Commit graph

16 commits

Author SHA1 Message Date
Richard Davey
6f3ec9fb9e All Game Objects now use GameObject.RENDER_MASK to compare against instead of a local property. 2017-09-13 00:58:25 +01:00
Richard Davey
fe2f82c229 Updated Camera.Ignore so it works with the canvas renderer as well 2017-08-15 23:51:37 +01:00
Felipe Alfonso
25977cfc4d Dynamic tilemap webgl rendering 2017-06-21 22:19:03 -04:00
Felipe Alfonso
f84f4e626c Graphics canvas texture generation 2017-05-10 21:24:57 -03:00
Felipe Alfonso
6511b4b0d5 Internal Transform Stack for Graphics 2017-05-08 17:13:48 -03:00
Felipe Alfonso
d0de931c93 per point coloring for line rendering 2017-03-15 16:23:10 -03:00
Felipe Alfonso
400b18b5ce Fixed bug on ShapeBatch with corner wrapping to the first element. Also added lineWidthTo and moveWidthTo allowing easy creation of trails 2017-03-14 19:13:31 -03:00
Richard Davey
3300eb77d0 Fixed Graphics lineAlpha in Canvas Renderer. 2017-03-08 22:08:20 +00:00
Felipe Alfonso
b8f0b3357d Added fillTriangle and strokeTriangle to Graphics Game Object 2017-03-07 21:51:09 -03:00
Richard Davey
0ba77e5970 Swapped to using the math const and tidied up eslint errors. 2017-03-02 02:18:04 +00:00
Felipe Alfonso
fdc627fb92 Fixed overflowing buffer on Graphics webgl renderer 2017-03-01 20:23:46 -03:00
Felipe Alfonso
ac9d8ff44f Fill canvas rendering on WebGL for Graphics GO 2017-03-01 18:08:10 -03:00
Felipe Alfonso
011014d645 camera scrolling affects canvas rendering 2017-03-01 14:56:04 -03:00
Felipe Alfonso
a70ee2e22a Update command list for graphics rendering 2017-03-01 14:30:04 -03:00
Felipe Alfonso
2490507ffa Graphics canvas rendering 2017-02-28 18:12:14 -03:00
Felipe Alfonso
c30a95cb01 Graphics Game Object base 2017-02-28 11:49:39 -03:00