Commit graph

382 commits

Author SHA1 Message Date
samme
7d5673a0c7 Fix wrong body dimensions from a scaled game object 2020-02-01 17:25:15 -08:00
samme
37c64dc0a9 Correct center in constructor 2020-02-01 16:19:10 -08:00
samme
34176becb5 Correct position in constructor 2020-02-01 16:18:52 -08:00
samme
bc39e70412 Fix centering Body in setSize() 2020-01-27 11:15:06 -08:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Richard Davey
fb7f66838a Marked width/height as readonly and added docs. Fix #4806 2020-01-14 22:45:55 +00:00
Andrew Brampton
e42f227ec2
Update documentation and one import, to use the consistent name of Vector2.
There were examples that used Vec2, which wouldn't work. For example `An array of Point or Vector2 objects: [new Phaser.Math.Vec2(x1, y1), ...]` was not copy and pastable.
2020-01-11 06:46:25 -08:00
samme
fa57f74b8f Docs for Arcade Physics 2019-12-12 08:14:53 -08:00
Richard Davey
7ae124ff6e Docs fix. 2019-12-09 08:57:24 +00:00
Richard Davey
44ff20d07e Added deltaXFinal and deltaYFinal methods. 2019-12-09 08:55:37 +00:00
Richard Davey
f0ed52c033 Tidy-up the customBoundsRectangle changes 2019-10-02 16:03:36 +01:00
Richard Davey
4f4b69123e
Merge branch 'master' into arcade_body_custom_bounds 2019-10-02 15:41:49 +01:00
Richard Davey
b78dbd81ac Moved author block and fixed Body reset issue 2019-10-01 13:28:59 +01:00
Richard Davey
f16a16ba7d
Merge pull request #4729 from Gamefroot/arcade-physics-fps-fixes
Arcade physics fps fixes
2019-10-01 13:17:41 +01:00
Funnisimo
4bffc5a341 updated for lint 2019-09-12 10:09:47 -05:00
Funnisimo
bfcfde52f9 FIX: #4748 Physics.Arcade.Body.hitTest - bug with circles 2019-09-12 10:02:01 -05:00
Richard Davey
5b10c07d2e ArcadePhysics.Body.checkWorldBounds would incorrectly report as being on the World bounds if the blocked.none flag had been toggled elsewhere in the Body. It now only sets if it toggles a new internal flag 2019-09-05 16:06:08 +01:00
Ben Richards
95d413dc3f Fix friction issues at low frame rates or repeated physics steps.
- Add `prevFrame` to hold previous frame positions (`prev` now holds
  previous step positions explicitly).
- Reset `prev` per step, fixing physics that relies on it.
- Remove `_reset` in favour of `moves`, which was all it ever checked.
  Ironically, `_reset` never reset itself.
- Remove some `postUpdate` property setting which is now unnecessary.
  The `prev` values now update just before they're used, so if you check
  them outside the physics step, they reflect the previous step.
- Reset `World#stepsLastFrame` per frame, so it won't get stuck on.
2019-08-29 10:06:10 +12:00
Richard Davey
96298cf920 Added new resetFlags method and willStep and delta arguments to preUpdate. 2019-06-19 15:31:29 +01:00
Richard Davey
b917a0611f ESLint fix 2019-06-19 09:46:38 +01:00
Richard Davey
57fd8c9ce1
Merge pull request #4540 from BdR76/patch-2
drawDebug, display checkCollision sides
2019-06-19 09:28:31 +01:00
Richard Davey
77859b1cdf Calling Arcade Physics Body.reset on a Game Object that doesn't have any bounds, like a Container, would throw an error about being unable to access getTopLeft. If this is the case, it will now set the position to the given x/y values 2019-06-11 18:20:56 +01:00
Markus Appel
5ff9b20668
Correct docs of arcade physics body member 2019-06-09 12:22:15 +02:00
BdR76
717c89d79b
Changed if-statements to multiple lines
Changed the if-statements to multiple lines as per ESLint config
2019-05-31 13:15:23 +02:00
BdR76
f28df06bcf
drawDebug, display checkCollision sides
drawDebug, instead of rectangle only draw the sides where checkCollision is true, similar to debugger in layer
2019-05-19 14:49:15 +02:00
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
fbe2470f99 Arcade Physics Types 2019-05-09 12:33:37 +01:00
Richard Davey
dcf2d44f4a Removed un-used properties 2019-05-03 17:38:37 +01:00
Richard Davey
bf741e962c Restored Arcade Physics v1 and merged in all the core changes 2019-05-03 17:28:06 +01:00
Richard Davey
3075e088c7 Added directX and directY properties as well as setDirectPosition method. 2019-04-01 23:15:00 +01:00
Richard Davey
64d8f928d0 Fixed sleeping and strengthening direct control movement. 2019-04-01 17:19:38 +01:00
Richard Davey
b97bf51329 Removed positionIterations 2019-03-28 23:35:09 +00:00
Richard Davey
535388b828 Added Distance Threshold and seeking 2019-03-28 23:32:46 +00:00
Richard Davey
cb77405031 Better seek handling 2019-03-28 14:58:51 +00:00
Richard Davey
7a05c205b1 Docs fix 2019-03-27 15:51:55 +00:00
Richard Davey
cc1b96a309 The Body.setCollideWorldBounds method has two new optional arguments bounceX and bounceY which, if given, will set the World Bounce values for the body. 2019-03-27 11:53:34 +00:00
Richard Davey
2b4568cf05 Body no longer sleeps if rotating and fixed moving a rebounding object 2019-03-27 10:46:42 +00:00
Richard Davey
c819599304 Use of a Game Object bound to a body is now optional 2019-03-27 00:20:49 +00:00
Richard Davey
811ed0e340 Dynamic and Static both now extend the Base Body. 2019-03-26 16:51:15 +00:00
Richard Davey
5bb2161d49 Fixed issue with non zero origins 2019-03-26 15:29:58 +00:00
Richard Davey
ab2f489c5a Renamed ambiguous movingX/Y, also broke out moveX to checkX and tidied up more 2019-03-26 13:07:57 +00:00
Richard Davey
9b65f1bcc6 Moved sleep checks around 2019-03-26 00:05:09 +00:00
Richard Davey
c58526fc74 Tidying up and resolving fractional comparisons 2019-03-25 17:25:39 +00:00
Richard Davey
3e499831cc Added functions for left / right checks 2019-03-25 12:55:31 +00:00
Richard Davey
1f07eaa79f Testing rideable bodies 2019-03-24 23:30:38 +00:00
Richard Davey
de08c9b0db Removed lots of un-used vars and added 'rideable' support 2019-03-22 19:07:06 +00:00
Richard Davey
b48247dada Body now wakes from direct velocity property modification 2019-03-22 15:01:47 +00:00
Richard Davey
ad9a0fad00 Fixed body waking situations 2019-03-22 14:48:00 +00:00
Richard Davey
cf504ac9c2 Body.setVelocity was cause the speed property to be set to NaN if you didn't provide a y argument. 2019-03-22 13:16:37 +00:00
Richard Davey
bef0b163a2 Clear snapTo 2019-03-22 12:50:28 +00:00
Richard Davey
4d4c5353ec Added World positionIterations property to help settle busy scenes 2019-03-22 12:18:34 +00:00
Richard Davey
7c5f6adfe8 Don't apply the force until postUpdate - resolves all issues with body spacing :) 2019-03-22 11:34:23 +00:00
Richard Davey
963ed11cb4 Fixed getMove flow 2019-03-22 02:39:10 +00:00
Richard Davey
06acf492bc Refactored getMoveY 2019-03-22 02:29:48 +00:00
Richard Davey
ec67d02b21 Blockers is now a face array and added hardBlocked support 2019-03-22 01:17:32 +00:00
Richard Davey
19bfe38d04 Resolved issue with bounds penetration (finally) 2019-03-21 23:21:02 +00:00
Richard Davey
9cabcd5d73 Tidying up 2019-03-21 17:24:34 +00:00
Richard Davey
0005cf590e Resolved bounds sleep issue
Now to create collision info objects for sleep settling.
2019-03-21 11:31:05 +00:00
Richard Davey
6a145049b1 Testing issue with sticky bodies 2019-03-21 01:02:38 +00:00
Richard Davey
1518f49c23 Finally traced down the culprit. Now to resolve. 2019-03-20 17:14:44 +00:00
Richard Davey
0f59b326f6 Sleeping can now force a position 2019-03-20 14:59:53 +00:00
Richard Davey
1c81425771 Add forceY arguments 2019-03-20 10:40:32 +00:00
Richard Davey
bf25e424f0 Added support for minVelocity and fixed zero gravity rebound issue 2019-03-20 04:06:53 +00:00
Richard Davey
81e2851b37 Moved sleeping to new function and made stronger 2019-03-20 01:28:00 +00:00
Richard Davey
5dcd844701 Added world blocked debug color 2019-03-20 00:08:23 +00:00
Richard Davey
87e9f8e62d Don't reforce a forced position 2019-03-20 00:02:16 +00:00
Richard Davey
68c8bd3af2 Removed logs array and tidying up the flow 2019-03-19 23:21:48 +00:00
Richard Davey
d59617a627 Never ending debugging ahoy. 2019-03-18 17:17:59 +00:00
Richard Davey
5485c07b32 Fixed world gravity rebound 2019-03-18 14:55:54 +00:00
Richard Davey
df0c76569f Added world rebounds handler 2019-03-18 14:12:52 +00:00
Richard Davey
1306ad2f4a Splitting up the process of checking and separating, merging results back into Body
Body now tracks previously blocked so it can test block status before update happens.
2019-03-18 08:08:46 +00:00
Richard Davey
2e63be9dd8 Added setWorldBlocked methods 2019-03-15 19:22:32 +00:00
Richard Davey
3e967ab300 Move sleep iterations to property and add wake method 2019-03-15 13:31:57 +00:00
Richard Davey
bdde075643 Implemented sleeping and much better debug drawing 2019-03-15 12:53:59 +00:00
Richard Davey
b635458ebb More resting tests 2019-03-14 17:20:47 +00:00
Richard Davey
54612b55fb Adding flip flop test 2019-03-14 14:52:07 +00:00
Richard Davey
07eea60143 Removed wasBlocked and tidied up 2019-03-14 14:16:25 +00:00
Richard Davey
dc31e39e01 Pushing to carry on debugging at home 2019-03-13 17:27:11 +00:00
Richard Davey
395e4d0554 Cache vars 2019-03-13 02:26:52 +00:00
Richard Davey
5b4b2d2fa9 Fixed issue re: would bounce 2019-03-11 22:47:59 +00:00
Richard Davey
b228e23dfd Added blocked debug 2019-03-11 17:28:43 +00:00
Richard Davey
59859e93a7 Reset velocity on world bounds and blocked by setting 2019-03-11 12:26:58 +00:00
Richard Davey
932f70cea2 Removed logging and handled bounds collision 2019-03-11 11:05:42 +00:00
Richard Davey
89e33ae53e Testing. Please do not use this build, it will break AP. 2019-03-11 09:19:41 +00:00
Richard Davey
e1f9e31e9f Added setTouching and setBlocked methods + refactored the way world bounds collision is done 2019-03-08 20:10:49 +00:00
Richard Davey
0ee2442597 Bumping to 3.17.0 2019-03-07 12:31:06 +00:00
Richard Davey
6095ab0ef6 Split the Body step up into preUpdate, update and postUpdate. Also tidied up the postUpdate method. 2019-03-05 14:17:57 +00:00
sky-coding
bab6a0bd69 remove erroneous doc comment parameter 2019-02-20 20:48:09 -08:00
Richard Davey
3bb73c5664 Fixed Group defs and completed Arcade Physics defs 2019-02-13 14:45:36 +00:00
Richard Davey
ebe4af217c lint fix 2019-01-24 00:30:44 +00:00
Richard Davey
cf2095f0c8 The Arcade Physics Body has a new property maxSpeed which limits the vector length of the Body velocity. You can set it via the method setMaxSpeed and it is applied in the World.computeVelocity method 2019-01-24 00:26:29 +00:00
Richard Davey
5494f6ac79 Arcade Physics Events 2019-01-17 14:04:36 +00:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Francois
7033297aa3 Use a custom bounds rectangle for the Arcade Body to overwrite the world bounds 2018-12-15 22:08:09 +01:00
Richard Davey
1a407bc4f5 ArcadePhysics.Body.destroy will now only add itself to the World pendingDestroy list if the world property exists. This prevents Cannot read property 'pendingDestroy' of undefined errors if you try to delete a physics body in a callback and then immediately change Scene (which tells the physics work to also delete all bodies) 2018-12-06 14:47:06 +00:00
Richard Davey
96b9db5cb7
Merge pull request #4150 from samme/docs/misc
Docs updates
2018-11-20 10:45:54 +00:00
samme
b5a2d9d0cf Docs for Arcade Physics
Minor additions/corrections
2018-11-07 09:43:43 -08:00
samme
7ff8d51f98 Docs for input and physics events 2018-10-24 12:14:44 -07:00
Richard Davey
f26c869c61
Merge pull request #4069 from samme/feature/drawDebug
Use defaultStrokeWidth in Arcade.Body#drawDebug()
2018-10-19 13:27:45 +01:00
sam
467f165bf4
JSDocs wrong Boolean on checkCollision description
L647 "checkCollision.none = false to disable collision checks" this is false way description, changed to "= true"
As of pull request: photonstorm/phaser3-docs#75
2018-10-19 06:42:25 +08:00