Richard Davey
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9066f756f9
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Made it clear a Tween will not update _ properties. Fix #5747
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2021-06-18 18:06:58 +01:00 |
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Richard Davey
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fc1126878b
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Update CHANGELOG.md
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2021-06-18 18:03:11 +01:00 |
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Richard Davey
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7d70bfbd57
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Removed Config.domBehindCanvas property as it's never used internally. Fix #5749
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2021-06-18 18:03:07 +01:00 |
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jonnytest1
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46009935b4
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assign array by index for skipped chunks
loading breaks for layers that skip chunks with no data
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2021-06-18 02:34:05 +02:00 |
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Richard Davey
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320aedcaba
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Update README.md
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2021-06-17 16:15:44 +01:00 |
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Richard Davey
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b6f1e0e893
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Update README.md
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2021-06-17 16:07:29 +01:00 |
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Richard Davey
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419df09c3d
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Update README.md
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2021-06-17 16:00:21 +01:00 |
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Rex
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66e322dcd5
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Use default hitArea if not hitArea is not ogiven
Default hitArea will resize when `zone.setSize(w, h)`
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2021-06-16 11:16:19 +08:00 |
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Rex
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3a7557c3f4
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Update display origin and default hitArea
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2021-06-12 13:41:37 +08:00 |
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Rex
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3246dc4d8e
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Add method to get visible area
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2021-06-12 13:27:22 +08:00 |
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Rex
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a6c75a36c8
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Turn off context restore event when game object is destroyed
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2021-06-12 12:44:23 +08:00 |
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Jm
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c1e73c3c2f
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feat: add image load type
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2021-06-10 13:24:29 +00:00 |
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Richard Davey
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1c859e48a5
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Update CHANGELOG.md
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2021-06-08 09:00:02 +01:00 |
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Richard Davey
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f7e9ed027a
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2021-06-08 08:58:21 +01:00 |
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Richard Davey
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5cd7d64126
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Update package-lock.json
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2021-06-08 08:58:19 +01:00 |
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Richard Davey
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5cf01e2d6a
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Merge pull request #5725 from consolenaut/capacitor-file-fix
Fix Capacitor iOS file load issue
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2021-06-08 08:57:47 +01:00 |
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Josh Black
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cea3d45719
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Add capacitor:// to protocol check to prevent malformed double-url issue in capacitor
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2021-06-02 12:30:33 +01:00 |
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Richard Davey
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3dc66c3a43
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Preparing for 3.56
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2021-06-01 16:11:42 +01:00 |
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Richard Davey
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01136d34a1
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Update CHANGELOG.md
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2021-06-01 16:11:31 +01:00 |
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Richard Davey
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f95d1d224b
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Animation.createFromAseprite would calculate an incorrect frame duration if the frames didn't all have the same speed.
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2021-06-01 16:11:27 +01:00 |
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Richard Davey
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1a086fc57c
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3.55.2 Release
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2021-05-27 14:52:00 +01:00 |
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Richard Davey
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9cd5f56eea
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Fixed an issue in FillPathWebGL , IsoBoxWebGLRenderer and IsoTriangleWebGLRenderer functions which caused the filled versions of most Shape Game Objects to pick-up the texture of the previous object on the display list. Fix #5720
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2021-05-27 14:48:40 +01:00 |
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Richard Davey
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72753356d0
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3.55.1 Release
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2021-05-26 15:51:31 +01:00 |
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Richard Davey
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f870e331b1
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New TS Defs
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2021-05-26 15:49:11 +01:00 |
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Richard Davey
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55b69e5d98
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Made fromScene optional
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2021-05-26 15:49:05 +01:00 |
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Richard Davey
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99db692224
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Update CHANGELOG.md
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2021-05-26 15:38:51 +01:00 |
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Richard Davey
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78b9215e2f
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Added the missing WebGLPipelineUniformsConfig type def. Fix #5718 (thanks @PhaserEditor2D)
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2021-05-26 15:38:51 +01:00 |
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Richard Davey
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5552079c9d
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Merge pull request #5717 from rexrainbow/destroy-from-scene
Add 'fromScene' parameter in GameObject.destroy() method, and DESTROY event
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2021-05-26 15:29:35 +01:00 |
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Richard Davey
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c8cc337525
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3.55.1
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2021-05-26 15:24:17 +01:00 |
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Richard Davey
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5d9d543ce0
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Fixed rendering calls. Fix #5712
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2021-05-26 15:24:09 +01:00 |
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Rex
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07ff5de1e1
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Add 'fromScene' parameter in GameObject.destroy() method, and DESTROY event
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2021-05-26 16:25:12 +08:00 |
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Richard Davey
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3b160a2e9d
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Fixed jsdoc tags
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2021-05-24 18:23:09 +01:00 |
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Richard Davey
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c7418bd1c3
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Lint fix
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2021-05-24 17:58:30 +01:00 |
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Richard Davey
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2d4326f836
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Preparing for 3.56 dev
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2021-05-24 17:56:08 +01:00 |
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Richard Davey
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6ac656da32
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Updated for 3.55 release
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2021-05-24 17:44:07 +01:00 |
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Richard Davey
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7bdde04348
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3.55 dist
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2021-05-24 17:42:56 +01:00 |
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Richard Davey
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3ca49f50fc
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Update phaser.d.ts
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2021-05-24 17:37:34 +01:00 |
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Richard Davey
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0b944eb722
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Updated version
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2021-05-24 17:34:19 +01:00 |
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Richard Davey
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e2dd2bb5b8
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Update CHANGELOG.md
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2021-05-24 17:34:09 +01:00 |
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Richard Davey
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83fbeb97a8
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Fixed jsdoc
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2021-05-24 17:34:06 +01:00 |
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Richard Davey
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45ccff26e1
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Fixed jsdoc name
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2021-05-24 17:33:01 +01:00 |
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Richard Davey
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2845c187ae
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Update CHANGELOG.md
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2021-05-24 17:24:03 +01:00 |
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Richard Davey
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3a6e82a042
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The WebGLShader.set1fv , set2fv , set3fv , set4fv , set1iv , set2iv , set3iv , set4iv , setMatrix2fv , setMatrix3fv and setMatrix4fv methods no longer try to do array comparisons when setting the uniforms, but sets them directly. Fix #5670
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2021-05-24 17:24:03 +01:00 |
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Richard Davey
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89b1c1e1b3
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Update CHANGELOG.md
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2021-05-24 17:24:03 +01:00 |
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Richard Davey
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68fb156ab1
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Merge pull request #5694 from sebastianfast/master
#5689 moved _pending to beginning of function
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2021-05-24 17:02:18 +01:00 |
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Richard Davey
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048c2772be
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Merge pull request #5683 from karbassi/patch-1
GameObjectConfig allow type object
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2021-05-24 17:00:38 +01:00 |
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Richard Davey
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f562354292
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Merge pull request #5656 from valadaptive/faster-measure-text
Improve performance of MeasureText
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2021-05-24 16:57:12 +01:00 |
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Richard Davey
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4a32a5cdb8
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Merge pull request #5664 from rexrainbow/container-input-2
Invoke `addToRenderList()` before leaving render method
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2021-05-24 16:54:43 +01:00 |
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Richard Davey
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23582a43a2
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Merge pull request #5673 from rexrainbow/array-methods
Add MoveAbove, MoveBelow methods of List structure
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2021-05-24 16:53:39 +01:00 |
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Richard Davey
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16eeb80d93
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Merge pull request #5695 from Patapits/master
Fix WebGLPipelineAttributeConfig documentation
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2021-05-24 16:52:41 +01:00 |
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