photonstorm
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6f351ff0c1
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Texture.requiresReTint is a new property that controls if a texture requires the display object to be re-tinted having been updated internally. The LoadTexture component now sets this.
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2015-05-08 04:11:48 +01:00 |
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photonstorm
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67704d0136
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Updated Frame handling for Videos so sprites have their own frames, not a reference to the Videos frame.
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2015-05-07 02:44:48 +01:00 |
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photonstorm
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bf25e67f5a
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LoadTexture.resizeFrame lets you resize the Frame dimensions that the Game Object uses for rendering. You shouldn't normally need to ever call this, but in the case of special texture types such as Video or BitmapData it can be useful to adjust the dimensions directly in this way.
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2015-05-06 00:41:40 +01:00 |
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photonstorm
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f092101531
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Added in support for Phaser.Video to LoadTexture component.
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2015-05-03 13:53:03 +01:00 |
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photonstorm
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cc46212d5b
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Refreshes a tiling texture on change of frame.
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2015-04-21 15:55:58 +01:00 |
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photonstorm
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12f8454d62
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close #1755
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2015-04-19 01:35:15 +01:00 |
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photonstorm
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0ccb3515d5
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Removed dirty flag.
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2015-04-13 11:58:44 +01:00 |
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photonstorm
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57474c0d44
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Trying out removal of dirty flag.
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2015-03-27 10:47:45 +00:00 |
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photonstorm
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83adc51698
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Fixed the FixedToCamera :)
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2015-03-24 21:35:09 +00:00 |
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photonstorm
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12fc424305
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Huge amount of jsdoc updates.
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2015-03-23 23:46:09 +00:00 |
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Paul
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4de95c09b5
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Component documentation
- Required changes for documentation to show up correctly
- Uses multiple @extends, which currently [mostly] works in jsdoc
and like closure compiler
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2015-02-28 23:00:17 -08:00 |
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photonstorm
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8b7085e20a
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RenderTexture guards.
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2015-02-22 19:30:43 +00:00 |
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photonstorm
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5b0c751647
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Animation component guard.
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2015-02-17 15:48:43 +00:00 |
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photonstorm
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bf4c1d0620
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Split out all the common GameObject features into components.
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2015-02-17 05:15:04 +00:00 |
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