Commit graph

77 commits

Author SHA1 Message Date
Richard Davey
a29aba0a11
Merge pull request #3859 from samme/feature/plugin-data
Pass `data` value to global plugins
2018-07-31 11:39:36 +01:00
Richard Davey
063a432ec9 Destroy will now clear out all custom plugins. Fix #3856 2018-07-31 10:28:36 +01:00
Richard Davey
75db482ec6 Added destroyCustomPlugin and destroyCorePlugin 2018-07-31 10:28:09 +01:00
Richard Davey
c65e3c7428 Added FB Instant Games Plugin to core (will prepare for moving to unique build once feature complete) 2018-07-27 08:33:51 +01:00
samme
4c23359fd8 Pass data value to global plugins 2018-07-23 10:51:00 -07:00
Rafael Barbosa Lopes
904b6c13da Delete console.log call on PluginManager. 2018-05-26 14:01:07 -03:00
Richard Davey
a8f1b23b73 Fixed jsdoc errors 2018-05-25 17:20:50 +01:00
Chris Andrew
f95b35eae7 Finished off descriptions for Data, Plugins and Sound. 2018-05-23 08:09:24 +01:00
Richard Davey
0b1d32b571 New registerFileType argument, new Global Plugin mapping and createEntry method
* PluginManager.registerFileType has a new property `addToScene` which allows you to inject the new file type into the LoaderPlugin of the given Scene. You could use this to add the file type into the Scene in which it was loaded.
* PluginManager.install has a new property `mapping`. This allows you to give a Global Plugin a property key, so that it is automatically injected into any Scenes as a Scene level instance. This allows you to have a single global plugin running in the PluginManager, that is injected into every Scene automatically.
* PluginManager.createEntry is a new private method to create a plugin entry and return it. This avoids code duplication in several other methods, which now use this instead.
2018-05-18 18:43:27 +01:00
Richard Davey
4c1703768d Docs update 2018-05-18 17:37:20 +01:00
Richard Davey
32818ee9cd jsdoc fixes 2018-05-17 15:10:23 +01:00
Richard Davey
919676ae10 PluginManager.destroy didn't reference the plugin correctly, throwing an Uncaught TypeError if you tried to destroy a game instance. Fix #3668 2018-05-17 12:16:14 +01:00
Richard Davey
9f7d3bf9ca Allowed get to return the class and added autoStart boolean 2018-05-16 14:35:45 +01:00
Richard Davey
6d1166a9c2 lint fixes 2018-05-15 14:28:27 +01:00
Richard Davey
3043fd52e6 Added jsdocs and unified the boot process 2018-05-15 14:19:56 +01:00
Richard Davey
ef9ab052c7 PluginManager updates to handle Scene system injection, PluginCache use and registering new game objects and file types 2018-05-15 12:52:18 +01:00
Richard Davey
350cb037b7 All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
Richard Davey
4741ee02b1 Updated docs and lint fixes 2018-05-11 18:55:44 +01:00
Richard Davey
444dda12d7 Added option to insert plugin into Scene immediately 2018-05-11 18:22:28 +01:00
Richard Davey
d160f5c648 Removed log and improved docs 2018-05-11 16:24:10 +01:00
Richard Davey
a2b1c72a51 PluginManager now handles booting custom scene plugins 2018-05-11 16:01:37 +01:00
Richard Davey
9dc76348cb Added new base ScenePlugin 2018-05-11 16:01:23 +01:00
Richard Davey
47077ea9f3 We don't need the key, so remove it. 2018-05-11 16:00:59 +01:00
Richard Davey
45c3336354 Revamped PluginManager, now working to install, start and stop plugins. 2018-05-11 14:06:51 +01:00
Richard Davey
ed8a0d97e3 Renamed Plugin to BasePlugin to accurately reflect what it is. Added default methods. 2018-05-11 14:06:35 +01:00
Richard Davey
e431cc33f9 Moved plugins file to DefaultPlugins and changed the namespace 2018-05-11 14:06:13 +01:00
Richard Davey
0a46c13f4c Working through new plugin structure 2018-05-11 01:50:37 +01:00
Richard Davey
8ca79cdda4 Working on the plugin config setup 2018-05-10 17:15:25 +01:00
Richard Davey
be330e609e Moved PluginManager to new location 2018-05-10 17:14:33 +01:00
Richard Davey
2813ac8162 Moved PluginManager and merged configs into single root file for easier changing. 2018-02-12 23:03:48 +00:00
Richard Davey
ef87b33a10 Added jsdocs 2018-02-12 21:54:51 +00:00
Richard Davey
b6b8f70550 DisplayList now just extends List and removed the Plugin, as it acts as its own plugin now. 2018-02-12 16:59:57 +00:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
2a86400a28 Added in jsdocs 2018-01-31 13:54:44 +00:00
Richard Davey
f73d66a246 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-01-31 03:38:13 +00:00
Richard Davey
a802914243 Added in destroy methods for all managers and invoked them from Game 2018-01-31 03:38:10 +00:00
Felipe Alfonso
d9b04ef2e9 Light2D Plugin added to scene 2018-01-30 19:46:43 -03:00
Richard Davey
bc2263dbd4 Fixed Camera3D Plugin, exposed it via camera3d in a Scene and added cameras to local array.
Closes #3188
2018-01-30 13:15:50 +00:00
Richard Davey
4ec30b8db8 Recoded the Data component
Added is back in as DataManager, which Game Objects can have an instance of. Plus exposed as DataManagerPlugin available to Scenes. Removed callback based system and implemented events and fixed the destroy method.
2018-01-30 00:55:27 +00:00
Richard Davey
9988e4eb5b Removed un-needed files and moved plugins around. 2018-01-26 05:21:45 +00:00
Richard Davey
fd4cae12fc Removed un-used file. 2018-01-19 13:29:24 +00:00
Richard Davey
2deb9edc9e Plugins now check to see if the Scene is already booted and adapt accordingly. 2018-01-18 14:00:31 +00:00
Richard Davey
69dbe38c9f Scene.Systems keeps track of it's booted, so plugins know how to respond to the boot event (or not). You can now also load a plugin into a Scene at runtime. 2018-01-18 13:59:37 +00:00
Richard Davey
92e62b9368 Updated PluginManager to support installation and injection of global and local plugins 2018-01-18 05:21:14 +00:00
Richard Davey
ddba95873d Moved Arcade and Impact Physics over to the new plugin system 2018-01-17 03:41:58 +00:00
Richard Davey
f9a7939812 Lots of work migrating to the new plugin system, fixing references and exposing on the namespace 2018-01-16 22:28:29 +00:00
Richard Davey
4240f6c4af Converted to use the new plugin format 2018-01-16 02:08:22 +00:00
Richard Davey
9fabd000b5 Updated the PluginManager to be a global level instance that belongs to Game and registers all plugins 2018-01-16 02:08:04 +00:00
Richard Davey
c625b8735b Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly. 2018-01-12 17:09:21 +00:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00