Richard Davey
|
5768336150
|
Tidied up the Loader so it now starts automatically, added required Signals and removed the old-style callbacks.
|
2013-08-08 04:35:13 +01:00 |
|
Richard Davey
|
04dcb29c88
|
WorldView now takes camera placement into account, so Buttons now work across multiple camera set-ups.
|
2013-08-08 03:24:26 +01:00 |
|
Richard Davey
|
a174bbc6b3
|
Vastly optimised InputManager and Pointer is now aware of which camera it is over.
|
2013-08-08 03:05:59 +01:00 |
|
Richard Davey
|
bc77c3f84e
|
Updated Renderer system, now much easier to expand and maintain.
|
2013-08-08 01:07:22 +01:00 |
|
Richard Davey
|
d7205992a5
|
Fixed some issues in dragging sprites with snap-to-center and world coordinates.
|
2013-08-07 00:00:12 +01:00 |
|
Richard Davey
|
77cc3858d9
|
Fixed the world drag issue across Sprite and Button.
|
2013-08-06 04:34:52 +01:00 |
|
Richard Davey
|
11954812c6
|
Clearing down the To Do list.
|
2013-08-06 03:14:48 +01:00 |
|
Richard Davey
|
4c9c50584e
|
Tidying up the physics libraries
|
2013-08-02 12:38:56 +01:00 |
|
Richard Davey
|
955909979d
|
Preparing for 1.0 branch
|
2013-08-01 22:21:29 +01:00 |
|
Richard Davey
|
4f2c26df77
|
Fixed issue with Pointer speed not resetting and moved some more render methods to the Debug class.
|
2013-07-29 00:43:10 +01:00 |
|
Richard Davey
|
3038f6fcf8
|
Added optimised point in circle test to CircleUtils
|
2013-07-27 10:57:54 +01:00 |
|
Richard Davey
|
b3fff37faf
|
Added todo items to repo
|
2013-07-13 12:38:59 +01:00 |
|
Richard Davey
|
c81cf0c882
|
Lots of Tilemap updates, moved the renderer out, added components and new tests.
|
2013-07-02 23:41:25 +01:00 |
|
Richard Davey
|
c647792c12
|
Physics updates
|
2013-06-26 14:18:48 +01:00 |
|
Richard Davey
|
d19ad4976d
|
Merged Advanced Physics with core.
|
2013-06-26 05:44:56 +01:00 |
|
Richard Davey
|
2389c6c231
|
Added ability to detect if a given point is within a sprite or not, taking rotation and scaling into account.
|
2013-06-12 19:53:48 +01:00 |
|
Richard Davey
|
c2533d1146
|
Finally a fully working bounding box that respects scale and rotation - the "in camera" check is now 100% accurate :)
|
2013-06-11 23:30:35 +01:00 |
|
Richard Davey
|
c5f6817c4c
|
Working sprite bounds / vertices regardless of scale or rotation
|
2013-06-11 21:30:15 +01:00 |
|
Richard Davey
|
1f8c809f53
|
cameraView working for center rotated sprites, just need to handle any point of rotation.
|
2013-06-07 19:18:39 +01:00 |
|
Richard Davey
|
3b9386727e
|
Small refactoring and massively optimised the canvas renderer, also added new Mat3 class.
|
2013-06-07 16:27:33 +01:00 |
|
Richard Davey
|
a30762ed8c
|
Fixed world drag support and other input modifications.
|
2013-06-07 07:35:28 +01:00 |
|
Richard Davey
|
730594835a
|
New Texture and Transform components which are now used by Sprite, Group and Camera.
|
2013-06-06 02:47:08 +01:00 |
|
Richard Davey
|
1c37cd1a96
|
Created DebugUtils class and started moving renderInfo methods to it.
|
2013-06-03 03:08:24 +01:00 |
|
Richard Davey
|
2de70d07a5
|
Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
|
2013-06-03 02:38:08 +01:00 |
|
Richard Davey
|
b20a6ff85a
|
Working my way through putting all the Tests back in and fixing issues as I go.
|
2013-06-01 01:30:36 +01:00 |
|
Richard Davey
|
31c4d8cb14
|
Adding in missing tests and fixing as we go
|
2013-05-31 19:28:16 +01:00 |
|
Richard Davey
|
d510b785b1
|
Putting everything back together again :)
|
2013-05-31 18:21:32 +01:00 |
|
Richard Davey
|
23ec3816db
|
Added circleToRect intersection check.
|
2013-05-31 05:28:36 +01:00 |
|
Richard Davey
|
39e7b84cd9
|
Flixel level separation merged with the new Physics shapes.
|
2013-05-31 04:20:49 +01:00 |
|
Richard Davey
|
3e53c0671d
|
About to start re-doing collideShapes
|
2013-05-30 23:03:56 +01:00 |
|
Richard Davey
|
09f57fa346
|
Preparing new tests
|
2013-05-29 02:58:56 +01:00 |
|
Richard Davey
|
3c0c349089
|
More refactoring for 1.0.0
|
2013-05-28 21:38:37 +01:00 |
|