Richard Davey
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de7c804c47
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Shaders can now easily handle sampler2D uniforms
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2019-05-01 00:05:52 +01:00 |
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Richard Davey
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34fe7a8c50
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Better default checking
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2019-05-01 00:05:37 +01:00 |
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Richard Davey
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0ebdf7073c
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Optional texture key array
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2019-05-01 00:05:22 +01:00 |
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Richard Davey
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b1de52009d
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Now extracts uniforms
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2019-05-01 00:05:13 +01:00 |
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Richard Davey
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8484f33c18
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Handle invalid shader keys gracefully
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2019-04-30 19:56:03 +01:00 |
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Richard Davey
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272fbfcd7a
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Improved jsdocs, finished splitting up render process
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2019-04-30 19:43:50 +01:00 |
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Richard Davey
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38d8ae7d68
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Uniforms properly applied
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2019-04-30 19:11:29 +01:00 |
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Richard Davey
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e5d944b977
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Updating Shader Game Object to use new Shader class
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2019-04-30 17:11:55 +01:00 |
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Richard Davey
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ab7dbf6c93
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New Shader class
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2019-04-30 17:11:42 +01:00 |
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Richard Davey
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e0a9980fda
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Updated docs
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2019-04-30 17:11:26 +01:00 |
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Richard Davey
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0c84853524
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Expanding GLSL File Loader
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2019-04-30 17:11:18 +01:00 |
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J.C
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b6047df1b5
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flag which version has this method
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2019-04-30 23:29:28 +08:00 |
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J.C
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8c3de0897e
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expose ParseXMLBitmapFont for combined XML font file
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2019-04-30 19:31:47 +08:00 |
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Richard Davey
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3c655bff3e
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Improved jsdocs
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2019-04-30 11:08:34 +01:00 |
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Richard Davey
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14ae8ecf19
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Added NOOP
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2019-04-29 17:14:05 +01:00 |
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Richard Davey
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84e898fd90
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Fixed nested bitmap mask issue
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2019-04-29 14:45:54 +01:00 |
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Richard Davey
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80a0bf3f1a
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Re-apply stencil after a bitmap mask
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2019-04-29 14:29:13 +01:00 |
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Richard Davey
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3efcd1ca49
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New cam mask object
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2019-04-29 14:28:58 +01:00 |
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Richard Davey
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ac1cc1762d
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Use new cam mask object
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2019-04-29 14:28:45 +01:00 |
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Richard Davey
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6f639ddec2
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Preparing to store level state
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2019-04-29 13:21:23 +01:00 |
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Richard Davey
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28b1a170ab
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Fixed null mask issue
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2019-04-29 13:04:34 +01:00 |
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Richard Davey
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902d04d55e
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Move to functions so we can call from outside the class
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2019-04-26 19:14:06 +01:00 |
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Richard Davey
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93dabaa34e
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Store and restore previous framebuffer
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2019-04-26 19:13:55 +01:00 |
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Richard Davey
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e07248a403
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Use proper elapsed time for the shader
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2019-04-26 19:13:45 +01:00 |
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Richard Davey
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70b5b01db2
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Restore previous framebuffer
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2019-04-26 19:13:32 +01:00 |
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Richard Davey
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cf878ca553
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Better stencil mask checking
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2019-04-26 19:13:24 +01:00 |
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Richard Davey
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813429d8dc
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Added getDuration and getDurationMS
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2019-04-26 19:13:12 +01:00 |
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Richard Davey
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95eb4fc03d
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Setting pixelPerfect when input enabling a Container would cause it to crash, because Container's don't have a texture to check. It will now throw a run-time warning and skip the Container for input. You should use a custom input callback instead. Fix #4492
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2019-04-26 10:56:06 +01:00 |
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Richard Davey
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183ce1b96c
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BMP fix
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2019-04-26 02:30:24 +01:00 |
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Richard Davey
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6e70f0e19c
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Shaders now work with camera masks and can have their own geometry masks
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2019-04-26 01:53:34 +01:00 |
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Richard Davey
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8620e2303d
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Added setPointer
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2019-04-26 00:56:53 +01:00 |
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Richard Davey
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55410038eb
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Updated factory
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2019-04-25 17:48:06 +01:00 |
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Richard Davey
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4d16f21c20
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re-init uniforms if setShader
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2019-04-25 17:13:31 +01:00 |
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Richard Davey
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2c4d0d9fd3
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Uniforms are now synced properly and attribute is hard coded
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2019-04-25 16:57:12 +01:00 |
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Richard Davey
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a26a420f23
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Added transformOnly flag
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2019-04-25 15:44:19 +01:00 |
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Richard Davey
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d849031195
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Y oh Y :)
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2019-04-25 15:08:32 +01:00 |
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Richard Davey
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a0ef6e9d1b
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Added default shader
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2019-04-25 15:07:46 +01:00 |
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Richard Davey
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27d6bd544f
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Drop the modelMatrix, it's not needed for this GO. Also only change vertexView elements that need changing.
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2019-04-25 14:21:33 +01:00 |
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Richard Davey
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5449f7b51d
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Skip blendMode and add setShader method
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2019-04-25 14:03:50 +01:00 |
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Richard Davey
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9356744399
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argument caps
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2019-04-25 12:14:04 +01:00 |
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Richard Davey
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2ff76eb4b5
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Removed un-needed Quad Pipeline and shaders
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2019-04-25 12:13:09 +01:00 |
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Richard Davey
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f37a61de27
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Shader now using viewLoad2D instead and accounting for origin
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2019-04-25 12:12:49 +01:00 |
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Richard Davey
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ba8d1adbbb
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Removing use of Shader pipeline
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2019-04-25 11:30:23 +01:00 |
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Richard Davey
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e05ff03ed0
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Added Systems.renderer reference
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2019-04-25 11:30:10 +01:00 |
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Richard Davey
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86896bd581
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2019-04-25 03:16:51 +01:00 |
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Richard Davey
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72af4a21d1
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Default shader
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2019-04-25 03:16:46 +01:00 |
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Richard Davey
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9b4309b38c
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Added QuadShader Pipeline to the renderer
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2019-04-25 03:16:39 +01:00 |
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Richard Davey
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2727408e7c
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Don't disable the vertex attribute if the location is invalid
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2019-04-25 03:16:25 +01:00 |
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Richard Davey
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e0c22c5534
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Added QuadShader Pipeline
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2019-04-25 03:16:03 +01:00 |
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Richard Davey
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7d74425491
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Added new Shader Game Object
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2019-04-25 03:15:51 +01:00 |
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