Richard Davey
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91887815f6
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Merged Arcade Physics methods and added jsdocs
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2018-02-09 01:40:41 +00:00 |
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Richard Davey
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10193c181a
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Fixed require paths.
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2018-02-07 17:10:01 +00:00 |
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Michael Hadley
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6776b94c5b
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Allow Impact.Sprite#setVelocity to accept 1 parameter
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2018-01-25 08:45:40 -06:00 |
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Michael Hadley
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2c1f10b0b4
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setCollisionMapFromTilemapLayer - load slope mapping via object or Tiled properties
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2018-01-23 22:00:01 -06:00 |
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Richard Davey
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d46662cd46
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Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below.
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2018-01-18 14:59:32 +00:00 |
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Richard Davey
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2deb9edc9e
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Plugins now check to see if the Scene is already booted and adapt accordingly.
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2018-01-18 14:00:31 +00:00 |
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Richard Davey
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5a333bc2fd
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Updated to new Plugin format, removed injection and mapping
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2018-01-18 05:18:09 +00:00 |
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Michael Hadley
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fd8cad1fb6
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Add Impact method for loading collision map from Weltmeister file
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2018-01-17 18:50:00 -06:00 |
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Richard Davey
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108b6bd2a3
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Events call the world directly, avoids an unnecessary function jump.
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2018-01-17 15:28:53 +00:00 |
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Richard Davey
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ddba95873d
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Moved Arcade and Impact Physics over to the new plugin system
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2018-01-17 03:41:58 +00:00 |
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Richard Davey
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f9a1e27334
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Removed un-used event files and references.
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2018-01-12 17:20:16 +00:00 |
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Richard Davey
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c625b8735b
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Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly.
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2018-01-12 17:09:21 +00:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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