Richard Davey
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6b1fda19e1
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Use onActive and reset textures, fixing all rendering issues
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2020-12-02 13:15:16 +00:00 |
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Richard Davey
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2687be611a
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Added on onActive hook
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2020-12-02 13:14:57 +00:00 |
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Richard Davey
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361704f048
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Only reset post pipeline if it has one. Fix #5421
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2020-12-02 12:23:59 +00:00 |
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Richard Davey
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9f8f76c690
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Removed unused property
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2020-12-02 12:23:40 +00:00 |
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Richard Davey
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e41d5a0296
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Tidying up the class
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2020-12-02 11:45:38 +00:00 |
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Richard Davey
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e8a36a2477
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Update WebGLPipelineUniformsConfig.js
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2020-12-02 11:11:52 +00:00 |
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Richard Davey
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a694590945
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Fixed for 3.50 Beta 12
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2020-12-02 11:11:48 +00:00 |
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Richard Davey
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1868a749cb
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Enable Lights Plugin again
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2020-12-02 11:11:34 +00:00 |
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Richard Davey
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2d78642944
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Pipelines now populate their own uniforms
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2020-12-02 11:11:24 +00:00 |
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Richard Davey
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dd1757a288
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Shaders will now automatically get all active uniforms and populate the uniforms object
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2020-12-02 11:11:08 +00:00 |
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Richard Davey
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e29626ab2c
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Testing Light Layer
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2020-12-01 17:24:30 +00:00 |
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Richard Davey
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cbf15747c7
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Set default size to 1
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2020-12-01 17:24:16 +00:00 |
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Richard Davey
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079dbcc72f
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Back to Normal Map only pipeline
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2020-12-01 17:24:04 +00:00 |
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Richard Davey
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ce6a81c97d
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Updated JSDocs
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2020-12-01 17:23:53 +00:00 |
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Richard Davey
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c1bf08de70
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New Point Light class
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2020-12-01 17:23:42 +00:00 |
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Richard Davey
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ea6a7d0f05
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Install Point Light Pipeline (build flag?)
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2020-12-01 17:23:33 +00:00 |
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Richard Davey
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05e046eb0e
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Added Point Light Pipeline to the const
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2020-12-01 17:23:18 +00:00 |
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Richard Davey
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496564e9d0
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Create PointLightPipeline.js
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2020-12-01 17:23:03 +00:00 |
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Richard Davey
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c8a8f59d69
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New Point Light shader
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2020-12-01 17:22:57 +00:00 |
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Richard Davey
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239e44b264
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Improved docs
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2020-11-30 16:13:03 +00:00 |
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Richard Davey
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57e6246c52
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Added limit parameter
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2020-11-30 16:12:55 +00:00 |
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Richard Davey
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652a5e62ae
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Ignore private functions
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2020-11-30 14:23:50 +00:00 |
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Richard Davey
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23ad56862f
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Enable use of 'active'
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2020-11-30 14:21:00 +00:00 |
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Richard Davey
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35829bcf0d
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Added removePostPipeline . Fix #5419
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2020-11-30 10:07:41 +00:00 |
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Richard Davey
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e020898134
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Update LightPipeline.js
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2020-11-30 09:46:28 +00:00 |
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Richard Davey
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15b47e6a54
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Testing new Light Layer
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2020-11-30 09:46:28 +00:00 |
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Richard Davey
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18de5273a6
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Merge pull request #5417 from rexrainbow/pipeline-component-typo
Typo
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2020-11-30 09:21:11 +00:00 |
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Rex
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cdfee008ec
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Typo
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2020-11-29 20:29:38 +08:00 |
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Rex
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e7fd7d6804
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Remove flipX argument
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2020-11-29 18:00:12 +08:00 |
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Rex
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ed7a53cfa9
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Add flipX, flipY optional arguments
Add flipX, flipY optional arguments to flip render result
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2020-11-29 17:43:36 +08:00 |
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Richard Davey
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41a0c192a4
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Fix #5413
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2020-11-28 15:42:23 +00:00 |
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Richard Davey
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6dd40df318
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Update LayerCreator.js
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2020-11-27 15:14:10 +00:00 |
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Richard Davey
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3ec63c6dec
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Only remove from displayList if set. Fix #5413
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2020-11-27 15:14:04 +00:00 |
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Richard Davey
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f528265fad
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Preparing for Beta 12
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2020-11-27 12:49:10 +00:00 |
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Richard Davey
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a846883e03
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Removed Layer3D and added Layer
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2020-11-27 12:45:44 +00:00 |
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Richard Davey
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238b496bbc
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Moved to own repo
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2020-11-27 12:28:39 +00:00 |
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Richard Davey
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e96cbde8d6
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Added new displayList property and Layer documentation
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2020-11-27 11:13:59 +00:00 |
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Richard Davey
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aa06070644
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Added the new Layer Game Object
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2020-11-26 16:21:21 +00:00 |
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Richard Davey
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fdae90089c
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Use the new depthList property
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2020-11-26 16:21:09 +00:00 |
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Richard Davey
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e5f9066072
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GameObjects.Components.Depth.depthList is a new property that all Game Objects that have the Depth Component now have. It contains a reference to the List responsible for managing the depth sorting of the Game Object. This is typically the Scene Display List, but can also be a Layer. It allows the Depth component to queue a depth sort directly on the list it belongs to now, rather than just the Scene.
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2020-11-26 16:20:54 +00:00 |
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Richard Davey
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a2f0a815d6
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Reset textures before draw
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2020-11-26 14:20:01 +00:00 |
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Richard Davey
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3149bb5dfa
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JSDoc fix
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2020-11-26 14:19:29 +00:00 |
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Richard Davey
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2e91763abc
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Fixes lots of default parameters
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2020-11-26 12:55:40 +00:00 |
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Richard Davey
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451656c54f
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Use getXRound and getYRound
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2020-11-26 11:39:08 +00:00 |
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Richard Davey
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c8cdf9fde2
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Fixed Render Texture crop
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2020-11-26 11:28:25 +00:00 |
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Richard Davey
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abf90070ba
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Update TextureManager.js
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2020-11-26 11:24:32 +00:00 |
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Richard Davey
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3a90ecc889
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Update AnimationManager.js
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2020-11-26 10:59:54 +00:00 |
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Richard Davey
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62c03f6dad
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AsepriteFile is a new File Type for the Loader that allows you to load Aseprite images and animation data for use with the new Aseprite animation features. You can call this via this.load.asesprite(png, json) .
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2020-11-26 10:59:49 +00:00 |
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Richard Davey
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b5f2e0a83b
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Updated documentation. Fix #5406
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2020-11-26 10:19:09 +00:00 |
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Richard Davey
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a0a32f45e5
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Using a Bitmap Mask and a Blend Mode in WebGL would reset the blend mode when the mask was rendered, causing the Game Object to have no blend mode. Fix #5409
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2020-11-26 10:14:13 +00:00 |
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