Richard Davey
778521393b
Using ACTIVE again. Also hardened destroyed tween handling.
2022-08-18 15:18:12 +01:00
Richard Davey
6e100270fd
Swapping from PLAYING to ACTIVE
2022-08-18 15:17:57 +01:00
Richard Davey
d689908aa0
Added onStop and callback types
2022-08-18 15:17:47 +01:00
Richard Davey
810cfa587b
Added link to SnowBMF
2022-08-17 16:41:40 +01:00
Richard Davey
33252089ae
Deps update
2022-08-17 15:32:20 +01:00
Richard Davey
da59d01823
Update Tween.js
2022-08-09 18:39:23 +01:00
Richard Davey
df978a4801
Fixed jsdocs for class
2022-08-09 18:39:17 +01:00
Richard Davey
790b4a4341
Added Tween pause and resume events
2022-08-09 18:39:09 +01:00
Richard Davey
b3005513a4
eslint upgrade
2022-08-09 12:24:45 +01:00
Richard Davey
f8e5d2c62e
Update CHANGELOG-v3.60.md
2022-07-28 18:35:59 +01:00
Richard Davey
13b6598558
The Physics.Arcade.Body.reset()
method will now call Body.checkWorldBounds
as part of the process, moving the body outside of the bounds, should you have positioned it so they overlap during the reset. Fix #5978
2022-07-28 18:35:56 +01:00
Richard Davey
147a3f8805
Update CHANGELOG-v3.60.md
2022-07-28 18:11:46 +01:00
Richard Davey
927022286c
Merge pull request #6182 from 201flaviosilva-labs/master
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fix: Wrap documentation
2022-07-28 18:08:55 +01:00
Flávio Silva
b2a0fe79ed
fix: Wrap documentation
2022-07-28 15:42:18 +01:00
Richard Davey
4d08162805
Update CHANGELOG-v3.60.md
2022-07-28 14:21:54 +01:00
Richard Davey
41803facaa
Fixed an issue where neither Tweens or Timelines would factor in the Tween Manager timeScale
value unless they were using frame-based timing instead of delta timing.
2022-07-28 14:21:50 +01:00
Richard Davey
ef0ddec588
Update TweenBuilder.js
2022-07-27 17:52:28 +01:00
Richard Davey
62e6fc6946
Now extend from BaseTween
2022-07-27 16:54:57 +01:00
Richard Davey
87bb5dbea9
Create BaseTween.js
2022-07-27 16:54:57 +01:00
Richard Davey
c09022b03c
Update CHANGELOG-v3.60.md
2022-07-27 16:54:57 +01:00
Richard Davey
7fab94293f
Merge pull request #6181 from Ariorh1337/master
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add "flac" sound type support
2022-07-27 16:17:42 +01:00
Dmitry Omelchenko
901dc31880
add second possible flac mime
2022-07-27 15:49:39 +03:00
Dmitry Omelchenko
ef5432df57
add "flac" sound type support
2022-07-27 15:45:33 +03:00
Richard Davey
51e60efa27
Update CHANGELOG-v3.60.md
2022-07-26 18:53:57 +01:00
Richard Davey
7bde7b27a8
Update CHANGELOG-v3.60.md
2022-07-26 18:42:23 +01:00
Richard Davey
7fb8fe2223
Calling Tween.setCallback()
without specifying the params
argument would cause an error invoking the callback params. This parameter is now fully optional. Fix #6047
2022-07-26 18:42:21 +01:00
Richard Davey
0210c4e584
Update CHANGELOG-v3.60.md
2022-07-26 18:36:11 +01:00
Richard Davey
ceaafe7d6e
Update Timeline.js
2022-07-26 18:36:08 +01:00
Richard Davey
fb4f95adf0
Now supports deeply-nested arrays of targets. Fix #6016
2022-07-26 18:36:02 +01:00
Richard Davey
1f6554f98e
Utils.Array.Flatten
is a new function that will return a flattened version of an array, regardless of how deeply-nested it is.
2022-07-26 18:34:04 +01:00
Richard Davey
f1bb335d35
Added ability to destroy a tween and tided up lots more
2022-07-26 12:50:27 +01:00
Richard Davey
246f60ba87
Update Tween.js
2022-07-26 02:41:11 +01:00
Richard Davey
efd97acdb6
Merge reset - check more isn't needed
2022-07-26 02:40:52 +01:00
Richard Davey
ff4d2184a4
Update TweenManager.js
2022-07-26 02:40:41 +01:00
Richard Davey
98dafdc39a
Refactoring tween system
2022-07-26 02:14:21 +01:00
Richard Davey
fb765a47c4
Update TweenBuilder.js
2022-07-26 02:14:06 +01:00
Richard Davey
bb22e539b7
Still refactoring tweens. Almost there.
2022-07-25 19:22:29 +01:00
Richard Davey
0d3ed3fe1f
Updated jsdoc and webpack
2022-07-25 14:40:17 +01:00
Richard Davey
15d5874cde
Carrying on refactoring the tween system to be immediate
2022-07-20 18:45:17 +01:00
Richard Davey
f617e73498
Testing refactoring the Tween system to use a single list
2022-07-18 18:49:58 +01:00
Richard Davey
dbae65db6f
eslint upgrade
2022-07-18 14:46:57 +01:00
Richard Davey
aafe2b1dc8
Update CHANGELOG-v3.60.md
2022-07-12 16:28:15 +01:00
Richard Davey
15c58bc71c
Added maxAliveParticles
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`maxAliveParticles` is a new Particle Emitter config property that sets the maximum number of _alive_ particles the emitter is allowed to update. When this limit is reached a particle will have to die before another can be spawned.
2022-07-12 16:28:12 +01:00
Richard Davey
2142c428e1
Update CHANGELOG-v3.60.md
2022-07-12 13:39:55 +01:00
Richard Davey
f09ec762ee
Removed Graphics Pipeline
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The WebGL Graphics Pipeline has been removed. This pipeline wasn't used in v3.55, as all Graphics rendering is handled by the MultiTint pipeline, for better batching support. No Phaser Game Objects use the Graphics pipeline any longer, so to save space it has been removed and is no longer installed by the Pipeline Manager.
2022-07-12 13:39:51 +01:00
Richard Davey
f19801f68a
Deps update
2022-07-06 16:18:57 +01:00
Richard Davey
c47a40ba97
Working through making Body a passable type
2022-07-04 18:44:10 +01:00
Richard Davey
ec8f20b692
Swap the handler type and fixed staticBody
2022-07-04 16:40:13 +01:00
Richard Davey
132ab9cdbd
Added isBody
property
2022-07-04 16:39:53 +01:00
Richard Davey
6b55ac6b06
Made gameObject optional
2022-07-04 15:55:14 +01:00