:23:28 -05:00
photonstorm
60888f675c
json export working. Tidied up for Methods and Parameters.
2014-09-17 01:08:43 +01:00
Richard Davey
40efc325b0
Updated index browser and viewer to handle any depth nesting.
2014-09-16 22:28:51 +01:00
photonstorm
e5eea56c9b
jsdoc updates.
2014-09-16 19:44:04 +01:00
photonstorm
20551f9129
Lots of jsdocs fixes ready for the new doc generator.
2014-09-16 17:35:08 +01:00
Richard Davey
2ea27517ab
docgen processor now handling class definitions.
2014-09-16 12:20:14 +01:00
Richard Davey
cf363a56f1
Cache.removeImage has a new parameter: removeFromPixi
which is true
by default. It will remove the image from the Pixi BaseTextureCache as well as from the Phaser Cache. Set to false if you don't want the Pixi cache touched.
2014-09-16 12:20:03 +01:00
Richard Davey
d6c0942e20
Now parsing Pixi jsdoc format.
2014-09-16 02:07:21 +01:00
Richard Davey
f73bf702d5
docgen updates and preparing to parse Pixi source.
2014-09-16 00:28:25 +01:00
Richard Davey
15a0ae6b4f
jsdoc fix
2014-09-16 00:28:09 +01:00
photonstorm
908e9d6895
Lots of docgen updates to get the doc browser and json export ready.
2014-09-15 20:19:22 +01:00
photonstorm
57295d7ac8
jsdoc fixes.
2014-09-15 13:51:17 +01:00
photonstorm
fc6b7dd36c
StateManager.unlink will null all State-level Phaser properties, such as game
, add
, etc. Useful if you never need to return to the State again.
2014-09-15 13:19:01 +01:00
Richard Davey
19b45b1c59
Updating the docs browser.
2014-09-15 12:50:46 +01:00
photonstorm
60acef2f97
If Game Objects change their frame, such as with an animated Sprite, and the change goes from a previously trimmed frame to a non-trimmed (full size) one, then the previous trim values were still left active, causing it to glitch (thanks stupot)
2014-09-11 20:56:01 +01:00
Jeremy Dowell
83007878fc
updated: Group.filter documentation
2014-09-11 13:09:52 -05:00
Jeremy Dowell
298622f65f
added: Group.filter
...
takes a predicate function and passes child, index, and the entire child array to it.
return an ArrayList containing all children that the predicate returns true for.
2014-09-11 13:06:38 -05:00
Richard Davey
bb8da110b1
Merge pull request #1184 from clark-stevenson/dev
...
Should bring phaser upto date with master, P2 has been added as it is co...
2014-09-11 12:02:44 +01:00
photonstorm
e5cac96302
Preparing for 2.1.2
2014-09-11 12:02:20 +01:00
photonstorm
5b922be56e
Version 2.1.1. of Phaser is an emergency point release. It addresses a potential race condition that could happen in States that tried to change state from the create
method but had an empty preloader or pre-cached assets.
2014-09-11 10:38:40 +01:00
photonstorm
a1a0861070
readme update + screen shot
2014-09-11 10:38:38 +01:00
Clark Stevenson
4b311944d7
Should bring phaser upto date with master, P2 has been added as it is cool to have access to the p2 data.
2014-09-11 00:02:23 +01:00
Richard Davey
5d5c8870f9
Merge pull request #1180 from FedeOmoto/dev
...
Unnecessary "if" in Line.fromSprite method
2014-09-09 22:11:26 +01:00
Federico Omoto
0bdb0bdde5
Unnecessary "if" in Line.fromSprite method
2014-09-09 17:24:36 -03:00
Richard Davey
e320ace5a8
Merge pull request #1179 from FedeOmoto/dev
...
Documentation fixes
2014-09-09 21:11:27 +01:00
Federico Omoto
471c2f444b
Documentation fixes
2014-09-09 16:22:59 -03:00
photonstorm
b801630d78
Preparing for 2.1.1 development.
2014-09-09 16:50:23 +01:00
photonstorm
2fc5c8f11e
Updated for npm-publish.
2014-09-09 16:28:25 +01:00
photonstorm
26fe06e00c
Docs updates.
2014-09-09 15:36:56 +01:00
photonstorm
37e4754511
2.1.0 Release.
2014-09-09 15:36:42 +01:00
photonstorm
b1b7414875
New mini responsive template.
2014-09-09 15:31:44 +01:00
photonstorm
33d9b19e29
The Debug canvas is now cleared on State swap.
2014-09-09 15:28:58 +01:00
photonstorm
03bd2aaf46
2.1.0 pre-built releases.
2014-09-09 14:47:54 +01:00
photonstorm
133ffd5fd1
2.1.0 docs updates.
2014-09-09 14:47:30 +01:00
photonstorm
f82bce7a3a
Grunt task updates.
2014-09-09 14:47:15 +01:00
photonstorm
1f089d74c5
Phaser.Easing.Default is a new property that is used when a specific type of ease isn't given. It defaults to Linear.None but can be overridden to anything (thanks @alvinsight)
2014-09-09 14:01:49 +01:00
photonstorm
24e896301b
Adding new build file: Phaser + Arcade Physics + Ninja physics.
2014-09-09 12:50:01 +01:00
photonstorm
5eedc4c2c5
The physics config object is now stored locally in World.config.
2014-09-09 12:49:31 +01:00
photonstorm
3fc527ba53
Added Math.numberArray back in and renamed the replacement to Math.numberArrayStep to avoid breaking the API.
2014-09-09 12:49:17 +01:00
photonstorm
5e6c40e392
Fixed the jsdocs and crop method used on preloader sprites.
2014-09-09 12:48:38 +01:00
photonstorm
a1c9b64327
Now bails out of a few methods if RESIZE is set.
2014-09-09 12:48:21 +01:00
photonstorm
2e9dc682a1
Tidied up a redundant if
call.
2014-09-09 12:47:59 +01:00
photonstorm
b4e7da78ed
jsdocs updated.
2014-09-09 12:47:39 +01:00
photonstorm
c40c140631
Camera.roundPx is a new boolean. If set to true
it will call view.floor
as part of its update loop, keeping its boundary to integer values. Set to false
to disable this from happening ( #1141 )
2014-09-09 12:47:27 +01:00
photonstorm
79d873f47b
If you are using CocoonJS, please set your game render type to CANVAS and not WEBGL or AUTO. You should also disable any of the ScaleManager screen resizing or margin setting code. By default in this mode CocoonJS will now set 'screencanvas=true' which helps with performance significantly.
2014-09-08 22:34:53 +01:00
photonstorm
09915ebfde
Tidying up debug.
2014-09-08 22:34:53 +01:00
photonstorm
282db76351
Readme update.
2014-09-08 22:34:53 +01:00