Richard Davey
95cd4f294d
Camera is for textures only
2022-10-03 18:50:09 +01:00
Richard Davey
b327f39c5e
Bitmap Mask updates
...
* The `WebGLRenderer` has 4 new properties: `maskTargetFramebuffer`, `maskSourceFramebuffer`, `maskTargetTexture` and `maskSourceTexture`. These are the new global locations of the mask framebuffers.
* `WebGLRenderer.createBitmapMask` is a new method that internally creates the Bitmap Mask framebuffers.
* `WebGLRenderer.clearBitmapMask` is a new method that internally clears the existing Bitmap Mask framebuffers, called as part of a resize event.
* `WebGLRenderer.enableBitmapMask` is a new method that starts the process of using the mask target framebuffer for drawing. This is called by the `BitmapMaskPipeline`.
* `WebGLRenderer.drawBitmapMask` is a new method that completes the process of rendering using the mask target framebuffer. This is called by the `BitmapMaskPipeline`.
2022-10-03 18:49:55 +01:00
Richard Davey
fb88b6639d
Removed fbos and textures, all now managed by the WebGL Renderer.
2022-10-03 18:46:53 +01:00
Richard Davey
d9a2c052d8
No longer requires the Scene argument
2022-10-03 18:30:11 +01:00
Richard Davey
0ac67e04a7
Update CHANGELOG-v3.60.md
2022-10-03 15:49:49 +01:00
Richard Davey
62769d78ce
Camera.isSceneCamera
is a new boolean that controls if the Camera belongs to a Scene (the default), or a Texture. You can set this via the Camera.setScene
method. Once set the Camera.updateSystem
method is skipped, preventing the WebGL Renderer from setting a scissor every frame.
2022-10-03 15:49:40 +01:00
Richard Davey
308267267a
Update README.md
2022-10-03 15:07:01 +01:00
Richard Davey
bf8ec50fe1
Remove use of 'len' for iOS test
2022-10-03 14:42:33 +01:00
Richard Davey
dcb1c8a9dd
Allowing custom resolution for mask shader
2022-09-29 23:35:06 +01:00
Richard Davey
7a69937170
Update CHANGELOG-v3.60.md
2022-09-29 22:11:21 +01:00
Richard Davey
3abea4286f
When rendering a Sprite with a Camera set to roundPixels
it will now run Math.floor
on the Matrix position, preventing you from noticing 'jitters' as much when Camera following sprites in heavily zoomed Camera systems.
2022-09-29 22:11:02 +01:00
Richard Davey
f136a796fa
* Camera.preRender
will now apply Math.floor
instead of Math.round
to the values, keeping it consistent with the Renderer when following a sprite.
2022-09-29 22:10:29 +01:00
Richard Davey
e2c9838896
Update StampConfig.js
2022-09-29 18:51:31 +01:00
Richard Davey
9ba74e9f8c
Added scale, blendMode and erase support
2022-09-29 18:51:27 +01:00
Richard Davey
18ec3db0ef
Update BlendMode.js
2022-09-29 18:51:16 +01:00
Richard Davey
f7196a07c2
Added stamp method docs and swap to using config object
2022-09-29 17:42:52 +01:00
Richard Davey
4b14d3d6c6
Create StampConfig.js
2022-09-29 17:42:40 +01:00
Richard Davey
cf5ef43932
Update CHANGELOG-v3.60.md
2022-09-29 17:20:09 +01:00
Richard Davey
476d117bf9
TransformMatrix.multiply
now directly updates the Float32Array, leading to 6 less getter invocations.
...
`TransformMatrix.setQuad` is a new method that will perform the 8 calculations required to create the vertice positions from the matrix and the given values. The result is stored in the new `TransformMatrix.quad` Float32Array, which is also returned from this method.
2022-09-29 17:20:05 +01:00
Richard Davey
2e870a0a2c
Previously, the Multi Tint methods batchSprite
, batchTexture
, batchTextureFrame
and batchFillRect
would all make heavy use of the TransformMatrix.getXRound
and getYRound
methods, which in turn called getX
and getY
and applied optional rounding to them. This is all now handled by one single function (setQuad
) with no branching, meaning rendering one single sprite has cut down 16 function calls and 48 getters to just 1 function.
2022-09-29 17:17:24 +01:00
Richard Davey
519aed9f4a
Update Camera.js
2022-09-29 16:46:30 +01:00
Richard Davey
64ee29252d
Update CHANGELOG-v3.60.md
2022-09-29 15:02:04 +01:00
Richard Davey
fba997d75e
If you create a repeating or looping TimerEvent
with a delay
of zero it will now throw a runtime error as it would lead to an infinite loop. Fix #6225
2022-09-29 15:02:02 +01:00
Richard Davey
47db3fe2f6
Update CHANGELOG-v3.60.md
2022-09-29 14:56:34 +01:00
Richard Davey
e86c78dd1e
lint fix
2022-09-29 14:56:31 +01:00
Richard Davey
3438370b50
Update CHANGELOG-v3.60.md
2022-09-29 14:54:39 +01:00
Richard Davey
9aa1e0c2a9
Merge pull request #6216 from JernejHabjan/visible-children-performance
...
Improve visible children performance
2022-09-29 14:54:16 +01:00
Richard Davey
b2d47b11c1
Merge pull request #6214 from rexrainbow/getviewport-with-camera
...
Get viewport under a camera
2022-09-29 14:40:08 +01:00
Richard Davey
347413afb1
Merge pull request #6227 from EmilSV/tween-fixes
...
Tween fixes
2022-09-29 14:36:26 +01:00
Richard Davey
70da8df4a1
Merge pull request #6228 from EmilSV/tween-seek-fix
...
Tween seek use less then instead of less or equal
2022-09-29 14:35:50 +01:00
Richard Davey
3528354a4b
Added handy 'stamp' method
2022-09-28 22:43:29 +01:00
Richard Davey
064a1e0f4f
Added resetStamp
2022-09-28 22:43:20 +01:00
Richard Davey
0d951029b6
No need for 'this.frame'
2022-09-28 20:57:50 +01:00
Richard Davey
a60660a474
Create on READY
2022-09-28 20:57:42 +01:00
Richard Davey
87ad2b37e2
Update CHANGELOG-v3.60.md
2022-09-28 20:34:37 +01:00
Richard Davey
e3503ef8b4
All of the following Texture Manager methods will now allow you to pass in a Phaser Texture as the source
parameter: addSpriteSheet
, addAtlas
, addAtlasJSONArray
, addAtlasJSONHash
, addAtlasXML
and addAtlasUnity
. This allows you to add sprite sheet or atlas data to existing textures, or textures that came from external sources, such as SVG files, canvas elements or Dynamic Textures.
2022-09-28 20:34:34 +01:00
Richard Davey
8bfe54287a
Updated documentation
2022-09-28 19:53:59 +01:00
Richard Davey
676f0db838
Added Stamp
2022-09-28 19:53:49 +01:00
Richard Davey
0e57db40d4
Improved docs
2022-09-28 19:09:35 +01:00
Richard Davey
f9ecb2461b
Update DynamicTexture.js
2022-09-28 17:51:09 +01:00
Richard Davey
32be383eea
Update CHANGELOG-v3.50.md
2022-09-28 17:51:05 +01:00
Richard Davey
edf6ffaf61
Update TypeScript
2022-09-28 15:33:02 +01:00
Richard Davey
d97016598e
Update CHANGELOG-v3.60.md
2022-09-27 23:39:26 +01:00
Richard Davey
d64878736f
Testing out the new DynamicTexture
2022-09-27 23:39:23 +01:00
Richard Davey
d3de5ef1e4
SceneManager.systemScene` is a new property that is set during the game boot and is a system Scene reference that plugins and managers can use, that lives outside of the Scene list.
2022-09-27 23:39:04 +01:00
Richard Davey
3dff7f07d2
Tween needs to persist
2022-09-27 21:12:47 +01:00
Richard Davey
951006bf8f
Create NineSlice.js
2022-09-27 18:42:50 +01:00
Richard Davey
62f3315b1c
Trying DynamicTexture (to replace RenderTexture)
2022-09-27 18:42:46 +01:00
Richard Davey
b13232c211
Moved nineslice out, use multi pipeline and make snapshot functions smaller
2022-09-27 16:59:01 +01:00
Richard Davey
35bae05603
Allow negative offsets
2022-09-27 13:29:34 +01:00