Cameron Foale
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a96ced0d82
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Add a postUpdate function to plugins, which is called after World.postUpdate
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2013-11-02 17:04:32 +11:00 |
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beeglebug
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f00c52598b
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added init method to plugins
this will allow potentially destructive code to run outside of the
constructor, and only if it has been added to the PluginManager
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2013-10-27 22:30:01 +00:00 |
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Richard Davey
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868ae81bab
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Input, Loader and Math docs tidied up.
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2013-10-02 15:05:55 +01:00 |
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Richard Davey
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6ce6330f50
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More docs.
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2013-10-02 11:22:48 +01:00 |
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Richard Davey
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e5b1faace6
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Preparing more documentation.
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2013-10-02 01:16:40 +01:00 |
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Richard Davey
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305b12d76b
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Adding docs.
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2013-10-01 15:01:46 +01:00 |
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Richard Davey
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95374339b9
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Added a Sample Plugin and tested out the Plugin Manager. Working great :)
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2013-09-11 17:32:53 +01:00 |
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Richard Davey
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4bbcc380c5
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State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF.
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2013-08-29 07:06:16 +01:00 |
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Richard Davey
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3c8cd20b70
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RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :)
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2013-08-29 03:52:59 +01:00 |
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