Richard Davey
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95edd20e19
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Update CHANGELOG-v3.60.md
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2022-11-30 22:59:34 +00:00 |
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Richard Davey
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3b129f8cff
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Calling setDisplayOrigin on a Video Game Object would cause the origins to be set to NaN if the Video was created without an asset key. It will now give Videos a default size, preventing this error, which is reset once a video is loaded. Fix #5560
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2022-11-30 22:59:32 +00:00 |
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Richard Davey
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fa96337a30
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Beta 17 prep
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2022-11-30 22:58:47 +00:00 |
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Richard Davey
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1cd7b07aa3
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v3.60 Beta 16
Because one Beta release per day just isn't enough 💪
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2022-11-30 22:00:05 +00:00 |
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Richard Davey
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d9e16adf7d
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Merge pull request #6302 from chrisl8/master
Fix Issue #6301 causing tilemap collisions to fail.
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2022-11-30 21:55:46 +00:00 |
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Christen Lofland
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e52f1738ef
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Fix Issue #6301 causing tilemap collisions to fail.
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2022-11-30 15:28:59 -06:00 |
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Emil Schnedler Vad
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f32817f014
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fixed step value so the last element is equal max
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2022-11-30 18:57:45 +01:00 |
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Richard Davey
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1747cb67be
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Preparing for Beta 16
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2022-11-30 15:13:22 +00:00 |
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Richard Davey
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519e1cf8bf
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v3.60 Beta 15
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2022-11-30 15:08:08 +00:00 |
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Richard Davey
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afceacc12b
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Deps update
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2022-11-30 15:07:00 +00:00 |
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Richard Davey
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14ddd29fbd
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Fixed TS errors
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2022-11-30 15:06:52 +00:00 |
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Richard Davey
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f571fc68aa
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Fix #6296
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2022-11-30 13:48:22 +00:00 |
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Richard Davey
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d2067066bc
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Update CHANGELOG-v3.60.md
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2022-11-29 23:38:50 +00:00 |
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Richard Davey
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1e9bb686d3
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When calling PipelineManager.clear and rebind it will now check if the vao extension is available, and if so, it'll bind a null vertex array. This helps clean-up from 3rd party libs that don't do this directly, such as ThreeJS.
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2022-11-29 23:38:47 +00:00 |
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Richard Davey
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61c5c1ac99
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Update CHANGELOG-v3.60.md
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2022-11-29 18:11:33 +00:00 |
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Richard Davey
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8b6b398b68
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When ImageFile loads with a linked Normal Map and the map completes first, but the Image is still in a pending state, it would incorrectly add itself to the cache instead of waiting. It now checks this process more carefully. Fix #5886
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2022-11-29 18:11:29 +00:00 |
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Richard Davey
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0def5d1793
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Update CHANGELOG-v3.60.md
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2022-11-29 17:48:00 +00:00 |
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Richard Davey
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5ae9cf7f09
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Using a dataKey to specify a part of a JSON file when using load.pack would fail as it wouldn't correctly assign the right part of the pack file to the Loader. You can now use this parameter properly. Fix #6001
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2022-11-29 17:47:58 +00:00 |
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Richard Davey
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2b4332a404
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Update JSONFile.js
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2022-11-29 17:47:52 +00:00 |
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Richard Davey
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993562d803
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Update LoaderPlugin.js
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2022-11-29 17:47:44 +00:00 |
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Richard Davey
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ffa54fe1c1
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Fixed loader reference. Fix #6295
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2022-11-29 15:45:02 +00:00 |
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Richard Davey
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35217dbb4d
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Update CHANGELOG-v3.60.md
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2022-11-29 15:25:50 +00:00 |
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Richard Davey
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8b38fd3641
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Reduce warning
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2022-11-29 15:24:10 +00:00 |
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Richard Davey
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8b8b8fa352
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Merge pull request #6281 from Ariorh1337/master
fix advancedWordWrap concatenate when wrapping
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2022-11-29 15:23:21 +00:00 |
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Richard Davey
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4346113fee
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Merge pull request #6238 from ubershmekel/master
Introduce `SceneType` for ease and correctness
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2022-11-29 14:33:39 +00:00 |
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Richard Davey
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fdaa68a85f
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Update CHANGELOG-v3.60.md
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2022-11-29 14:21:54 +00:00 |
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Richard Davey
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b585d7c2dd
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Merge pull request #6292 from samme/feature/arcade-physics-group-defaults
Add `maxSpeed` and `useDamping` to Arcade Physics group config
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2022-11-29 14:19:43 +00:00 |
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Richard Davey
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c0a072b37d
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Update GetTileCorners.js
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2022-11-28 18:34:20 +00:00 |
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Richard Davey
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7f8a4eebf4
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Update GetTileCorners.js
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2022-11-28 18:33:36 +00:00 |
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Richard Davey
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91c731d609
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Update GetTileCornersFunction.js
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2022-11-28 18:32:06 +00:00 |
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Richard Davey
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9619a0be70
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Update CHANGELOG-v3.60.md
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2022-11-28 18:31:24 +00:00 |
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Richard Davey
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4253db9a08
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The Tilemap and TilemapLayer classes have a new method getTileCorners . This method will return an array of Vector2s with each entry corresponding to the corners of the requested tile, in world space. This currently works for Orthographic and Hexagonal tilemaps.
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2022-11-28 18:31:20 +00:00 |
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Richard Davey
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f2aa880797
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Update HexagonalTileToWorldXY.js
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2022-11-28 18:16:01 +00:00 |
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Richard Davey
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14920a774d
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Update CHANGELOG-v3.60.md
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2022-11-28 17:34:21 +00:00 |
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Richard Davey
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3676881d57
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Added comments
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2022-11-28 17:34:18 +00:00 |
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Richard Davey
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f3e90518e5
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Removed the HexagonalTileToWorldY function as it cannot work without an X coordinate. Use HexagonalTileToWorldXY instead.
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2022-11-28 17:34:11 +00:00 |
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Richard Davey
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31ea1dc6da
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Recoded the point conversion math in the HexagonalTileToWorldXY function as it was incorrect. Now returns world coordinates correctly.
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2022-11-28 17:33:48 +00:00 |
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Richard Davey
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709fc5050e
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Update CHANGELOG-v3.60.md
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2022-11-28 13:35:18 +00:00 |
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Richard Davey
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e760178365
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Tile.copy will now use the DeepCopy function to copy the Tile.properties object, as otherwise it just gets copied by reference.
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2022-11-28 13:35:15 +00:00 |
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Richard Davey
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27bbf9b2f5
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Tilemap.copy would error if you copied a block of tiles over itself, even partially, as it tried to copy already replaced tiles as part of the function. It will now copy correctly, regardless of source or destination areas. Fix #6188
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2022-11-28 13:35:04 +00:00 |
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Richard Davey
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18b25d5bc1
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Update GetTilesWithin.js
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2022-11-28 13:34:57 +00:00 |
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Richard Davey
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d83557e8c4
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Update CHANGELOG-v3.60.md
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2022-11-24 23:31:52 +00:00 |
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Richard Davey
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949852d8d5
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Recoded the point conversion math in the HexagonalWorldToTileXY function as it was incorrect. Now detects any dimension hexagon correctly. Fix #5608
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2022-11-24 23:31:49 +00:00 |
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Richard Davey
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5139d22814
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Added debug code commented out
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2022-11-24 23:11:11 +00:00 |
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Richard Davey
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84ef41f470
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Fixed math for any layer scale
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2022-11-24 23:11:01 +00:00 |
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Richard Davey
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ddd4eeaa53
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Now works - time to tidy up
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2022-11-24 21:29:58 +00:00 |
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Richard Davey
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d570b9b26b
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Debugging hex coords
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2022-11-24 18:54:17 +00:00 |
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Richard Davey
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c4b9dbc260
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Added staggerAxis and staggerIndex
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2022-11-24 18:54:10 +00:00 |
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Richard Davey
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b065452cc4
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Debugging
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2022-11-24 13:44:52 +00:00 |
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Richard Davey
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4bf7e1978f
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WorldToTileXY now does all the calculations and X and Y just call it.
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2022-11-24 12:51:18 +00:00 |
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