Commit graph

8 commits

Author SHA1 Message Date
Richard Davey
0af16817a5 Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
photonstorm
03f67a2677 Refactored WebGL renderer working for Sprites and Containers. 2016-10-04 15:39:54 +01:00
Richard Davey
0142997787 Merged Tint functions into Canvas Renderer. 2016-10-03 22:31:10 +01:00
Richard Davey
40bef9543a Updated Game Object renderer blocks to use 'this'.
Split out the Graphics renderer to avoid being a giant if/else loop.
2016-10-03 21:46:39 +01:00
photonstorm
7b40711418 Moved the Mask related features from Graphics into the Canvas Renderer. 2016-10-03 17:14:44 +01:00
Richard Davey
9974b3b586 Lint tweaks. 2016-09-28 00:43:19 +01:00
photonstorm
325b3a2857 Configuring ESLint. 2016-08-23 16:25:58 +01:00
Richard Davey
5fa3e568f5 Moving to ESLint for code formatting rules. 2016-08-23 09:26:42 +01:00