Richard Davey
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336ea77587
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Fixed GO extends.
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2017-04-05 02:10:48 +01:00 |
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Richard Davey
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8ec9061b43
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Removed 'group' / 'parent' argument and forced to the State children component. You should use 'make' if you wish to add elsewhere.
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2017-04-04 23:58:33 +01:00 |
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Felipe Alfonso
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98349a08b8
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Fixed text rendering issue
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2017-03-30 09:48:24 -03:00 |
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Felipe Alfonso
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3e8e6141c8
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Added render pass component to renderable game objects
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2017-03-28 15:16:02 -03:00 |
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Richard Davey
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006d0b853f
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Small bit of tidying up.
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2017-03-21 23:14:25 +00:00 |
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Richard Davey
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6fcd09c3bc
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RTL boolean.
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2017-03-21 21:08:30 +00:00 |
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Felipe Alfonso
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84bc90f7ba
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Moved canvas to texture on Text to TExtWebGLRenderer
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2017-03-21 18:06:36 -03:00 |
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Felipe Alfonso
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58e4912633
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Moved uploadCanvasToGPU to WebGLRenderer
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2017-03-21 17:45:57 -03:00 |
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Felipe Alfonso
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0cdb150357
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Text rendering via canvas/texture upload
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2017-03-21 17:08:43 -03:00 |
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Felipe Alfonso
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29ec16fd33
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Flip component added to Bob, Image, Sprite and Text
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2017-03-20 20:37:17 -03:00 |
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Richard Davey
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e28d4f7a47
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Added origin + removed redundant module.
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2017-03-20 19:10:44 +00:00 |
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photonstorm
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808e53f645
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Fixed order of shadow fills.
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2017-03-20 16:48:04 +00:00 |
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photonstorm
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741b93dbfe
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Fixed parent issues with TextStyle, and moved methods into Text for ease of access.
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2017-03-20 16:28:09 +00:00 |
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photonstorm
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a87f1ca88b
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TextStyle is now responsible for MeasureText and caches the results.
Lots of new TextStyle methods.
TextStyle methods return the Text object itself, so you can chain easily.
Fixed Width and Height options added.
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2017-03-20 16:09:01 +00:00 |
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Richard Davey
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2cc498e15e
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Updating sync methods.
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2017-03-17 00:16:20 +00:00 |
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Richard Davey
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08d9e55066
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Added Style set methods and moved shadow sync.
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2017-03-16 21:59:50 +00:00 |
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photonstorm
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b5258b55b1
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Quick todo
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2017-03-16 17:16:32 +00:00 |
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photonstorm
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aa080cfe7b
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Updating TextStyle component to allow for setters and more style options.
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2017-03-16 17:15:58 +00:00 |
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Richard Davey
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be05610d3b
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Removed redundant render vars and Origin method.
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2017-03-15 23:44:39 +00:00 |
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Richard Davey
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22154d905d
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Updated originX/Y to use a normalized value between 0 and 1. Added the properties displayOriginX and displayOriginY (read only) to hold the calculated pixel values. Updated renderers to use these values.
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2017-03-15 23:08:59 +00:00 |
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Richard Davey
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607e62448b
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Added in the Text Game Object, splitting all of its common functions up. Working and rendering in Canvas mode.
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2017-03-15 01:08:04 +00:00 |
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photonstorm
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4832c65666
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Added createCanvas method to the Texture Manager.
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2017-03-14 16:37:32 +00:00 |
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Richard Davey
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bf19d3dee4
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Starting on Text
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2017-03-13 23:38:48 +00:00 |
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Richard Davey
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0fc9c3f4ad
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Moved BitmapText into new folder and added in scale and font size support.
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2017-03-01 00:16:35 +00:00 |
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Felipe Alfonso
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c30a95cb01
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Graphics Game Object base
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2017-02-28 11:49:39 -03:00 |
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Felipe Alfonso
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2d24935147
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Support for atlas on bitmap text
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2017-02-27 15:18:29 -03:00 |
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Felipe Alfonso
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8b2b9697ca
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BitmapText Canvas Rendering
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2017-02-24 12:13:04 -03:00 |
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Felipe Alfonso
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2d10cff333
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Bitmap text rendering on WebGL
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2017-02-23 17:52:52 -03:00 |
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Felipe Alfonso
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618e47c103
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BitmapText work in progress
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2017-02-23 15:18:01 -03:00 |
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