Richard Davey
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657200226a
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SceneManager.run (and consequently ScenePlugin.run ) was using an out-dated way of checking if a Scene was paused before trying to resume it, causing a Scene to be started again instead of resumed. It now uses the Systems.isPaused function instead. Fix #3931
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2019-10-15 11:53:43 +01:00 |
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Richard Davey
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ab924492b5
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Added optional data object to stop method
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2019-10-11 13:31:56 +01:00 |
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Richard Davey
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eca54ab2a3
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Updated docs
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2019-10-11 13:31:44 +01:00 |
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Seth Berrier
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6735c8e0a6
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Feature/Fix for issue #4510
- Passes through data parameter to Stop()
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2019-10-03 12:08:43 -05:00 |
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Richard Davey
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8c18699e74
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A hasOwnProperty check has been applied to the SceneManager.createSceneFromObject method when parsing additional properties in the extend object
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2019-09-26 12:24:59 +01:00 |
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Richard Davey
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ca74b85b75
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Better Sound Manager type
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2019-08-07 18:20:19 +01:00 |
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samme
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4ae2280dba
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New types for the optional scene methods
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2019-06-27 12:04:51 -07:00 |
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samme
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9a3340ff7c
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Exit if scene was removed during create()
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2019-06-14 13:00:13 -07:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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f9315bac3f
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Updated Scene config types
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2019-05-10 14:39:35 +01:00 |
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Richard Davey
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a6341a97a8
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Fixed Types references
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2019-05-09 15:32:53 +01:00 |
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Richard Davey
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1dca2c2c8a
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Scenes Types
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2019-05-09 12:37:37 +01:00 |
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Richard Davey
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e556cd9c68
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Camera Types
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2019-05-09 11:49:44 +01:00 |
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Richard Davey
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c6dc93dba0
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Added missing plugins jsdoc hook
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2019-05-08 22:13:04 +01:00 |
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Richard Davey
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935a9814ca
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Check SoundManager exists before accessing it. Fix #4428
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2019-05-03 17:42:45 +01:00 |
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Richard Davey
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e05ff03ed0
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Added Systems.renderer reference
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2019-04-25 11:30:10 +01:00 |
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Richard Davey
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8c55844f6c
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Merge pull request #4469 from samme/docs/scenes
Docs for scene config and optional scene methods
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2019-04-16 13:24:49 +01:00 |
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samme
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f9797d0ed0
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Add Phaser.Scenes.Types.CreateSceneFromObjectConfig
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2019-04-10 12:43:44 -07:00 |
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samme
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698fc7d522
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Docs for Scene methods
Added descriptions and arguments.
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2019-04-10 12:43:00 -07:00 |
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Richard Davey
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88c8bb1bc2
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Update docs to clarify #4403
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2019-04-08 14:52:13 +01:00 |
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Richard Davey
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6fc05bf53b
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Merge pull request #4404 from samme/feature/isPaused
Add isPaused() methods to ScenePlugin, SceneManager
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2019-04-05 17:40:37 +01:00 |
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Richard Davey
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0ee2442597
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Bumping to 3.17.0
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2019-03-07 12:31:06 +00:00 |
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samme
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0d1e0f203d
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Add isPaused() methods to ScenePlugin, SceneManager
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2019-02-27 12:23:02 -08:00 |
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samme
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0b2658c1b0
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Docs descriptions for the isActive() methods
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2019-02-27 12:19:55 -08:00 |
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Richard Davey
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c15734f1bc
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A Scene will now emit the new CREATE event after it has been created by the Scene Manager. If the Scene has a create method this event comes after that, so is useful to knowing when a Scene may have finished creating Game Objects, etc.
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2019-02-26 11:00:20 +00:00 |
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Richard Davey
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a1265a207b
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The return from the ScenePlugin.add method has changed. Previously, it would return the ScenePlugin, but now it returns a reference to the Scene that was added to the Scene Manager, keeping it in-line with all other add methods in the API. Fix #4359
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2019-02-25 17:12:00 +00:00 |
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Richard Davey
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35363631d6
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Added jsdoc blocks
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2019-02-24 23:36:56 +00:00 |
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Richard Davey
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0db663d901
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More typedefs
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2019-02-13 15:38:50 +00:00 |
|
Richard Davey
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ccaae460a4
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Added jsdoc version numbers to each event
|
2019-02-12 11:37:58 +00:00 |
|
Richard Davey
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550ac7a051
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Bumped version number
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2019-02-08 13:37:07 +00:00 |
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Elliott Wallace
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6adb88619e
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Added this.scale property to Scene
|
2019-02-06 12:13:03 +00:00 |
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Richard Davey
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d04232ae54
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JSDoc fixes
|
2019-02-04 11:45:17 +00:00 |
|
Richard Davey
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eb9ed3463f
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Lots of namespace and jsdoc fixes
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2019-02-01 18:02:58 +00:00 |
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Richard Davey
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c2db34f660
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SceneManager.getScenes is a new method that will return all current Scenes being managed by the Scene Manager. You can optionally return only active scenes and reverse the order in which they are returned in the array.
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2019-01-29 01:03:56 +00:00 |
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Richard Davey
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1eccff1e3b
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Fixed jsdoc links and markdown bullet lists
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2019-01-18 15:20:56 +00:00 |
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Richard Davey
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bc962c25dc
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All listeners use the new Events
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2019-01-18 13:41:43 +00:00 |
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Richard Davey
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b7791650b2
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Added Scene Transition Events
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2019-01-18 12:19:41 +00:00 |
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Richard Davey
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a151a02f2c
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The Scene transitionstart event is now dispatched by the Target Scene of a transition, regardless if the Scene has a create method or not. Previously, it was only dispatched if the Scene had a create method.
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2019-01-18 12:06:43 +00:00 |
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Richard Davey
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6fb2fd75ff
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Adding the Scene Events.
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2019-01-17 19:51:18 +00:00 |
|
Richard Davey
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aa341854c7
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Happy New Year
|
2019-01-15 16:20:22 +00:00 |
|
Richard Davey
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c34648bbce
|
Removed the resize method.
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2019-01-11 16:43:39 +00:00 |
|
Richard Davey
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de5fed7d80
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Removed the resize method.
|
2019-01-11 16:43:25 +00:00 |
|
Patrick Sletvold
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206d61284b
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Mark optional params as optional in jsdoc
|
2019-01-02 11:54:39 +01:00 |
|
Richard Davey
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7b478d2860
|
lint fix
|
2018-12-12 13:14:59 +00:00 |
|
Richard Davey
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52e47da344
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Merge pull request #4222 from bryanwood/fix-facebook-plugin-type-on-scene
Change JSDoc @type from any to Phaser.FacebookInstantGamesPlugin
|
2018-12-12 11:24:53 +00:00 |
|
Bryan
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d35e30dc6b
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Add facebook plugin to Phaser.Scene for JSDoc
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2018-12-10 15:21:34 +10:00 |
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Bryan
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dc2f6153b4
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Change JSDoc @type from any to Phaser.FacebookInstantGamesPlugin
This matches the definition in Phaser.Game
|
2018-12-10 14:24:22 +10:00 |
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Richard Davey
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0ac7decfff
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Clarified the docs
|
2018-11-16 10:57:24 +00:00 |
|
kainage
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a01726f57e
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Fix Scene Add Data
Data was not being passed in to the scene manager when adding a scene via `add`.
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2018-11-06 06:38:36 -08:00 |
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Richard Davey
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eea1b34549
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Added jsdocs
|
2018-10-19 15:53:04 +01:00 |
|