Richard Davey
|
19a0638fb3
|
Added Game.getFrame and Game.getTime methods.
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2018-11-23 16:19:18 +00:00 |
|
Richard Davey
|
d6bee1bbd1
|
Working through event debugging - don't pull this version unless you want logs everywhere!
|
2018-11-22 17:18:31 +00:00 |
|
Richard Davey
|
18af31ffb7
|
Fixed how dead particles are managed, reduced gc churn and reset particle positions. Also removed un-needed stable sort.
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2018-11-21 11:53:46 +00:00 |
|
Richard Davey
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fca695f632
|
Removed Particle.index as it's no longer required
|
2018-11-21 11:53:21 +00:00 |
|
Richard Davey
|
dbdfb0e95c
|
RandomDataGenerator.shuffle has been fixed to use the proper modifier in the calculation, allowing for a more even distribution
|
2018-11-21 11:23:48 +00:00 |
|
Richard Davey
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db0be54737
|
Fixed breaking Tween loop change and implemented PathFollower startAt in a slightly different way
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2018-11-21 10:17:48 +00:00 |
|
Richard Davey
|
ab85d480a7
|
Added setState method.
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2018-11-21 02:24:54 +00:00 |
|
Richard Davey
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7c00bd4dc8
|
Added Pointer.velocity and Pointer.angle as they're so common for gesture calculations.
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2018-11-20 17:03:22 +00:00 |
|
Richard Davey
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f1fdc5dcf5
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Changing TileSprite.width or TileSprite.height will now flag the texture as dirty and call updateDisplayOrigin , allowing you to resize TileSprites dynamically in both Canvas and WebGL.
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2018-11-20 15:32:15 +00:00 |
|
Richard Davey
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1e32537276
|
Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-11-20 12:45:52 +00:00 |
|
Richard Davey
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625955178e
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Updated docs
|
2018-11-20 12:45:47 +00:00 |
|
Richard Davey
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ee2459652c
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Merge pull request #4173 from WaSa42/master
Fix: Cannot read property 'index' of undefined at GetTileAt and RemoveTileAt
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2018-11-20 12:41:53 +00:00 |
|
Richard Davey
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5c45b477b3
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Fixed lint errors in #4152
|
2018-11-20 12:33:08 +00:00 |
|
Richard Davey
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45342229cb
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Merge pull request #4152 from quadrupleslap-forks-things/master
Fix Tile.tileset to return just the containing tileset instead of all…
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2018-11-20 12:28:53 +00:00 |
|
Richard Davey
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5985e33caf
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Merge pull request #4105 from the-realest-stu/master
Fix #4104
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2018-11-20 11:05:05 +00:00 |
|
Richard Davey
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c1771ecdac
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-11-20 11:02:31 +00:00 |
|
Richard Davey
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8cd45a72b2
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ESLint fixes
|
2018-11-20 11:02:19 +00:00 |
|
Richard Davey
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96b9db5cb7
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Merge pull request #4150 from samme/docs/misc
Docs updates
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2018-11-20 10:45:54 +00:00 |
|
Richard Davey
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10878f9c7b
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Formatting fix
|
2018-11-20 10:33:07 +00:00 |
|
Richard Davey
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f0039678f9
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Merge pull request #4151 from Waclaw-I/HTML5AudioSound-fixes
Setting HTML5AudioSound's volume and mute is now working.
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2018-11-20 10:28:09 +00:00 |
|
Richard Davey
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f06bb3d420
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Formatting fix
|
2018-11-20 10:21:02 +00:00 |
|
Richard Davey
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824e224042
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Merge pull request #4170 from maikthomas/issue/4168-staticbody-drawdebug-circle
[issue/4168] draw circular StaticBody as circle in drawDebug
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2018-11-20 09:44:47 +00:00 |
|
Diego Teixeira
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1cbceb215d
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Setting initial current
Setting initial current location
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2018-11-19 16:24:53 -02:00 |
|
Diego Teixeira
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1db9e15a76
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Getting startAt
Getting startAt config and using for current
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2018-11-19 16:14:48 -02:00 |
|
Diego Teixeira
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f45ee83fc4
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Using statAt
Including usage to startAt for startFollow method
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2018-11-19 14:54:56 -02:00 |
|
Richard Davey
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0c43da0211
|
Fixed jsdoc link, added smooth factor setter and updated transformPointer method.
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2018-11-19 15:31:06 +00:00 |
|
Richard Davey
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57084cb65e
|
Added Pointer.smoothFactor property, and pass new boolean to input manager.
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2018-11-19 15:30:42 +00:00 |
|
Richard Davey
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8fca5ab575
|
Added InputSmoothFactor config property.
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2018-11-19 15:30:21 +00:00 |
|
Richard Davey
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a6ef139f20
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Added fill method.
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2018-11-19 11:10:27 +00:00 |
|
Richard Davey
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51223c518a
|
Added Graphics.fill and Graphics.stroke
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2018-11-19 11:09:53 +00:00 |
|
Nicolas Rouvière
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7b9f7f0217
|
Fix: Cannot read property 'index' of undefined at GetTileAt and RemoveTileAt
|
2018-11-19 00:08:36 +01:00 |
|
Mike Thomas
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a3965cb609
|
issue/4168 draw circular StaticBody as circle in drawDebug
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2018-11-16 17:43:53 +01:00 |
|
Richard Davey
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202c6c9c1a
|
Added nextFrame and previousFrame to the Animation component
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2018-11-16 14:34:09 +00:00 |
|
Richard Davey
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0ac7decfff
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Clarified the docs
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2018-11-16 10:57:24 +00:00 |
|
Richard Davey
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a625963803
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-11-16 10:56:51 +00:00 |
|
Richard Davey
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eb5da1f26d
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Docs update
|
2018-11-16 10:56:43 +00:00 |
|
Richard Davey
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83a4843f50
|
Merge pull request #4148 from kainage/fix-scene-add-data
Fix Passing in Data to the Scene via Add
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2018-11-16 10:55:20 +00:00 |
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Richard Davey
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e8364cb551
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Merge pull request #4156 from RoryO/callback-scope-optional
Fix TS definition of Set#iterate, callbackScope is an optional param
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2018-11-16 10:52:33 +00:00 |
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Richard Davey
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f85a79c0d7
|
There is a new boolean Game Config property called customEnvironment . If set to true it will skip the internal Feature checks when working out which type of renderer to create, allowing you to run Phaser under non-native web environments. If using this value, you _must_ set an explicit renderType of either CANVAS or WEBGL. It cannot be left as AUTO. Fix #4166
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2018-11-16 10:46:30 +00:00 |
|
Richard Davey
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41343e3102
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Removed copy paste error
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2018-11-16 10:46:22 +00:00 |
|
Richard Davey
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476a31093a
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onFocus and onBlur ignore if locked
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2018-11-13 19:47:47 +00:00 |
|
Richard Davey
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578158cfcb
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Updated docs
|
2018-11-13 17:04:31 +00:00 |
|
Richard Davey
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e584fbfb8f
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Tidying up erase code
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2018-11-13 15:27:42 +00:00 |
|
Richard Davey
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5147fb281a
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Added new Blend Modes.
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2018-11-13 15:10:25 +00:00 |
|
Richard Davey
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48686881dc
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Removed clearColor. CSS now handles this. Context always transparent.
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2018-11-13 15:10:10 +00:00 |
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Richard Davey
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1b51ef1130
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Remove fillRect. CSS now handles the background color.
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2018-11-13 15:09:42 +00:00 |
|
Richard Davey
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8de7973c92
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Added new captures array.
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2018-11-13 15:09:18 +00:00 |
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Richard Davey
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355bc2e1ee
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If not transparent, then set backgroundColor to the canvas itself.
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2018-11-13 15:05:59 +00:00 |
|
Richard Davey
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16ef9df977
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Updated capture docs and values
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2018-11-13 15:05:35 +00:00 |
|
Richard Davey
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76918e76b0
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ERASE tests
|
2018-11-13 10:32:24 +00:00 |
|
Richard Davey
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a1273e42b8
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Added ERASE blend mode
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2018-11-13 10:31:56 +00:00 |
|
Richard Davey
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837cc4e86d
|
Swapped hit area size detection priority
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2018-11-12 23:19:49 +00:00 |
|
Richard Davey
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696e3dc6b8
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Prevent non-modified keys only
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2018-11-12 23:01:30 +00:00 |
|
Richard Davey
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d8b0bf7a29
|
Added metaKey support
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2018-11-12 23:00:56 +00:00 |
|
Richard Davey
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2f4f0d89ad
|
Bumped version.
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2018-11-12 22:22:26 +00:00 |
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Richard Davey
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5f92b05fd7
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Added game config keyboard capture flag for global preventDefault handling.
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2018-11-12 22:22:12 +00:00 |
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Rory O'Connell
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49e5e5c3a9
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callbackScope is an optional param
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2018-11-10 14:29:49 -08:00 |
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Richard Davey
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06688eedd8
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-11-10 04:22:51 +00:00 |
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Richard Davey
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ceb9910780
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Added erase method for clearing parts of a Render Texture.
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2018-11-10 04:22:47 +00:00 |
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Richard Davey
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7d1f990ad3
|
Added ERASE blend mode.
|
2018-11-10 04:22:13 +00:00 |
|
Ram Kaniyur
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e5ebfe861f
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Fix Tile.tileset to return just the containing tileset instead of all of them.
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2018-11-08 21:27:16 +11:00 |
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Piotr 'Waclaw I' Hanusiak
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361708a22b
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Setting HTML5AudioSound's volume and mute is now working.
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2018-11-07 19:08:48 +01:00 |
|
samme
|
b5a2d9d0cf
|
Docs for Arcade Physics
Minor additions/corrections
|
2018-11-07 09:43:43 -08:00 |
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samme
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83e2de2baf
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Docs for Group
Add GroupClassTypeConstructor type
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2018-11-07 09:40:31 -08:00 |
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Richard Davey
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43e76a7c45
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Merge pull request #4129 from samme/docs/events
Docs for input and physics events
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2018-11-07 16:18:17 +00:00 |
|
Richard Davey
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885e45391c
|
Merge pull request #4136 from Waclaw-I/dead-particles-pool-fix
Array of dead particles is now being filled up with dead particles.
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2018-11-07 16:15:02 +00:00 |
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Richard Davey
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929aca014a
|
Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-11-07 16:13:10 +00:00 |
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Richard Davey
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01bcb6b91f
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Merge pull request #4144 from stuartkeith/patch-1
fixed - cameraFilter bitmask doesn't work for values < 0
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2018-11-07 16:12:37 +00:00 |
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Richard Davey
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979fc7341f
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The cameraFilter property of a Game Object will now allow full bitmasks to be set (a value of -1), instead of just those > 0
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2018-11-07 16:12:28 +00:00 |
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Richard Davey
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8ea2bffb9c
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Render Textures created larger than the size of the default canvas would be automatically clipped when drawn to in WebGL. They now reset the gl scissor and drawing height property in order to draw to their full size, regardless of the canvas size. Fix #4139
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2018-11-07 16:01:21 +00:00 |
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Richard Davey
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601c7696c3
|
Game Objects have a new property called state .
|
2018-11-07 15:11:59 +00:00 |
|
kainage
|
a01726f57e
|
Fix Scene Add Data
Data was not being passed in to the scene manager when adding a scene via `add`.
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2018-11-06 06:38:36 -08:00 |
|
Stuart Keith
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3b422260ea
|
Update DOMElementCSSRenderer.js
|
2018-11-04 11:22:02 +00:00 |
|
Richard Davey
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e34d759928
|
Removed sortGameObjects and getTopGameObject methods
|
2018-11-01 12:12:06 +00:00 |
|
Richard Davey
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d912189b91
|
Added the Extern Game Object
|
2018-10-29 23:07:30 +00:00 |
|
Richard Davey
|
789713b4b1
|
Updated the clear and rebind pipeline methods
|
2018-10-29 23:07:10 +00:00 |
|
Richard Davey
|
32a22140a6
|
Use the predefined variable
|
2018-10-29 23:06:51 +00:00 |
|
Piotr 'Waclaw I' Hanusiak
|
893310d5bb
|
array of dead particles is now being filled up with dead particles.
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2018-10-29 22:19:57 +01:00 |
|
samme
|
0e10d50bd8
|
Revise descriptions for BaseCamera centerX, centerY
|
2018-10-27 10:30:52 -07:00 |
|
Richard Davey
|
f95f611c1f
|
Added CounterClockwise helper function
|
2018-10-26 19:38:51 +01:00 |
|
Richard Davey
|
d740ca2302
|
Use QR decomposition or it all goes wrong!
|
2018-10-26 19:38:30 +01:00 |
|
Richard Davey
|
8e04ce5b14
|
Typos
|
2018-10-26 19:38:13 +01:00 |
|
Richard Davey
|
6634a439af
|
:)
|
2018-10-26 19:38:08 +01:00 |
|
Richard Davey
|
12bcdbf672
|
Docs fix
|
2018-10-25 16:26:34 +01:00 |
|
Richard Davey
|
bed1141d9a
|
Added clearPipeline and rebindPipeline and force argument.
|
2018-10-25 14:13:40 +01:00 |
|
Richard Davey
|
7441ff90ae
|
The Dynamic Bitmap Text Canvas Renderer was creating a new data object every frame for the callback. It now uses the callbackData object instead, like the WebGL renderer does.
|
2018-10-25 14:11:23 +01:00 |
|
Richard Davey
|
4c73be9dbd
|
The data object being sent to the Dynamic Bitmap Text callback now has a new property parent , which is a reference to the Bitmap Text instance that owns the data object (thanks ornyth)
|
2018-10-25 14:10:12 +01:00 |
|
Richard Davey
|
6b34ef0e4f
|
Added translateXYZ and scaleXYZ
|
2018-10-24 23:46:27 +01:00 |
|
samme
|
7ff8d51f98
|
Docs for input and physics events
|
2018-10-24 12:14:44 -07:00 |
|
Richard Davey
|
d3b573a615
|
MATH_CONST no longer requires or sets the Random Data Generator, this is now done in the Game Config, allowing you to require the math constants without pulling in a whole copy of the RNG with it.
|
2018-10-24 14:08:49 +01:00 |
|
Richard Davey
|
217e273896
|
Added context save to stop fillRect bug (issue #4056)
|
2018-10-24 12:39:48 +01:00 |
|
Richard Davey
|
0050f4686f
|
Removed Spine Plugin from experimental flag
|
2018-10-23 13:30:01 +01:00 |
|
Richard Davey
|
e6d7a8e68c
|
PluginFile will now install the plugin into the _current_ Scene as long as the start or mapping arguments are provided.
|
2018-10-23 13:29:44 +01:00 |
|
Richard Davey
|
5da77075f4
|
PluginManager.install returns null if the plugin failed to install in all cases.
|
2018-10-23 13:28:56 +01:00 |
|
Richard Davey
|
7e206cf554
|
UnityAtlas now sets the correct file type key if using a config file object.
|
2018-10-23 13:28:20 +01:00 |
|
Richard Davey
|
b73d0dd80c
|
Added jsdocs
|
2018-10-22 13:47:46 +01:00 |
|
Richard Davey
|
956a0913b8
|
Added new jsdocs
|
2018-10-22 12:12:31 +01:00 |
|
Richard Davey
|
d13984f460
|
Added jsdocs
|
2018-10-19 18:32:10 +01:00 |
|
Richard Davey
|
0b3d54a198
|
Added jsdocs
|
2018-10-19 18:29:36 +01:00 |
|
Richard Davey
|
104eeabbf6
|
Removed verticalAdjust property as it never worked and isn't needed now
|
2018-10-19 18:29:28 +01:00 |
|