Commit graph

79 commits

Author SHA1 Message Date
Richard Davey
4a892c007d Removed 'removeVideoElementOnDestroy' and better docs 2023-04-12 01:46:45 +01:00
Richard Davey
ce05f42759 Update VideoFactory.js 2023-04-12 00:39:34 +01:00
Richard Davey
ff3f92f4d5 Test for ended state. Fix #5873 2023-04-12 00:39:30 +01:00
Richard Davey
9cd1fa45fb Updated jsdocs 2023-04-12 00:08:42 +01:00
Richard Davey
3af1d9002c Reset playCalled on complete. Emit new texture ready event. 2023-04-12 00:01:15 +01:00
Richard Davey
8c2e591362 Moved PLAY event to after texture creation. Added frameReady property. Better paused handling. 2023-04-11 19:46:13 +01:00
Richard Davey
93620ca39e Fixed markers and video looping 2023-04-11 18:26:46 +01:00
Richard Davey
8412e53df3 Working perfectly for modern and legacy browsers. 2023-04-11 17:03:00 +01:00
Richard Davey
257fdaed4f All now working via promise + rvf flow 2023-04-11 02:05:56 +01:00
Richard Davey
45646c52a2 Nearly finished refactoring of RVF / Promise path of Video game object 2023-04-11 00:57:11 +01:00
Richard Davey
af9a67f0a4 Update Video.js 2023-04-10 19:51:26 +01:00
Richard Davey
6b6077f62b Recoding Video Game Object 2023-04-07 19:18:54 +01:00
Richard Davey
d3c32cdc27 Removed fx property and added init flag 2023-02-17 01:09:57 +00:00
Richard Davey
cbf42feee1 Refactored so FX is a class sitting on a property, rather than a mixin. 2023-02-16 18:39:14 +00:00
Richard Davey
36e6bc8a05 Added PostPipeline component 2023-02-03 17:52:36 +00:00
Richard Davey
468bf7821d Updated copyright year 2023-01-02 17:36:27 +00:00
Richard Davey
6080bca8e5 Testing Video events 2022-12-02 13:35:20 +00:00
Richard Davey
3b129f8cff Calling setDisplayOrigin on a Video Game Object would cause the origins to be set to NaN if the Video was created without an asset key. It will now give Videos a default size, preventing this error, which is reset once a video is loaded. Fix #5560 2022-11-30 22:59:32 +00:00
Richard Davey
f56499f62b
Merge pull request #6221 from samme/fix/video-load-url
Update video texture after loading
2022-10-10 14:46:06 +01:00
samme
1a5320dc08 Rope and Video already on update list 2022-09-10 08:44:43 -07:00
samme
ed7c999a0a Update video texture after loading
loadURL() or loadMediaStream()
2022-09-10 08:42:53 -07:00
Richard Davey
a4d8e87095 Fixed lint errors 2022-05-10 17:06:53 +01:00
T.J. L
ff4ef2872b Don't overwrite the return values from require() 2022-04-02 01:49:19 -07:00
Richard Davey
59fbcc5ca3 Updated copyright year 2022-02-28 14:29:51 +00:00
Rex
7bc14a9f12 Remove space 2022-02-24 13:03:54 +08:00
Rex
65f9228973 Can add spriteFx pipeline to Video game object 2022-02-24 13:01:30 +08:00
Richard Davey
93db763f69
Merge pull request #5340 from 16patsle/Fix_object_types
Add more specific 'object' types, including GO Configs
2021-09-23 15:30:43 +01:00
Richard Davey
5f2e3f35e1 Fixed code format 2021-09-20 12:18:54 +01:00
Ryan Martell
078a94c3e6 Add Crossorigin support 2021-07-20 12:47:45 -06:00
VektreX
b63bb53430 Reset _codePaused to false in play handlers to allow video to resume 2021-05-18 01:32:45 +02:00
Richard Davey
1c8662dc1f Call addToRenderList 2021-01-07 14:52:08 +00:00
Richard Davey
00d8b6a009 Invoke camera.addToRenderList method 2021-01-07 12:31:31 +00:00
Richard Davey
59e89fa788 All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations. 2020-12-11 11:44:21 +00:00
Patrick Sletvold
f1836738a0
Merge remote-tracking branch 'origin/master' into Fix_object_types 2020-12-10 11:23:35 +01:00
Richard Davey
0ee1338765 Better post pipeline call (less code) 2020-11-26 09:51:40 +00:00
Richard Davey
02c34cd64e Replace integer with number 2020-11-23 10:22:13 +00:00
Richard Davey
c603db23ce Fix docs and lint errors #5374 2020-11-20 11:43:45 +00:00
Richard Davey
5233366190
Merge pull request #5374 from pirateksh/patch-2
Added loadMediaStream method
2020-11-20 11:41:10 +00:00
Richard Davey
af01b23696 JSDocs fix 2020-10-26 14:03:35 +00:00
Kshitiz Srivastava
4941ca3b64
Added loadMediaStream method 2020-10-25 01:24:55 +05:30
Patrick Sletvold
c1d63d32dd
Add Config typedefs for a bunch of GO Creators 2020-10-03 10:40:24 +02:00
Richard Davey
24de03ca96 Added missing ADDED_TO_SCENE handlers 2020-09-29 20:14:30 +01:00
Richard Davey
6a966e3f3b Removed interpolationPercentage parameter from all render methods, as it has never been used. 2020-09-14 15:33:58 +01:00
Richard Davey
00b799db23 Use Event const, not string. 2020-09-11 12:23:33 +01:00
Richard Davey
f5128a428a Fixed Video return type. Fix #5003 2020-02-13 12:13:13 +00:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Richard Davey
1091d09d93 Video.destroy has been renamed to Video.preDestroy, so that it now destroys properly like all other Game Objects. Fix #4821 2019-11-18 22:20:08 +00:00
Richard Davey
9ff331e10e
Merge pull request #4829 from jsoref/spelling
Spelling
2019-11-18 21:47:26 +00:00
Richard Davey
50d9931c11 Added cached MIN/MAX SAFE INT for IE support #4833 2019-11-18 17:01:55 +00:00
Josh Soref
c0d92a56a7 spelling: will 2019-10-29 02:42:27 -04:00