Alvin
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52ff097cf8
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Created a new build using only p2
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2014-10-16 20:28:31 +02:00 |
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photonstorm
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3965862b82
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More pixi v2 updates.
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2014-10-15 22:12:38 +01:00 |
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photonstorm
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fbfb107146
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JSDoc fixes in the Rope class (thanks @Rovanion)
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2014-10-15 22:05:38 +01:00 |
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Richard Davey
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837a035194
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Merge pull request #1228 from Rovanion/dev
Corrected documentation for Phaser.Rope
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2014-10-15 22:04:17 +01:00 |
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photonstorm
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2657de0daa
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Sound.fadeTo allows you to fade the Sound to the given volume over the duration specified (thanks @nickryall #1225)
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2014-10-15 21:48:00 +01:00 |
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Richard Davey
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33ebc10570
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Merge pull request #1225 from nickryall/dev
Phaser.Sound.fadeTo Method
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2014-10-15 21:44:42 +01:00 |
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photonstorm
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db68dd2780
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docs update.
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2014-10-15 21:39:33 +01:00 |
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Richard Davey
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7a79a68050
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Merge pull request #1230 from bobbywilson0/dev
Changed all typeof comparisons from == to ===
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2014-10-15 21:39:07 +01:00 |
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photonstorm
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c0b752e0a6
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Put the Timer.timeCap back to 1000 as this will be a major breaking change to existing code otherwise. It may be incorrect, but it can't happen in this point release.
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2014-10-15 21:37:17 +01:00 |
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photonstorm
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9140163c85
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Fixed a reference error to the Loader.baseURL in Cache._resolveUrl method (thanks @neurofuzzy #1235)
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2014-10-15 21:36:44 +01:00 |
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photonstorm
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967497c572
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Added a few new uniforms and tidied things up.
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2014-10-15 19:35:45 +01:00 |
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Richard Davey
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86cfc7111e
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Fixed UV updates for WebGL textures.
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2014-10-15 11:36:35 +01:00 |
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photonstorm
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3fb5df95e6
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Cute little new shader.
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2014-10-14 01:10:36 +01:00 |
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photonstorm
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4ac162216a
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readme updates.
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2014-10-14 01:10:26 +01:00 |
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photonstorm
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3f43637782
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Happily removed the IE11 WebGL lock as Pixi now fully supports it :)
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2014-10-14 01:10:17 +01:00 |
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photonstorm
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d3c26f8c38
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Removed old WebGL UV calls.
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2014-10-14 01:10:09 +01:00 |
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photonstorm
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94c3989939
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Updated the grunt manifests.
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2014-10-14 01:10:00 +01:00 |
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photonstorm
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0501ca69ae
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Merged latest Pixi dev build.
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2014-10-13 23:54:22 +01:00 |
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photonstorm
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3997a7c372
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Time.prevTime is a new property that contains the raw value of the game timer from the previous update.
Timer.timeCap has been changed from `1000` to `1 / 60 * 1000` to bring it in line with Time.timeCap.
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2014-10-13 16:18:42 +01:00 |
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photonstorm
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5d84f38f6e
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Device.canPlayAudio now supports the opus files directly, as well as opus encoded audio stored in ogg containers (#1232)
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2014-10-13 13:52:41 +01:00 |
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photonstorm
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88a97b935b
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Pixi v2 weekend updates.
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2014-10-13 12:23:24 +01:00 |
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photonstorm
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d206dd0dad
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Updates for Pixi v2
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2014-10-13 12:20:25 +01:00 |
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Bobby Wilson
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42f53d6266
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Merge commit '0482684dc864869397031994f7ba7d9f81721763' of https://github.com/bobbywilson0/phaser into dev
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2014-10-10 22:01:34 -06:00 |
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Bobby Wilson
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0482684dc8
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changed all typeof comparisons from == to ===
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2014-10-10 21:52:06 -06:00 |
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photonstorm
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ac27f12c95
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Fixes for Pixi update WebGL UV calls.
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2014-10-11 04:18:42 +01:00 |
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photonstorm
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163a6c46f3
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Updated to Pixi 2.0.0-dev.
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2014-10-10 20:36:04 +01:00 |
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photonstorm
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0c5438038d
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Allowed the orientation checks to still work when using RESIZE scale mode.
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2014-10-10 20:35:50 +01:00 |
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Rovanion Luckey
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3ec5f2e0d3
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Was able to figure out what the Array was made of through an example.
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2014-10-10 17:16:53 +02:00 |
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Rovanion Luckey
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1cfbb31937
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Figured out that it's supposed to be an array of some sort from the pixi source.
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2014-10-10 17:16:53 +02:00 |
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Rovanion Luckey
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9023ec1609
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Corrected the docs for Rope somewhat.
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2014-10-10 17:16:53 +02:00 |
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photonstorm
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022d7094d5
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jsdoc fixes and frameRate change.
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2014-10-10 14:49:01 +01:00 |
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nickryall
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f5db1b070e
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Phaser.Sound.fadeTo Method
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2014-10-10 11:03:13 +13:00 |
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photonstorm
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bee0e73748
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Preparing for 2.1.3 dev.
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2014-10-09 16:32:31 +01:00 |
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photonstorm
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321d7b0d06
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Added 2.1.2 build files.
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2014-10-09 16:16:41 +01:00 |
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photonstorm
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9f24c08216
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Updated readme and docs.
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2014-10-09 16:12:53 +01:00 |
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photonstorm
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1661cdddb9
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Fixed the 4fv uniform in the Pixelate filter.
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2014-10-09 14:44:37 +01:00 |
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photonstorm
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506a091257
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Sound.allowMultiple allows you to have multiple instances of a single Sound playing at once. This is only useful when running under Web Audio, and we recommend you implement a local pooling system to not flood the sound channels. But it allows for one Sound object to play overlapping times, useful for gun effects and similar (#1220)
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2014-10-09 14:44:25 +01:00 |
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photonstorm
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a2a60f207f
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Updated readme and TS defs.
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2014-10-09 14:16:24 +01:00 |
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photonstorm
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94b6c01f31
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readme updates.
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2014-10-09 14:16:23 +01:00 |
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Richard Davey
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e6754b0a87
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Merge pull request #1221 from englercj/url-cache-map
Add ability to get a cached resource by url
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2014-10-09 14:10:54 +01:00 |
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Richard Davey
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bc16c7876f
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Merge pull request #1187 from codevinsky/feature/group-filter
Group.filter
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2014-10-09 14:08:51 +01:00 |
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Richard Davey
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9546fc2959
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Merge pull request #1222 from englercj/camera-follow-fix
Fix camera follow when in a scaled parent
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2014-10-09 14:07:40 +01:00 |
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photonstorm
|
b00866cee9
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AnimationManager.name will now return the name property of the currently playing animation, if any.
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2014-10-09 14:06:13 +01:00 |
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photonstorm
|
08c6106c35
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Fixed issue with textureLine creating white blocks in iOS.
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2014-10-09 02:30:31 +01:00 |
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photonstorm
|
f2aa263d0a
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jsdoc fix
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2014-10-06 07:00:00 +01:00 |
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Chad Engler
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c21c0d5515
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add url properties to destroy
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2014-10-05 08:18:52 -07:00 |
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Richard Davey
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e6812cffa6
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Added BMD frame checks.
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2014-10-05 12:35:40 +01:00 |
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Richard Davey
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5dbe6b6017
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The Uint32Array check used in Utils was incorrectly replacing Uint32Array on Safari, causing errors like BitmapData.getPixel32 to fail and other related issues (fixes #1043 and #1197)
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2014-10-05 12:35:40 +01:00 |
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Richard Davey
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108a2a34e3
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Merge pull request #1219 from clark-stevenson/patch-2
Minor Typescript Updates
|
2014-10-05 11:58:22 +01:00 |
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Richard Davey
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498b564f05
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Merge pull request #1217 from spayton/dev
Fixes issue #1212 (again), this time properly built and tested
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2014-10-05 11:56:14 +01:00 |
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