Commit graph

13 commits

Author SHA1 Message Date
Richard Davey
91887815f6 Merged Arcade Physics methods and added jsdocs 2018-02-09 01:40:41 +00:00
Richard Davey
10193c181a Fixed require paths. 2018-02-07 17:10:01 +00:00
Michael Hadley
6776b94c5b Allow Impact.Sprite#setVelocity to accept 1 parameter 2018-01-25 08:45:40 -06:00
Michael Hadley
2c1f10b0b4 setCollisionMapFromTilemapLayer - load slope mapping via object or Tiled properties 2018-01-23 22:00:01 -06:00
Richard Davey
d46662cd46 Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below. 2018-01-18 14:59:32 +00:00
Richard Davey
2deb9edc9e Plugins now check to see if the Scene is already booted and adapt accordingly. 2018-01-18 14:00:31 +00:00
Richard Davey
5a333bc2fd Updated to new Plugin format, removed injection and mapping 2018-01-18 05:18:09 +00:00
Michael Hadley
fd8cad1fb6 Add Impact method for loading collision map from Weltmeister file 2018-01-17 18:50:00 -06:00
Richard Davey
108b6bd2a3 Events call the world directly, avoids an unnecessary function jump. 2018-01-17 15:28:53 +00:00
Richard Davey
ddba95873d Moved Arcade and Impact Physics over to the new plugin system 2018-01-17 03:41:58 +00:00
Richard Davey
f9a1e27334 Removed un-used event files and references. 2018-01-12 17:20:16 +00:00
Richard Davey
c625b8735b Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly. 2018-01-12 17:09:21 +00:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00