Commit graph

39 commits

Author SHA1 Message Date
Richard Davey
153d1a113a Fixed factory name. 2017-11-17 13:29:33 +00:00
Richard Davey
97efeff751 Removed the Pool classes and Manager as Group can now take on this role 2017-11-14 16:06:56 +00:00
Michael Hadley
a7424fa750 Progress on Tilemap - can now link tileset images and create layers 2017-11-11 10:38:52 -06:00
Michael Hadley
0804bf7595 Rename static & dynamic tilemaps -> tilemap layer 2017-11-09 12:18:23 -06:00
Richard Davey
488069b098 Fixed Container proxy 2017-11-08 03:52:00 +00:00
Richard Davey
c7d08a3652 Moved to the Particles folder 2017-10-17 04:15:53 +01:00
Richard Davey
d86a6d21b1 Added PathFollower Game Object 2017-09-26 17:01:35 +01:00
Richard Davey
14e6f9f067 Added Sprite3D Game Object and ability for Camera3D to manage them 2017-09-18 01:58:26 +01:00
Felipe Alfonso
58c997025e ParticleEmitter base 2017-09-15 11:03:45 -03:00
Richard Davey
b4edeaec10 Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
Richard Davey
651a6b3fac Game Objects module includes factories now 2017-09-14 01:53:47 +01:00
Richard Davey
2c9a53d3d4 WebGL specific GameObjects are now only included if the WEBGL build flag is set. 2017-09-13 16:06:05 +01:00
Felipe Alfonso
b0c578477d Light layer setup 2017-08-02 23:06:13 -04:00
photonstorm
b494ace580 Added Pool Manager State plugin and start of ObjectPool class. 2017-07-05 17:17:56 +01:00
Richard Davey
f770712c2a Huge refactoring of States, plugins and object factories 2017-07-04 01:59:31 +01:00
Richard Davey
e2dea7f540 Updated export 2017-06-26 21:10:09 +01:00
Felipe Alfonso
b7fd964df1 Tilemap Progress 2017-06-09 00:00:12 -04:00
Felipe Alfonso
dc035ddaab Tilemap Rendering 2017-06-01 17:05:50 -04:00
Richard Davey
129a045d69 Start of Quad class. 2017-05-19 20:07:30 +01:00
Felipe Alfonso
8f422503a2 Mesh GameObject base 2017-05-16 19:07:52 -04:00
Felipe Alfonso
4073db3551 TileSprite base and renderer 2017-04-25 19:09:13 -03:00
Felipe Alfonso
fd4d25a3b6 RenderPass update 2017-04-18 19:15:10 -03:00
Felipe Alfonso
8c479a56c0 Effect Layer 2017-04-06 22:49:15 -03:00
Richard Davey
db55c4c6a1 Added new Zone game object. 2017-03-27 23:10:04 +01:00
Felipe Alfonso
69a34df0ab Layer refactoring 2017-03-22 20:16:44 -03:00
Richard Davey
607e62448b Added in the Text Game Object, splitting all of its common functions up. Working and rendering in Canvas mode. 2017-03-15 01:08:04 +00:00
Felipe Alfonso
29cd04121d Added dynamic and static bitmap text 2017-03-08 19:36:53 -03:00
Richard Davey
0fc9c3f4ad Moved BitmapText into new folder and added in scale and font size support. 2017-03-01 00:16:35 +00:00
Felipe Alfonso
c30a95cb01 Graphics Game Object base 2017-02-28 11:49:39 -03:00
Richard Davey
13810cb601 Re-enabled all Game Objects 2017-02-28 01:12:13 +00:00
Richard Davey
5e5a5ac776 Testing out new Bounds component and Class getter mods. 2017-02-27 09:49:04 +00:00
Richard Davey
1cddea424e Added and fixed-up the Container game object. 2017-02-24 02:59:44 +00:00
Felipe Alfonso
618e47c103 BitmapText work in progress 2017-02-23 15:18:01 -03:00
Richard Davey
1732419749 Blitter and Sprite game objects updated and added back in with new class system. 2017-02-23 03:54:54 +00:00
Richard Davey
63b2b55cf8 Brand new components and Class structure for Game Objects. Cleaner, leaner and more powerful than ever before. Whoop whoop! :) 2017-02-23 03:10:48 +00:00
photonstorm
6ee499132c Huge refactor to sort out the game loop flow. 2017-01-25 17:10:19 +00:00
photonstorm
6585297fbf Lots of Math component exports added.
Restructured Phaser export file, finally removing it out of the Boot folder.
Fixed several broken math functions.
2016-12-13 16:12:25 +00:00
Richard Davey
82d1ceeba4 Adding in WebGL Renderer. 2016-12-07 02:28:22 +00:00
photonstorm
34303f1df6 Added in the Update Manager, MainLoop and State Systems. 2016-11-29 15:25:14 +00:00