photonstorm
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5b73bb21bb
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Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop.
Sprite would "fly off" if it had an ArcadePhysics Body that was re-positioned during an input handler.
Newly generated docs
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2014-03-28 01:42:49 +00:00 |
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photonstorm
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7eee1eac1f
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Updated docs to 2.0.1.
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2014-03-24 12:41:45 +00:00 |
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photonstorm
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901a7f13d1
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Updated docs for 2.0 release and updated README.
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2014-03-14 06:36:05 +00:00 |
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photonstorm
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9d9fd06392
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Tidying up the repo, moving old wip stuff out, clearing up the docs.
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2014-02-24 12:14:31 +00:00 |
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photonstorm
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e9e5bf9436
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Updated docs - they now actually list the new body methods :)
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2014-02-21 15:37:26 +00:00 |
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photonstorm
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ee3f6d8e7f
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Tilemap had the wrong @method signatures so most were missing from the docs.
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2014-02-08 07:24:40 +00:00 |
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photonstorm
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02b75b9e23
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Updated doc files.
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2014-02-05 16:55:02 +00:00 |
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photonstorm
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f22159e257
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Updated documentation.
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2013-11-28 15:57:09 +00:00 |
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photonstorm
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3f99b691c9
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Added in a Group.sort demo, also updated the documentation and build files.
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2013-11-07 06:10:15 +00:00 |
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photonstorm
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3e9777e6f4
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Updated docs for 1.1.2 release.
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2013-11-01 18:16:52 +00:00 |
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photonstorm
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65d2bf557b
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Updated docs and more tidying up.
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2013-10-25 17:30:37 +01:00 |
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photonstorm
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9f9e6a2a57
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Lots of doc updates!
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2013-10-25 16:54:40 +01:00 |
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