Commit graph

17898 commits

Author SHA1 Message Date
Richard Davey
17d46ecdb4 Update CHANGELOG-v3.60.md 2022-10-10 17:44:02 +01:00
Richard Davey
ead9de5c04 Drawing a frame via draw, drawFrame or batchDrawFrame and specifying a tint value would inverse the Red and Blue channels. These are now handled properly. Fix #5509 2022-10-10 17:44:00 +01:00
Richard Davey
f3c804805f Update MultiPipeline.js 2022-10-10 17:43:53 +01:00
Richard Davey
9c4dfb5bbf Update CHANGELOG-v3.60.md 2022-10-10 16:36:21 +01:00
Richard Davey
3bb2a51f85
Merge pull request #6193 from JaroVDH/master
Add raw character index to BitmapText text bounds
2022-10-10 16:34:21 +01:00
Richard Davey
bfcb70081d Update CHANGELOG-v3.60.md 2022-10-10 16:32:59 +01:00
Richard Davey
205dab8794 Abort update if stuck in a countdown 2022-10-10 16:32:54 +01:00
Jaro Vanderheijden
5c50bfb7d4 Clean up output types 2022-10-10 17:18:54 +02:00
Jaro Vanderheijden
63aa8435fc Fix auto indentation 2022-10-10 17:10:40 +02:00
Jaro Vanderheijden
e4b3e1ac15 Move BitmapTextCharacter typedef to proper location 2022-10-10 17:05:56 +02:00
Jaro Vanderheijden
f8f8f38715
Merge branch 'photonstorm:master' into master 2022-10-10 16:59:05 +02:00
Richard Davey
b02e0e15a7 Update CHANGELOG-v3.60.md 2022-10-10 15:39:19 +01:00
Richard Davey
a970e0bcfb Using DynamicTexture.fill in CANVAS mode only, after using the erase method, wouldn't reset the global composite operation correctly, resulting in fills. Fix #6124 2022-10-10 15:39:16 +01:00
Richard Davey
7ab66d2adc Update CHANGELOG-v3.60.md 2022-10-10 15:31:53 +01:00
Richard Davey
cb5d91f596 Fix #6242 2022-10-10 15:31:50 +01:00
Richard Davey
c5c32758f9 Update CHANGELOG-v3.60.md 2022-10-10 15:28:11 +01:00
Richard Davey
c5f50066db Update package-lock.json 2022-10-10 15:28:11 +01:00
Richard Davey
346aff2858 Don't get targets from destroyed tweens. Fix #6244 2022-10-10 15:28:11 +01:00
Richard Davey
a5b3b91da1
Merge pull request #6236 from samme/feature/group-post-creation-options
Skip the Group createMultiple() post-creation options if not set
2022-10-10 15:18:18 +01:00
Richard Davey
d68b0b7c91
Merge pull request #6155 from ef4/better-closest-type
Improve types for ArcdePhysics.closest
2022-10-10 14:50:36 +01:00
Richard Davey
8f4b57a018
Merge pull request #6007 from rexrainbow/scene-transition-onstart
Add onStart parameter into scene.transition(config)
2022-10-10 14:47:23 +01:00
Richard Davey
f56499f62b
Merge pull request #6221 from samme/fix/video-load-url
Update video texture after loading
2022-10-10 14:46:06 +01:00
Richard Davey
a6a83ca592 Testing customSampler 2022-10-10 13:27:33 +01:00
Richard Davey
ed679fc023 Don't try and stop destroyed tweens 2022-10-10 01:29:06 +01:00
Richard Davey
954eb00fa1 Give Shapes the FX component 2022-10-09 23:16:58 +01:00
Richard Davey
52f7ec621a Added destroy method back in again 2022-10-09 23:16:48 +01:00
Richard Davey
d0cc5f17d5 Extend the MultiPipeline and use new batch system 2022-10-09 23:16:38 +01:00
Richard Davey
6c2b45d99f Use setQuad 2022-10-09 21:40:22 +01:00
Richard Davey
2e2c6528b6 Preparing for beta 12 2022-10-09 18:25:34 +01:00
Richard Davey
d6bd284d40 3.60 Beta 11 Release 2022-10-09 18:11:17 +01:00
Richard Davey
5dd3a40342 Fixed data types 2022-10-09 18:11:00 +01:00
Richard Davey
76ce040bcb Fixed Mesh renderer 2022-10-09 18:04:36 +01:00
Richard Davey
01150a6efc Removed un-needed method 2022-10-09 17:49:21 +01:00
Richard Davey
6ff216d832 Create WebGLPipelineBatchEntry.js 2022-10-09 17:49:11 +01:00
Richard Davey
7600f2f6b6 Added all new jsdocs 2022-10-09 17:49:08 +01:00
Richard Davey
8ae585d3ac Update CHANGELOG-v3.60.md 2022-10-09 17:30:39 +01:00
Richard Davey
a2d5f25a55 Added new method 2022-10-09 17:30:36 +01:00
Richard Davey
3c54c852dc Don't forget to update the batch count 2022-10-09 17:30:27 +01:00
Richard Davey
70ef38c03c Fixed rendering 2022-10-09 17:29:37 +01:00
Richard Davey
e44a148882 Store actual WebGLTextures 2022-10-09 17:29:29 +01:00
Richard Davey
44cf6da57b Update eslint 2022-10-09 17:05:33 +01:00
Richard Davey
b318cd734f Removed use of UUID from RenderTexture and fixed saveTexture method. 2022-10-09 16:01:06 +01:00
Richard Davey
57f2f7abd7 Broken for now 2022-10-07 18:03:16 +01:00
Richard Davey
025f036d06 Update CHANGELOG-v3.60.md 2022-10-07 16:28:20 +01:00
Richard Davey
5908eea4ce Use new methods 2022-10-07 16:24:07 +01:00
Richard Davey
496882fbd2 Inc count on batchVert 2022-10-07 16:23:57 +01:00
Richard Davey
4a44bd6024 Update Texture.js 2022-10-07 16:23:34 +01:00
Richard Davey
c9e37ed373 Remove calls to resetTextures 2022-10-07 16:09:23 +01:00
Richard Davey
bfa0a7298a Update TextureSource.js
* The `Textures.TextureSource.glIndex` property has been removed.
* The `Textures.TextureSource.glIndexCounter` property has been removed.
2022-10-07 16:08:50 +01:00
Richard Davey
080242f928 Due to all of the changes with how WebGL texture batching works a lot of mostly internal methods and properties have been removed. This is the complete list
* The `WebGLRenderer.currentActiveTexture` property has been removed.
* The `WebGLRenderer.startActiveTexture` property has been removed.
* The `WebGLRenderer.tempTextures` property has been removed.
* The `WebGLRenderer.textureZero` property has been removed.
* The `WebGLRenderer.normalTexture` property has been removed.
* The `WebGLRenderer.textueFlush` property has been removed.
* The `WebGLRenderer.isTextureClean` property has been removed.
* The `WebGLRenderer.setBlankTexture` method has been removed.
* The `WebGLRenderer.setTextureSource` method has been removed.
* The `WebGLRenderer.isNewNormalMap` method has been removed.
* The `WebGLRenderer.setTextureZero` method has been removed.
* The `WebGLRenderer.clearTextureZero` method has been removed.
* The `WebGLRenderer.setNormalMap` method has been removed.
* The `WebGLRenderer.clearNormalMap` method has been removed.
* The `WebGLRenderer.unbindTextures` method has been removed.
* The `WebGLRenderer.resetTextures` method has been removed.
* The `WebGLRenderer.setTexture2D` method has been removed.
* The `WebGLRenderer.pushFramebuffer` method has had the `resetTextures` argument removed.
* The `WebGLRenderer.setFramebuffer` method has had the `resetTextures` argument removed.
* The `WebGLRenderer.popFramebuffer` method has had the `resetTextures` argument removed.
* The `WebGLRenderer.deleteTexture` method has had the `reset` argument removed.
2022-10-07 16:08:39 +01:00