Richard Davey
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3590272c51
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All Game Objects have a new boolean property called pendingDestroy . If you set this to true then the object will automatically destroy itself in the *next* logic update, rather than immediately. This is useful for cases when you wish to destroy an object from within one of its own callbacks, such as with buttons or other input events (thanks @alamboley #1748)
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2015-07-08 18:52:01 +01:00 |
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photonstorm
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5054344668
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The LoadTexture component has a new property: customRender which is checked for in the Core postUpdate to know when to render custom elements like Videos.
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2015-05-21 15:24:39 +01:00 |
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photonstorm
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4aa22e22a1
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Check texture property.
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2015-05-12 13:03:26 +01:00 |
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photonstorm
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a1102d4d4d
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Added re-tint reset.
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2015-05-08 04:12:20 +01:00 |
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photonstorm
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f33082caf2
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Support for Video texture updates.
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2015-05-05 14:00:18 +01:00 |
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photonstorm
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83adc51698
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Fixed the FixedToCamera :)
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2015-03-24 21:35:09 +00:00 |
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photonstorm
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12fc424305
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Huge amount of jsdoc updates.
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2015-03-23 23:46:09 +00:00 |
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photonstorm
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6cf982a4a0
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Fixed to Destroy component if still in render loop.
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2015-03-11 01:44:46 +00:00 |
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Richard Davey
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7eb73e99a8
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Merge pull request #1648 from pnstickne/wip-components-docs
Component documentation
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2015-03-01 10:46:55 +00:00 |
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Paul
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4de95c09b5
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Component documentation
- Required changes for documentation to show up correctly
- Uses multiple @extends, which currently [mostly] works in jsdoc
and like closure compiler
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2015-02-28 23:00:17 -08:00 |
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Paul
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ee34327c93
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Components: bug fixes
- Use property check ('in') to avoid property access
- Promoted 'body' property for physics
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2015-02-28 17:49:45 -08:00 |
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Paul
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0e5272b217
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Merge remote-tracking branch 'upstream/dev' into wip-components-toproto
Conflicts:
src/gameobjects/Image.js
src/gameobjects/Rope.js
src/gameobjects/Sprite.js
src/gameobjects/Text.js
src/gameobjects/TileSprite.js
src/gameobjects/components/Core.js
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2015-02-28 15:51:47 -08:00 |
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photonstorm
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72530d963b
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Default exists should be true!
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2015-02-25 02:49:19 +00:00 |
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photonstorm
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c799dfe7da
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Fixed physics postUpdate issue causing particles and all kinds of things to go awry.
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2015-02-25 02:18:05 +00:00 |
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photonstorm
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ec19abb91c
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Component preUpdate changes.
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2015-02-25 00:59:27 +00:00 |
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photonstorm
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c9939f8691
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Tilemap fix #1635
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2015-02-24 22:57:59 +00:00 |
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Paul
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4f747a1c00
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Components - moving install to prototype
- This ensures the components are regsitered once per type
instead of once per instance (which is duplicate work)
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2015-02-22 20:44:11 -08:00 |
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photonstorm
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77a3bfea23
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loadTexture guard.
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2015-02-17 15:48:54 +00:00 |
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photonstorm
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166c0363fc
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jshint fixes
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2015-02-17 05:59:54 +00:00 |
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photonstorm
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bf4c1d0620
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Split out all the common GameObject features into components.
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2015-02-17 05:15:04 +00:00 |
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