Commit graph

13 commits

Author SHA1 Message Date
Richard Davey
7bdcbf5c2a getBounds update. 2013-09-01 13:17:44 +01:00
Richard Davey
71b4cc532f Added Sprite.getBounds function 2013-09-01 11:15:13 +01:00
Richard Davey
d54a92310d Optimised sprite a tiny bit more and created a couple of fun demos :) 2013-09-01 06:21:39 +01:00
Richard Davey
fef28c6a6a Optimised update loop to reduce calculations if the transform doesn't change. 2013-09-01 05:50:47 +01:00
Richard Davey
6ef89826df Phew.. lots of transform matrix math over and I can finally get all 4 points of a Sprite, regardless of rotation, translation or scale of itself or any of its parents. 2013-09-01 05:29:53 +01:00
Richard Davey
12e5d2aceb ... 2013-09-01 05:22:08 +01:00
Richard Davey
801c2af9d4 Updated world so the update run uses the linked list. Sprite.getLocalPosition now almost working, but falls over for children. 2013-09-01 03:57:24 +01:00
Richard Davey
188d6239a3 Edge points in and working. 2013-09-01 03:15:27 +01:00
Richard Davey
22847f6ade DebugUtils converted, re-name spaced the Input classes and started on Camera culling. 2013-08-31 21:50:34 +01:00
Richard Davey
f9aa7f7339 Fixed small bug in Game where AUTO didn't detect the lack of WebGL properly. Tidied up Math a bit more. 2013-08-30 20:05:29 +01:00
Richard Davey
54d98944e4 Mummy attack :) 2013-08-30 18:56:10 +01:00
Richard Davey
e77f5da2cd Fixed the TweenManager and added support to GameObjectFactory, so you can create tweens easily now all hooked in to the internal game clock. Also added the AnimationManager into Sprite, so you can create and play animations directly from sprites nice and easily. 2013-08-30 17:09:43 +01:00
Richard Davey
936118bd91 AnimationManager done and in, need to fix texture update bug, otherwise finished. 2013-08-30 04:20:14 +01:00