Felipe Alfonso
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7477eb5cf9
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Snapshot implementation
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2017-05-16 15:15:01 -04:00 |
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Felipe Alfonso
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70802cedcb
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upload to GPU graphics
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2017-05-10 23:52:32 -03:00 |
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Felipe Alfonso
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f84f4e626c
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Graphics canvas texture generation
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2017-05-10 21:24:57 -03:00 |
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Felipe Alfonso
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6511b4b0d5
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Internal Transform Stack for Graphics
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2017-05-08 17:13:48 -03:00 |
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Felipe Alfonso
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da9a6de007
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Canvas TileSprite
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2017-05-03 21:14:14 -03:00 |
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Felipe Alfonso
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12d3771c0a
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Tile Sprite rendering on WebGL
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2017-05-02 17:57:21 -03:00 |
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Felipe Alfonso
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e6fefdab24
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Using canvas buffer for generating tile texture
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2017-04-28 15:10:32 -03:00 |
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Felipe Alfonso
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4073db3551
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TileSprite base and renderer
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2017-04-25 19:09:13 -03:00 |
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Felipe Alfonso
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3c476ae26b
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Fixed EffectRenderer
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2017-04-20 21:25:31 -03:00 |
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Felipe Alfonso
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1742ec0f12
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RenderPass Update
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2017-04-20 15:06:57 -03:00 |
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Felipe Alfonso
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fd4d25a3b6
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RenderPass update
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2017-04-18 19:15:10 -03:00 |
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Felipe Alfonso
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bcbec418b1
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Fixed Graphics and Blitter issue with renderTarget
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2017-04-13 12:45:01 -03:00 |
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Felipe Alfonso
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581fdb50ee
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RenderTarget added to renderable game objects
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2017-04-11 10:15:38 -03:00 |
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Felipe Alfonso
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d08e23f4f4
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Reset renderTarget to null when rendering camera effects
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2017-04-10 16:15:18 -03:00 |
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Felipe Alfonso
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0370ebf15e
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Fixed clearing render target issue
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2017-04-07 02:06:55 -03:00 |
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Felipe Alfonso
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b1b184aed4
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render target dimensions don't affect viewport
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2017-04-07 01:34:35 -03:00 |
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Felipe Alfonso
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e83db4445f
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Fixed issue with attribute order on osx and ios
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2017-04-07 01:23:44 -03:00 |
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Felipe Alfonso
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511781bdb0
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More granular errors and warnings
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2017-04-07 00:42:06 -03:00 |
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Felipe Alfonso
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8c479a56c0
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Effect Layer
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2017-04-06 22:49:15 -03:00 |
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Felipe Alfonso
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63a614ef74
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fixed issues with Text rendering
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2017-04-06 14:40:43 -03:00 |
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Felipe Alfonso
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aa8f0820c0
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Resource clean up and adapted batches to allow shader swapping
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2017-04-05 19:01:44 -03:00 |
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Felipe Alfonso
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85a3830f1a
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Shader resource creation added to webgl renderer
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2017-04-05 14:59:59 -03:00 |
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Felipe Alfonso
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0fedb3b390
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Fixed RGB and alpa per point on a path
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2017-03-29 20:44:07 -03:00 |
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Felipe Alfonso
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a1b6978b8e
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Sprite Batch now handles alpha
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2017-03-28 11:20:53 -03:00 |
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Felipe Alfonso
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58e4912633
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Moved uploadCanvasToGPU to WebGLRenderer
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2017-03-21 17:45:57 -03:00 |
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Felipe Alfonso
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0cdb150357
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Text rendering via canvas/texture upload
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2017-03-21 17:08:43 -03:00 |
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Felipe Alfonso
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29ec16fd33
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Flip component added to Bob, Image, Sprite and Text
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2017-03-20 20:37:17 -03:00 |
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Richard Davey
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22154d905d
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Updated originX/Y to use a normalized value between 0 and 1. Added the properties displayOriginX and displayOriginY (read only) to hold the calculated pixel values. Updated renderers to use these values.
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2017-03-15 23:08:59 +00:00 |
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Felipe Alfonso
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d0de931c93
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per point coloring for line rendering
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2017-03-15 16:23:10 -03:00 |
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Felipe Alfonso
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fd71283e1d
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fixed issue with canvas draw image and camera scroll
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2017-03-15 14:25:52 -03:00 |
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Felipe Alfonso
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400b18b5ce
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Fixed bug on ShapeBatch with corner wrapping to the first element. Also added lineWidthTo and moveWidthTo allowing easy creation of trails
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2017-03-14 19:13:31 -03:00 |
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Felipe Alfonso
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b8f0b3357d
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Added fillTriangle and strokeTriangle to Graphics Game Object
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2017-03-07 21:51:09 -03:00 |
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Felipe Alfonso
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9ed1216ad6
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line rendering
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2017-03-07 01:29:51 -03:00 |
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Felipe Alfonso
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d6f07973b2
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Fixed transform issue when dealing with camera transforms
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2017-03-06 15:13:39 -03:00 |
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Felipe Alfonso
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7dc2feace3
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work in progress fix camera for transformed batch renderers
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2017-03-03 18:28:04 -03:00 |
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Felipe Alfonso
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a6140d8979
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changed the maximum amount of vertices for shape batch
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2017-03-02 16:30:37 -03:00 |
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Richard Davey
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98eb2e3155
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Renderers now using the Origin property.
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2017-03-02 02:06:53 +00:00 |
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Felipe Alfonso
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fdc627fb92
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Fixed overflowing buffer on Graphics webgl renderer
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2017-03-01 20:23:46 -03:00 |
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Felipe Alfonso
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ac9d8ff44f
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Fill canvas rendering on WebGL for Graphics GO
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2017-03-01 18:08:10 -03:00 |
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Felipe Alfonso
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1f8702e323
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Shape batch rendering base
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2017-02-27 17:41:52 -03:00 |
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Richard Davey
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1732419749
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Blitter and Sprite game objects updated and added back in with new class system.
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2017-02-23 03:54:54 +00:00 |
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Richard Davey
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63b2b55cf8
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Brand new components and Class structure for Game Objects. Cleaner, leaner and more powerful than ever before. Whoop whoop! :)
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2017-02-23 03:10:48 +00:00 |
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Felipe Alfonso
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feed39a8e6
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Canvas rendering working with the new game object
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2017-02-22 19:15:50 -03:00 |
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Felipe Alfonso
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4deb7ea81c
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Removed old Transform, renamed Transform2DMatrix to TransformMatrix and updated renderers to work with the new game object. Also a small optimization for TransormMatrix for Identity+translate+rotation+scale transformation
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2017-02-22 13:44:14 -03:00 |
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Felipe Alfonso
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365b9ec3f4
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Camera effect rendering for canvas
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2017-02-21 17:15:44 -03:00 |
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Felipe Alfonso
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d309be3b2e
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Canvas rendering working with the new system.
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2017-02-21 17:05:18 -03:00 |
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Felipe Alfonso
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1a0f4119c6
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Cameras working with BlitterBatch
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2017-02-21 16:21:03 -03:00 |
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Felipe Alfonso
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efdc4898f3
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Removed global scene graph. New system works with camera system
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2017-02-20 21:38:22 -03:00 |
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Richard Davey
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ec4799c8b9
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Blitter Bobs can now have alpha and visible of their own.
Blitter now filters children down to a render list if dirty.
CanvasRenderer resets alpha in postRender.
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2017-02-13 23:57:32 +00:00 |
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Richard Davey
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d480263fa9
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BlitterBatch will now flush if you try to add too many Bobs (avoids index error).
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2017-02-13 21:50:41 +00:00 |
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