Richard Davey
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9746b473f8
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Merge pull request #5297 from samme/fix/phaser-time-is-undefined
Fix Phaser.Time is undefined in Phaser.Time.Clock#addEvent
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2020-09-11 15:56:26 +01:00 |
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samme
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93b5aebdbe
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Fix undefined TimerEvent
Fixes #5294
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2020-09-11 07:45:22 -07:00 |
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Richard Davey
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dff71b6ae2
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Update CHANGELOG.md
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2020-09-11 15:29:04 +01:00 |
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Richard Davey
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6c8191f7c5
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Fixed Audio and Video type defs. Fix #5295
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2020-09-11 15:29:01 +01:00 |
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Richard Davey
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9f328700cb
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Update CHANGELOG.md
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2020-09-11 15:22:56 +01:00 |
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Richard Davey
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1c2a79ac51
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The Scale Managers GetScreenOrientation function will now check for window.orientation first, because iOS mobile browsers have an incomplete implementation of the Screen API, forcing us to use the window value as a priority. This means the Scale Manager will now emit orientationchange events correctly on iOS. Fix #4361 #4914
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2020-09-11 15:22:53 +01:00 |
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Richard Davey
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60e311afe5
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Updated JSDocs
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2020-09-11 15:16:37 +01:00 |
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Richard Davey
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111702b820
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Update CHANGELOG.md
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2020-09-11 14:01:58 +01:00 |
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Richard Davey
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2acfbfbe71
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Gamepad._created is a new private internal property that keeps track of when the instance was created. This is compared to the navigator timestamp in the update loop to avoid event spamming. Fix #4890.
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2020-09-11 14:01:55 +01:00 |
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Richard Davey
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5ecdc3b4a2
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The GamepadPlugin will now call refreshPads as part of its start process. This allows you to use Gamepads across multiple Scenes, without having to wait for a connected event from each one of them. If you've already had a connected event in a previous Scene, you can now just read the pads directly via this.input.gamepad.pad1 and similar. Fix #4890
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2020-09-11 14:00:14 +01:00 |
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Richard Davey
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a54a3a3e96
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Update CHANGELOG.md
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2020-09-11 12:23:36 +01:00 |
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Richard Davey
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00b799db23
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Use Event const, not string.
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2020-09-11 12:23:33 +01:00 |
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Richard Davey
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c90a3847e4
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DataManager.Events.DESTROY is a new event that the Data Manager will _listen_ for from its parent and then call its own destroy method when received.
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2020-09-11 12:21:39 +01:00 |
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Richard Davey
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fc6240cca8
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Update CHANGELOG.md
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2020-09-11 12:10:14 +01:00 |
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Richard Davey
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ce236f0d69
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ScaleManager.refresh is now called when the Game.READY event fires. This fixes a bug where the Scale Manager would have the incorrect canvas bounds, because they were calculated before a previous canvas was removed from the DOM. Fix #4905
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2020-09-11 12:10:10 +01:00 |
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Richard Davey
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e8a8dd53e7
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Update CHANGELOG.md
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2020-09-11 11:08:45 +01:00 |
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Richard Davey
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57657ce76c
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Updated JSDocs. Fix #5268
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2020-09-11 11:08:43 +01:00 |
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Richard Davey
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0d57de02ee
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Update CHANGELOG.md
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2020-09-11 10:59:51 +01:00 |
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Richard Davey
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56bbfbcb62
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Removed capture and added preventDefaultDown , Up and Move instead. Also better passive handling and smaller listeners.
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2020-09-11 10:59:47 +01:00 |
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Richard Davey
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0aea690497
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Removed inputMouseCapture and added configs for inputMousePrventDefaultDown , Up and Move instead.
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2020-09-11 10:59:20 +01:00 |
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Richard Davey
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77ac89e59b
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Update CHANGELOG.md
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2020-09-11 10:16:31 +01:00 |
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Richard Davey
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b3ee59b0bb
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Remove eol setting, let git handle it
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2020-09-11 10:16:25 +01:00 |
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Richard Davey
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3969d6e45a
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Updated JSDocs to cover situation in #3858
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2020-09-11 10:08:22 +01:00 |
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Richard Davey
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0a20245a77
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Update LICENSE.md
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2020-09-11 09:59:10 +01:00 |
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Richard Davey
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e0fe293f98
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Create .gitattributes
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2020-09-11 09:58:28 +01:00 |
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Richard Davey
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1e1daa5721
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Update CHANGELOG.md
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2020-09-11 09:48:17 +01:00 |
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Richard Davey
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a04690d5af
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The onMouse events in the Input Manager didn't reset the activePointer property to the mouse, meaning on dual-input systems such as Touch Screen devices, the active pointer would become locked to whichever input method was used first. Fix #4615 #5232
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2020-09-11 09:48:13 +01:00 |
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samme
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ae5182be7d
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Default Phaser.Core.Config#audio; and refactor
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2020-09-10 09:22:44 -07:00 |
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Richard Davey
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65faa34884
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2020-09-10 17:05:05 +01:00 |
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Richard Davey
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1e1b3ce27e
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Update CHANGELOG.md
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2020-09-10 17:04:58 +01:00 |
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Richard Davey
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205552d69c
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Fix namespaces. Fix #5289
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2020-09-10 17:04:56 +01:00 |
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Richard Davey
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6697d462cf
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Merge pull request #5291 from rexrainbow/duplicated-code-in-add.existing
Remove duplicated code
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2020-09-10 16:55:48 +01:00 |
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Rex
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f513f5bf31
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Remove duplicated code
Adding game object to UpdateList has been invoked in `displayList.add` by new ADDED_TO_SCENE event already.
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2020-09-10 23:44:21 +08:00 |
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Richard Davey
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efd15f9cde
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3.50.0 Beta 5 dist
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2020-09-09 17:07:53 +01:00 |
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Richard Davey
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8b94cd71d6
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Undo #5212 as it breaks all imports in webpack
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2020-09-09 17:07:40 +01:00 |
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Richard Davey
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ea73a72b73
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Restored animation complete key event.
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2020-09-09 16:08:59 +01:00 |
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Richard Davey
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626a4e08f9
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Update release version
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2020-09-09 13:33:33 +01:00 |
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Richard Davey
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296dafebf5
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No need for gl ref
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2020-09-09 13:33:25 +01:00 |
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Richard Davey
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da4c387d86
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Reference fixes
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2020-09-09 13:21:38 +01:00 |
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Richard Davey
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6734932a32
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Update PipelineManager.js
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2020-09-09 13:09:25 +01:00 |
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Richard Davey
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91b0a646d4
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Update CHANGELOG.md
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2020-09-09 13:05:18 +01:00 |
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Richard Davey
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7e840b2670
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Removed all of the pipeline methods and added the Pipeline Manager instance
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2020-09-09 13:05:18 +01:00 |
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Richard Davey
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52c2312455
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Update PipelineManager.js
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2020-09-09 13:05:18 +01:00 |
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Richard Davey
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2d3edc9512
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Use the new Pipeline Manager methods
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2020-09-09 13:05:18 +01:00 |
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Richard Davey
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e450bf2f1f
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Swap to using constants for pipeline names
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2020-09-09 13:05:18 +01:00 |
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Richard Davey
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d198818d80
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Game Objects now call the new Pipeline Manager methods directly
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2020-09-09 13:05:18 +01:00 |
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Richard Davey
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4ea080e8a8
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JSDoc fix
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2020-09-09 13:05:17 +01:00 |
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Richard Davey
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7765016caa
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Pipeline constants so we can avoid using strings elsewhere
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2020-09-09 13:05:17 +01:00 |
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Richard Davey
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d3e82f2d76
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The new Pipeline Manager class
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2020-09-09 13:05:17 +01:00 |
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Richard Davey
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88590d8db2
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Merge pull request #5288 from samme/patch-5
Docs: correct type for Arcade.Body#customBoundsRectangle
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2020-09-09 09:56:18 +01:00 |
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