Felipe Alfonso
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69a34df0ab
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Layer refactoring
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2017-03-22 20:16:44 -03:00 |
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Richard Davey
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607e62448b
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Added in the Text Game Object, splitting all of its common functions up. Working and rendering in Canvas mode.
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2017-03-15 01:08:04 +00:00 |
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Felipe Alfonso
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29cd04121d
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Added dynamic and static bitmap text
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2017-03-08 19:36:53 -03:00 |
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Richard Davey
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0fc9c3f4ad
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Moved BitmapText into new folder and added in scale and font size support.
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2017-03-01 00:16:35 +00:00 |
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Felipe Alfonso
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c30a95cb01
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Graphics Game Object base
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2017-02-28 11:49:39 -03:00 |
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Richard Davey
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13810cb601
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Re-enabled all Game Objects
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2017-02-28 01:12:13 +00:00 |
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Richard Davey
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5e5a5ac776
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Testing out new Bounds component and Class getter mods.
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2017-02-27 09:49:04 +00:00 |
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Richard Davey
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1cddea424e
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Added and fixed-up the Container game object.
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2017-02-24 02:59:44 +00:00 |
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Felipe Alfonso
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618e47c103
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BitmapText work in progress
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2017-02-23 15:18:01 -03:00 |
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Richard Davey
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1732419749
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Blitter and Sprite game objects updated and added back in with new class system.
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2017-02-23 03:54:54 +00:00 |
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Richard Davey
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63b2b55cf8
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Brand new components and Class structure for Game Objects. Cleaner, leaner and more powerful than ever before. Whoop whoop! :)
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2017-02-23 03:10:48 +00:00 |
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photonstorm
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6ee499132c
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Huge refactor to sort out the game loop flow.
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2017-01-25 17:10:19 +00:00 |
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photonstorm
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6585297fbf
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Lots of Math component exports added.
Restructured Phaser export file, finally removing it out of the Boot folder.
Fixed several broken math functions.
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2016-12-13 16:12:25 +00:00 |
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Richard Davey
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82d1ceeba4
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Adding in WebGL Renderer.
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2016-12-07 02:28:22 +00:00 |
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photonstorm
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34303f1df6
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Added in the Update Manager, MainLoop and State Systems.
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2016-11-29 15:25:14 +00:00 |
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