Commit graph

15 commits

Author SHA1 Message Date
Richard Davey
11954812c6 Clearing down the To Do list. 2013-08-06 03:14:48 +01:00
Richard Davey
3b9386727e Small refactoring and massively optimised the canvas renderer, also added new Mat3 class. 2013-06-07 16:27:33 +01:00
Richard Davey
59f7a59312 Updated docs 2013-06-01 19:59:20 +01:00
Richard Davey
b20a6ff85a Working my way through putting all the Tests back in and fixing issues as I go. 2013-06-01 01:30:36 +01:00
Richard Davey
d510b785b1 Putting everything back together again :) 2013-05-31 18:21:32 +01:00
Richard Davey
ce1523585f ScrollZone back in under the new renderer with new demos 2013-05-30 05:34:35 +01:00
Richard Davey
3c0c349089 More refactoring for 1.0.0 2013-05-28 21:38:37 +01:00
Richard Davey
0b2d818ba8 CollisionMask up and running 2013-05-20 06:21:12 +01:00
Richard Davey
55568592b5 Lots of updates across input, rendering and grouping 2013-05-17 06:49:43 +01:00
Sean
77582fb1ed Re-format optional parameters. 2013-05-10 16:31:18 +01:00
Sean
ca932038fb Finish document for ScrollRegion, ScrollZone, Tilemap, Device, TilemapLayer. 2013-05-10 16:31:16 +01:00
Richard Davey
3898faf17e New v0.9.3 release - see the changelog in the README for full details. 2013-04-24 02:48:03 +01:00
Richard Davey
00fb20f8c2 And ScrollRegions work too :) 2013-04-23 19:24:16 +01:00
Richard Davey
332f715943 Finally fixed a really annoying bug in ScrollZone and it now works perfectly across the board. 2013-04-23 15:15:34 +01:00
Richard Davey
f2678104fa Saving first iteration of the ScrollZone game object. 2013-04-22 01:53:24 +01:00