Commit graph

65 commits

Author SHA1 Message Date
Michael Hadley
3266974ea0 Tilemap & layer WorldXY methods: get, has, put, remove 2017-11-17 07:58:33 -06:00
Michael Hadley
b34d18e10c World to Tile conversion on maps and layers - both accounting for camera scroll 2017-11-16 20:36:45 -06:00
Michael Hadley
205675c387 Tilemap: prevent methods from acting on a static tilemap layer & warn user 2017-11-16 19:58:35 -06:00
Michael Hadley
b34f8a9dcc Associate tilemap layer data with the static or dynamic tilemap layer that "owns" it
This enforces 1x tilemap layer data <-> 1x static/dynamic tilemap layer and allows the Tilemap instance to look up the static/dynamic tilemap layer when needed.
2017-11-16 19:55:17 -06:00
Michael Hadley
83b7df2a73 Tilemap: destroy, removeAllLayers, setTileSize 2017-11-16 19:09:28 -06:00
Michael Hadley
63fb2e863f Tilemap & layer: ReplaceByIndex, FindByIndex, SwapByIndex 2017-11-16 19:08:58 -06:00
Michael Hadley
4c306d60a7 Last Tileset API method to match v2 2017-11-16 15:25:45 -06:00
Michael Hadley
e6c6d1ddce TIlemap & layers: GetTileAtWorldXY 2017-11-16 13:27:52 -06:00
Michael Hadley
c2268f3dee PutTile, RemoveTile & Tile#Copy 2017-11-16 13:09:07 -06:00
Michael Hadley
2b08daff32 Tilemap: modularize empty map generators & add createBlankDynamicLayer 2017-11-16 11:44:24 -06:00
Michael Hadley
efae7f5796 DynamicTilemapLayer updates that should have been in the last commit 2017-11-15 20:16:43 -06:00
Michael Hadley
355d9accf3 More tilemap & layer fun: Copy, FIll, Randomize, Shuffle, GetTilesWithin
Note: methods that mutate the tiles are not installed on StaticTilemapLayer
2017-11-15 20:06:07 -06:00
Michael Hadley
db5cab8494 Fix: wrong sign for canvas translation 2017-11-15 19:15:12 -06:00
Michael Hadley
b714e2afdf Add methods for looping over & accessing groups of tiles to map & layers 2017-11-15 16:36:41 -06:00
Michael Hadley
74842aae1d Tilemap & Layers: hasTileAt & better naming 2017-11-15 15:28:15 -06:00
Michael Hadley
1be6847a87 Tilemap: better naming, currentLayer -> currentLayerIndex 2017-11-15 15:05:11 -06:00
Michael Hadley
48f1e60743 Tilemap: reorder and add get/set layer 2017-11-15 14:55:26 -06:00
Michael Hadley
84a86ae0f7 Share GetTileAt across tilemap layers and tilemap 2017-11-15 13:50:56 -06:00
Michael Hadley
6d1b17258b Add flip capability to dynamic webgl & canvas tilemap renderers 2017-11-14 20:45:05 -06:00
Michael Hadley
6f4f571f98 Canvas tilemap layers: add alpha support 2017-11-14 16:13:07 -06:00
Michael Hadley
ece0bf7811 Tilemap layers WIP - both layers now use new Tile class 2017-11-14 15:35:18 -06:00
Michael Hadley
13ded52c6b New Tile class to be shared across static and dynamic layers 2017-11-14 15:34:33 -06:00
Michael Hadley
3f08689c44 Tilemap parsers: remove width & height parameters since they are inferred 2017-11-14 15:33:13 -06:00
Michael Hadley
bf19553135 Tilemap parsers: add ability to insert null instead of blank tile 2017-11-14 15:02:19 -06:00
Michael Hadley
a7424fa750 Progress on Tilemap - can now link tileset images and create layers 2017-11-11 10:38:52 -06:00
Michael Hadley
780bd76c6f Tilemap Parsers: refactor csv parser into csv parser + 2D array parser 2017-11-10 21:38:42 -06:00
Michael Hadley
1ba75cd50c ParseTiledJSON eslint auto fix 2017-11-10 17:13:11 -06:00
Michael Hadley
f9f6d95097 Tilemap: json tiled parser from v2 2017-11-10 15:57:38 -06:00
Michael Hadley
249fe58bba Tileset: tile lookup features 2017-11-10 15:56:14 -06:00
Michael Hadley
a76a6535e0 CSV tilemap parser & dummy tiled json parser 2017-11-09 20:50:25 -06:00
Michael Hadley
1b1bc41f81 Adding CSV & JSON tilemaps to BaseLoader 2017-11-09 12:21:06 -06:00
Michael Hadley
0804bf7595 Rename static & dynamic tilemaps -> tilemap layer 2017-11-09 12:18:23 -06:00
Richard Davey
0d38e232e6 Both Static and Dynamic Tilemaps support the new property skipIndexZero which allows them to skip over index 0 tiles. Works in both canvas and webgl. Fix #3052 2017-11-03 16:52:57 +00:00
Felipe Alfonso
9649347287 Static Tilemap WebGL Renderer now applies camera transform matrix correctly 2017-11-01 14:55:01 -03:00
Richard Davey
b4edeaec10 Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
Richard Davey
1340e6930f Refactored the GameObjectFactory so it's now populated by the GameObjects directly, avoids globbing all GOs into it 2017-09-14 01:32:10 +01:00
Felipe Alfonso
dc45945d99 WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources 2017-09-13 17:54:32 -03:00
Richard Davey
ae13ac702e The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3. 2017-09-13 15:28:17 +01:00
Richard Davey
6f3ec9fb9e All Game Objects now use GameObject.RENDER_MASK to compare against instead of a local property. 2017-09-13 00:58:25 +01:00
Felipe Alfonso
de35793fda Dynamic Tilemap Canvas Renderer 2017-08-24 23:46:33 -03:00
Felipe Alfonso
25630f2af5 Static Tilemap Culling added 2017-08-23 19:27:51 -03:00
Felipe Alfonso
7e957d5cb6 bruteforce tilemap canvas rendering 2017-08-22 20:26:17 -03:00
Felipe Alfonso
5d52bd956b Fix for StaticTilemap after defining vertex attributes 2017-08-18 13:17:48 -03:00
photonstorm
dbc1298752 Moved access of game property to sys.game to keep it inline with the Injection Map. 2017-08-16 17:15:12 +01:00
Richard Davey
fe2f82c229 Updated Camera.Ignore so it works with the canvas renderer as well 2017-08-15 23:51:37 +01:00
Felipe Alfonso
9856200fdf Added camera gameobject filtering 2017-08-15 16:42:04 -03:00
photonstorm
52bb355429 Removing old and incorrect jsdoc blocks ready for first documentation pass. 2017-08-01 13:10:08 +01:00
photonstorm
d804e056ed Renaming from State to Scene internally.
This is one monster update.
2017-07-14 14:50:51 +01:00
Felipe Alfonso
7eaa45673c Simple camera culling 2017-07-06 21:17:27 -04:00
Richard Davey
f770712c2a Huge refactoring of States, plugins and object factories 2017-07-04 01:59:31 +01:00