Richard Davey
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19a08286c0
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More types added
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2018-03-19 15:01:14 +00:00 |
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orblazer
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ae15eca7bd
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Update JSDoc on "Matter.JS" physics
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2018-03-19 01:10:32 +01:00 |
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Samid\Sami
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f5e471dad7
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removed trailing space for JSHint validation.
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2018-03-08 11:46:01 +01:00 |
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Samid\Sami
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84481da4d1
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* Fix #3345 by adding beginPath and closePath when done drawing in postUpdate.
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2018-03-08 11:16:04 +01:00 |
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Richard Davey
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3c65121cb3
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eslint fixes
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2018-02-16 19:17:49 +00:00 |
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Richard Davey
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86f00eeb52
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eslint fixes
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2018-02-16 18:17:51 +00:00 |
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Richard Davey
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8f4a1012fd
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Updated jsdocs.
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2018-02-13 01:39:22 +00:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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eaca4eb462
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Added jsdocs
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2018-02-12 13:48:53 +00:00 |
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Richard Davey
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e448ec59f0
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Added removeConstraint method.
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2018-02-12 13:48:52 +00:00 |
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Michael Hadley
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0d84860a8a
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Update Matter.World to render compound bodies
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2018-01-26 21:50:21 -06:00 |
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Michael Hadley
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64d172546c
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JSDoc Matter.World#convertTilemapLayer & Matter.World#convertTiles
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2018-01-25 14:04:58 -06:00 |
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Michael Hadley
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ccdad43920
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Matter world and factory methods for creating a tile body
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2018-01-21 12:53:48 -06:00 |
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Richard Davey
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d46662cd46
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Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below.
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2018-01-18 14:59:32 +00:00 |
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Richard Davey
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f41d016c9f
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Moved Matter over to use the plugin system.
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2018-01-17 15:22:16 +00:00 |
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Richard Davey
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f00f467eec
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Matter now using new EventEmitter.
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2018-01-12 18:59:11 +00:00 |
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Richard Davey
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c625b8735b
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Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly.
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2018-01-12 17:09:21 +00:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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