Felipe Alfonso
6f19416129
camera scrolling
2017-02-08 12:52:51 -03:00
Richard Davey
2c37dc3fda
StateManager moved to GlobalStateManager and a new State level proxy introduced.
...
You can now start, stop and swap states on the fly.
State.visible now also skips the renderer.
2017-02-08 01:09:12 +00:00
Felipe Alfonso
00185d6193
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-02-07 21:08:20 -03:00
Felipe Alfonso
3e3eb60801
Multiple camera clipping
2017-02-07 21:08:09 -03:00
Richard Davey
a877cdaa02
Fixed State.renderToTexture setting.
2017-02-07 22:00:55 +00:00
Richard Davey
b0e2018c73
Fixed issue with scope of the GameObjectFactory in multi-state games.
2017-02-07 21:49:25 +00:00
Richard Davey
7cef0e49fd
Working through context issues.
2017-02-07 20:47:41 +00:00
Richard Davey
00ac45137d
Trying to fix State order.
2017-02-07 19:53:21 +00:00
Felipe Alfonso
e0f0b3541b
Canvas camera scissor
2017-02-07 16:30:50 -03:00
Richard Davey
2510bee27c
Updating the StateManager so it supports renderToTexture and advanced State configs.
2017-02-07 18:55:37 +00:00
Richard Davey
8a1dc20211
Swap to using the currentContext.
2017-02-07 18:44:35 +00:00
Richard Davey
c2025b3e24
ESLint fix.
2017-02-07 18:44:35 +00:00
Richard Davey
b0623b91b9
Added clearBeforeRender.
2017-02-07 18:44:35 +00:00
Richard Davey
41f0b51b08
Don't tidy an empty set of bindings.
2017-02-07 18:44:35 +00:00
Richard Davey
47a6434abb
New canvas GetContext function.
2017-02-07 18:44:35 +00:00
Felipe Alfonso
002facb59a
Clipping added to cameras on webgl
2017-02-07 13:12:20 -03:00
Felipe Alfonso
b8524200c3
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-02-07 12:47:39 -03:00
Felipe Alfonso
3301a07b88
Camera implementation
2017-02-07 12:47:27 -03:00
Richard Davey
7ef44200bb
You can now specify a files payload in the State config, which are loaded automatically before the State is run. Useful for config files, small preloader assets, etc.
2017-02-07 12:54:51 +00:00
Richard Davey
a5c22cb2a2
Events reset.
2017-02-07 12:54:20 +00:00
Richard Davey
6626870fcf
Adding DEFAULT and MISSING images to Game Config and the Texture Manager.
2017-02-07 12:43:20 +00:00
Richard Davey
63c11faeb2
Multiple states now rendering together again.
2017-02-07 00:41:21 +00:00
Richard Davey
c2657f3d19
Fixed States from instances.
2017-02-06 23:59:15 +00:00
photonstorm
00f9bcb8e2
Added Blitter Canvas support.
...
Added BlitImage function.
2017-02-06 16:20:45 +00:00
Richard Davey
03242d3410
Exposed Components.
2017-02-04 20:00:43 +00:00
Richard Davey
263385b1e2
Added in zoom and pixelArt support to the game config.
2017-02-04 18:02:31 +00:00
Richard Davey
7999f72d81
Moved GetObjectValue into utils/object
2017-02-04 05:39:37 +00:00
Richard Davey
7c06670f90
Added Loader.SpriteSheet, now using a new config object rather than a bunch of arguments.
2017-02-04 05:36:06 +00:00
Richard Davey
426e5af447
Adding vec2 files.
2017-02-04 04:41:17 +00:00
photonstorm
1ed335e778
Removed un-needed build folder.
2017-02-03 16:41:26 +00:00
Felipe Alfonso
5091fc0268
fixed order of blitter rendering
2017-02-03 13:11:31 -03:00
Felipe Alfonso
e1b8107451
Changed limit of quad rendering on the BlitterBatch
2017-02-03 12:30:43 -03:00
photonstorm
f7aa82a2ff
Added DOM entry point, and getFirst to Children.
2017-02-02 16:55:02 +00:00
Felipe Alfonso
298ae9454b
Fixed issue with nested transform
2017-01-31 23:53:45 -03:00
Richard Davey
d6c4a31ec5
Changed render order.
2017-02-01 01:43:30 +00:00
Richard Davey
61ac86500f
Added ability to create Bob by frame string.
2017-02-01 01:43:30 +00:00
Richard Davey
2f8b471a3c
Skip renderer.
2017-02-01 01:43:30 +00:00
Felipe Alfonso
bed988ee06
Canvas renderer fix
2017-01-31 21:48:51 -03:00
Felipe Alfonso
f488722212
Removed unnecessary localMatrix on transform
2017-01-31 21:35:53 -03:00
Felipe Alfonso
5eb087d917
changed translate to a vec2 on SpriteBatch shader
2017-01-31 20:16:27 -03:00
Felipe Alfonso
3f0509bead
fixed V8 deopt on Transform's updateRoot
2017-01-31 20:06:13 -03:00
Felipe Alfonso
43629a5e78
fixed type on WebGLRenderer render function
2017-01-31 18:49:14 -03:00
Felipe Alfonso
758369593f
Inlined spriteBatch.add
2017-01-31 18:40:29 -03:00
Felipe Alfonso
6566a387b5
Small optimization to transform matrix update
2017-01-31 17:24:51 -03:00
Felipe Alfonso
1c062e3e2d
Test removing a, b, c, d components from vertex
2017-01-31 15:50:01 -03:00
Richard Davey
05ff84f282
dirtyLocal test.
2017-01-31 18:27:43 +00:00
photonstorm
69a9e59f8f
Testing performance.
2017-01-31 17:04:31 +00:00
Felipe Alfonso
d1928a1254
SpriteBatch32 renderer using new transform
2017-01-31 13:27:07 -03:00
Felipe Alfonso
b335782214
Fix for generating transform list
2017-01-31 12:03:04 -03:00
photonstorm
9371753b2c
New Anchor component.
...
DrawImage now takes anchor arguments.
GameObject.angle fixed and all the other Transform accessors added back in (except Pivot).
Wrap fixed to not wrap if value is within range already.
2017-01-31 14:55:15 +00:00