Commit graph

86 commits

Author SHA1 Message Date
Richard Davey
4681bb888d Moved request below callback. Ignore the argument and use performance.now instead for consistency with input events. 2018-11-23 16:20:26 +00:00
Richard Davey
0b3d54a198 Added jsdocs 2018-10-19 18:29:36 +01:00
Richard Davey
557955e057 Merging Scale Manager and Spine Plugin back into master 2018-10-18 14:59:27 +01:00
Richard Davey
3125671170 Merge branch 'scalemanager' 2018-10-18 13:29:10 +01:00
Richard Davey
ae9c3b6f56 Tidying up for 3.15 release 2018-10-16 15:10:49 +01:00
Richard Davey
405608bd0b Add v2 SM for reference 2018-10-16 14:09:21 +01:00
Richard Davey
861de841b0 Commented out logs for beta build 2018-10-16 11:45:01 +01:00
Richard Davey
b3804a2455 eslint fixes 2018-10-12 18:56:56 +01:00
Richard Davey
fa95e0a3b1 Don't resize if EXACT mode 2018-10-12 15:09:35 +01:00
Richard Davey
8faafc2ceb New Scale Manager implementation starting to take shape 2018-10-11 17:02:29 +01:00
Richard Davey
7144f64c82 Added DOM constants 2018-10-11 17:02:01 +01:00
Richard Davey
4e0a3e94d2 Getting ready for rewrite 2018-10-10 13:53:14 +01:00
Richard Davey
b90109efe1 Typo fix 2018-10-10 13:41:55 +01:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
f32df230d6 Working through SM flow 2018-10-10 10:47:04 +01:00
Richard Davey
b4dfa49750 Clarified docs 2018-10-10 10:46:55 +01:00
Richard Davey
ecc85b447c Updated to use DOM components and hook into game flow 2018-10-09 18:14:25 +01:00
Richard Davey
bddca4c1de Added all of the DOM components the Scale Manager needs 2018-10-09 18:13:56 +01:00
Richard Davey
a9063604dc Replace @readOnly with @readonly 2018-10-09 13:40:00 +01:00
Richard Davey
c28d790243 Updating ScaleManager for v3 2018-10-08 17:02:51 +01:00
Richard Davey
e36356eeb7 Added ScaleManager consts 2018-10-08 17:01:26 +01:00
Richard Davey
51c5c9014f Moved to new location 2018-10-08 15:23:56 +01:00
Richard Davey
e4c38215cd The RequestAnimationFrame.step and stepTimeout functions have been updated so that the new Frame is requested from raf before the main game step is called. This allows you to now stop the raf callback from within the game update or render loop. Fix #3952 2018-10-02 11:33:05 +01:00
Nat Quayle Nelson
507901cbb1 More comprehensive AddToDom logic
I realized I hadn't looked closely enough at the AddToDom logic, and created an error if a canvas was passed to GameConfig without being added to the DOM first. This commit should fix that scenario and move the logic back into AddToDom() where it really belongs
2018-05-31 16:40:46 -04:00
Evan Cobb
4270660c31 adding documentation to some files with only one [description] tag 2018-04-08 14:13:02 -05:00
orblazer
37b6fc5862 Fix many multiple types 2018-03-20 15:58:02 +01:00
orblazer
4cff464555 Fix nullable types 2018-03-20 15:36:03 +01:00
orblazer
1e8311e1ab Add callbacks on Dom and Data 2018-03-19 22:43:48 +01:00
orblazer
1933547140 Fix types on DOM 2018-03-19 16:29:26 +01:00
Richard Davey
965f2b0e74 Fixed jsdocs and general tidying up. 2018-02-13 00:41:01 +00:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
40689d1e35 Updated jsdocs. 2018-02-07 15:27:21 +00:00
Richard Davey
2a86400a28 Added in jsdocs 2018-01-31 13:54:44 +00:00
Richard Davey
a802914243 Added in destroy methods for all managers and invoked them from Game 2018-01-31 03:38:10 +00:00
Richard Davey
803f54afd2 Added jsdocs. 2018-01-26 03:40:49 +00:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00