photonstorm
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45d92d4217
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ScaleMin and ScaleMax stopped working in Phaser 2.3.0 due to an incorrect transform callback scope (thanks @brianbunch #2132)
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2015-10-13 13:32:55 +01:00 |
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photonstorm
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e901fb80f6
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Merging in the CanvasPool changes to the core.
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2015-08-03 14:46:55 +01:00 |
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photonstorm
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f15fe6706c
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All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process.
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2015-07-22 10:37:15 +01:00 |
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Richard Davey
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3590272c51
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All Game Objects have a new boolean property called pendingDestroy . If you set this to true then the object will automatically destroy itself in the *next* logic update, rather than immediately. This is useful for cases when you wish to destroy an object from within one of its own callbacks, such as with buttons or other input events (thanks @alamboley #1748)
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2015-07-08 18:52:01 +01:00 |
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photonstorm
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03a7b6a708
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Updated Destroy component to deal with BitmapText glyphs pool.
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2015-06-03 05:28:24 +01:00 |
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photonstorm
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927c14536d
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Destroy will remove the listener from Video.onChangeSource.
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2015-05-06 00:42:01 +01:00 |
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photonstorm
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12fc424305
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Huge amount of jsdoc updates.
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2015-03-23 23:46:09 +00:00 |
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photonstorm
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6cf982a4a0
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Fixed to Destroy component if still in render loop.
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2015-03-11 01:44:46 +00:00 |
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Paul
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4de95c09b5
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Component documentation
- Required changes for documentation to show up correctly
- Uses multiple @extends, which currently [mostly] works in jsdoc
and like closure compiler
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2015-02-28 23:00:17 -08:00 |
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photonstorm
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bf4c1d0620
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Split out all the common GameObject features into components.
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2015-02-17 05:15:04 +00:00 |
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