Richard Davey
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6ef465a734
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Animation.yoyo was ignored when calculating the next frame to advance to, breaking the yoyo effect. It now yoyos properly
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2018-05-15 09:40:22 +01:00 |
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Richard Davey
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f410dc3d88
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The Headless renderer was broken due to an invalid access during TextureSource.init.
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2018-05-15 08:51:54 +01:00 |
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Richard Davey
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bdf9f5ce60
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Utils.Array.BringToTop failed to move the penultimate item in an array due to an index error. Fix #3658
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2018-05-15 08:45:39 +01:00 |
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Richard Davey
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4741ee02b1
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Updated docs and lint fixes
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2018-05-11 18:55:44 +01:00 |
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Richard Davey
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2f4c52b7e4
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Remapped EventEmitter correctly to Phaser.Events.EventEmitter
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2018-05-11 14:05:34 +01:00 |
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Richard Davey
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0a46c13f4c
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Working through new plugin structure
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2018-05-11 01:50:37 +01:00 |
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Richard Davey
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11cbf0cf8d
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Marked the children parameter as optional. Fix #3657
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2018-05-10 23:32:46 +01:00 |
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Richard Davey
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cc9d3160b1
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Update type
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2018-05-10 13:07:49 +01:00 |
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Richard Davey
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7a4b29872e
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Allow for custom canvas and context game config options. Game.context now set in WebGL mode. Allows WebGL2 contexts to be passed in. Fix #3653
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2018-05-10 12:25:33 +01:00 |
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Richard Davey
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835bc37e32
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Optimized TextureTintPipeline.drawBlitter so it skips bobs that have alpha of zero and only calls setTexture2D if the bob sourceIndex has changed, previously it called it for every single bob.
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2018-05-09 15:13:06 +01:00 |
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Richard Davey
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056e74d6dc
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Added compression object for future texture compression support.
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2018-05-09 13:46:19 +01:00 |
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Richard Davey
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6350976329
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Updated change log
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2018-05-09 13:02:31 +01:00 |
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Richard Davey
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89329a2315
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Added getMaxTextures and getMaxTextureSize methods
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2018-05-09 12:12:16 +01:00 |
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Richard Davey
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d90e012898
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Preparing for 3.8.0
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2018-05-09 11:23:41 +01:00 |
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Richard Davey
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7788602518
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3.7.1 Release
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2018-05-08 23:47:33 +01:00 |
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Richard Davey
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57918bb50f
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Removed the need for raw-loader in webpack. Shaders now build to standard JS files. Removed fs requirement.
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2018-05-08 23:04:57 +01:00 |
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Richard Davey
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ec3bd4c729
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The WebAudioSoundManager will now listen for 'click' events on the document body, as well as touch events, before resuming the AudioContext.
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2018-05-08 16:51:43 +01:00 |
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Richard Davey
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672a535d88
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Added disableInteractive and removeInteractive methods. #3621
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2018-05-08 16:15:50 +01:00 |
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Richard Davey
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cfef9c97aa
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Updated change log
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2018-05-08 13:16:59 +01:00 |
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Richard Davey
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560b0ca84b
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Binary files have a new optional dataType property to cast the data to upon load.
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2018-05-08 01:12:41 +01:00 |
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Richard Davey
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ad6c08a4d0
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Preparing for 3.7 release next week
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2018-05-04 18:57:34 +01:00 |
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Richard Davey
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7c53e13e81
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Finished jsdocs
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2018-05-04 18:50:10 +01:00 |
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Richard Davey
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8e7df2a234
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You can now set the X-Requested-With header in the XHR requests by specifying it in your XHRSettings config, either in the game, scene or file configs.
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2018-05-04 17:33:48 +01:00 |
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Richard Davey
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8b574f271f
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Loader.enableParallel has been removed. If you don't want parallel file loads then set the maximum parallel limit to 1. Related to this, the Game Config loaderEnableParallel property has been removed.
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2018-05-04 17:13:27 +01:00 |
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Richard Davey
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faef3449f5
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Added jsdocs
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2018-05-04 16:00:02 +01:00 |
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Richard Davey
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6d83cae2dc
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The Texture class has a new method getDataSourceImage which will return the raw image data of the data source.
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2018-05-04 14:33:02 +01:00 |
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Richard Davey
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97dd683ea1
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The Forward Diffuse Light Pipeline was hard coded to assume the normal map would be stored in the source index zero. It now correctly obtains the normal map from the frame source index, which means all Game Objects that used frames from multi-atlas textures will now work with lights properly.
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2018-05-04 14:31:19 +01:00 |
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Richard Davey
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82591113bd
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Updated change log
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2018-05-04 02:36:53 +01:00 |
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Richard Davey
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107ca71d6b
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BitmapText, both static and dynamic, can now take any data-type, including numbers, for the text argument in the constructor. Before they only worked via setText
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2018-05-03 15:52:12 +01:00 |
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Richard Davey
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ab303f0f1f
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Updated change log
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2018-05-03 00:36:37 +01:00 |
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Richard Davey
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28251fd0f5
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addToScene added to all Game Object Creators
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2018-05-02 10:57:26 +01:00 |
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Richard Davey
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a14ce15685
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Fixed setActive and setVisible
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2018-05-01 12:35:56 +01:00 |
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Richard Davey
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e1532b3154
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The Scene Systems will emit a ready event when it has fully finished starting up and all plugins are available. Fix #3636
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2018-05-01 12:22:18 +01:00 |
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Richard Davey
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5d3c06d8b7
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ScenePlugin.getIndex will return the index of the given Scene in the Scene List.
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2018-05-01 01:23:19 +01:00 |
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Richard Davey
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63dbd9fd12
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The Animation Component setProgress method was setting the frame on the wrong object. Fix #3633
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2018-04-30 12:37:50 +01:00 |
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Richard Davey
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fbb6143f81
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Updated change log
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2018-04-30 12:28:33 +01:00 |
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Richard Davey
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9a974514ff
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Added new LinkFile class and updated other file types to use it.
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2018-04-27 18:44:12 +01:00 |
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Richard Davey
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ef136f684d
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Polygon.setTo would fail if given an array of arrays as a list of points. Fix #3619
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2018-04-26 15:55:27 +01:00 |
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Richard Davey
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65c54f4b8d
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Array.AddAt would fail if it branched to the fast-path within a Container due to an invalid property. Fix #3617
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2018-04-26 15:44:56 +01:00 |
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Richard Davey
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b421499b89
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Updated log
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2018-04-26 13:05:57 +01:00 |
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Richard Davey
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b4ddfe3181
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Updated log
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2018-04-26 13:05:00 +01:00 |
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Richard Davey
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103e0c8727
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Updated RandomDataGenerator.shuffle to remove several internal calls as min is always zero
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2018-04-26 13:02:13 +01:00 |
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Richard Davey
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038bbcc7bc
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Fixed the remaining file types.
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2018-04-25 23:16:17 +01:00 |
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Richard Davey
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d258fc30e9
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Change log udpated
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2018-04-25 17:16:46 +01:00 |
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Richard Davey
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8bdeb69716
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Updated change log
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2018-04-23 23:53:04 +01:00 |
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Richard Davey
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6c3ed1e455
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Updated change log
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2018-04-23 23:47:14 +01:00 |
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Richard Davey
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ced2d34b34
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BitmapMask and GeometryMask both have new destroy methods which clear their references, freeing them for gc.
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2018-04-23 00:13:04 +01:00 |
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Richard Davey
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a7651349f0
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Updated change log
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2018-04-22 23:10:14 +01:00 |
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Richard Davey
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445439e253
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The Texture Manager will now emit an addtexture event whenever you add a new texture to it, which includes when you load images files from the Loader (as it automatically populates the Texture Manager). Once you receive an addtexture event you know the image is loaded and the texture is safe to be applied to a Game Object.
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2018-04-20 18:57:23 +01:00 |
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Richard Davey
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1185586b23
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Web Audio context.close now picks up the Promise.
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2018-04-20 14:01:57 +01:00 |
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