Commit graph

3568 commits

Author SHA1 Message Date
photonstorm
022d7094d5 jsdoc fixes and frameRate change. 2014-10-10 14:49:01 +01:00
nickryall
f5db1b070e Phaser.Sound.fadeTo Method 2014-10-10 11:03:13 +13:00
photonstorm
bee0e73748 Preparing for 2.1.3 dev. 2014-10-09 16:32:31 +01:00
photonstorm
321d7b0d06 Added 2.1.2 build files. 2014-10-09 16:16:41 +01:00
photonstorm
9f24c08216 Updated readme and docs. 2014-10-09 16:12:53 +01:00
photonstorm
1661cdddb9 Fixed the 4fv uniform in the Pixelate filter. 2014-10-09 14:44:37 +01:00
photonstorm
506a091257 Sound.allowMultiple allows you to have multiple instances of a single Sound playing at once. This is only useful when running under Web Audio, and we recommend you implement a local pooling system to not flood the sound channels. But it allows for one Sound object to play overlapping times, useful for gun effects and similar (#1220) 2014-10-09 14:44:25 +01:00
photonstorm
a2a60f207f Updated readme and TS defs. 2014-10-09 14:16:24 +01:00
photonstorm
94b6c01f31 readme updates. 2014-10-09 14:16:23 +01:00
Richard Davey
e6754b0a87 Merge pull request #1221 from englercj/url-cache-map
Add ability to get a cached resource by url
2014-10-09 14:10:54 +01:00
Richard Davey
bc16c7876f Merge pull request #1187 from codevinsky/feature/group-filter
Group.filter
2014-10-09 14:08:51 +01:00
Richard Davey
9546fc2959 Merge pull request #1222 from englercj/camera-follow-fix
Fix camera follow when in a scaled parent
2014-10-09 14:07:40 +01:00
photonstorm
b00866cee9 AnimationManager.name will now return the name property of the currently playing animation, if any. 2014-10-09 14:06:13 +01:00
photonstorm
08c6106c35 Fixed issue with textureLine creating white blocks in iOS. 2014-10-09 02:30:31 +01:00
photonstorm
f2aa263d0a jsdoc fix 2014-10-06 07:00:00 +01:00
Chad Engler
c21c0d5515 add url properties to destroy 2014-10-05 08:18:52 -07:00
Richard Davey
e6812cffa6 Added BMD frame checks. 2014-10-05 12:35:40 +01:00
Richard Davey
5dbe6b6017 The Uint32Array check used in Utils was incorrectly replacing Uint32Array on Safari, causing errors like BitmapData.getPixel32 to fail and other related issues (fixes #1043 and #1197) 2014-10-05 12:35:40 +01:00
Richard Davey
108a2a34e3 Merge pull request #1219 from clark-stevenson/patch-2
Minor Typescript Updates
2014-10-05 11:58:22 +01:00
Richard Davey
498b564f05 Merge pull request #1217 from spayton/dev
Fixes issue #1212 (again), this time properly built and tested
2014-10-05 11:56:14 +01:00
Richard Davey
d8e07db9d0 Merge pull request #1218 from VictorBjelkholm/dev
Add PLUS and MINUS to list of keyboard keys
2014-10-05 11:52:58 +01:00
Chad Engler
d9f477a086 add ability to get a cached resource by url 2014-10-04 20:48:21 -07:00
Chad Engler
4d2e60348f fix camera follow when in a scaled parent 2014-10-04 20:14:46 -07:00
Clark Stevenson
90c8ec4edf Minor Typescript Updates 2014-10-03 21:28:20 +01:00
Victor Bjelkholm
81c0a53ef2 Add PLUS and MINUS to list of keyboard keys 2014-10-03 20:59:29 +02:00
photonstorm
ff034b5077 Fixed textureLine and added repeat parameter. 2014-10-03 03:57:49 +01:00
photonstorm
ab78710daa BitmapData.textureLine takes a Phaser.Line object and an image in the image cache. It then accurately draws the image as a repeating texture for the full length of the line. 2014-10-03 02:21:09 +01:00
spayton
eeeb6c3733 This stops Phaser progressing with file loads when an audio file file
failed in IE.

The problem was that it was calling fileComplete everytime instead of
setting it as a callback.
2014-10-02 16:48:12 +01:00
photonstorm
173786c60d Color.createColor now populates the color property of the returned object with the results of Phaser.Color.getColor.
Color.createColor now has a `color32` property with the results of `Phaser.Color.getColor32`.
Color.hexToColor has been optimised to inline the regex and has moved the createColor call so it now populates the color object fully, not just setting the r,g,b properties.
2014-10-01 16:51:34 +01:00
photonstorm
2794d94b08 Color.createColor now populates the color objects color and color32 properties with the results of Phaser.Color.getColor and getColor32 respectively. 2014-10-01 15:19:57 +01:00
photonstorm
f04c16da81 Bail out on undefined data. 2014-10-01 05:21:30 +01:00
photonstorm
d65c526184 Cache.addBitmapData has a new parameter: frameData allowing you to pass a Phaser.FrameData object along with the BitmapData.
Cache.getFrameData has a new parameter: `map` which allows you to specify which cache to get the FrameData from, i.e. `Phaser.Cache.IMAGE` or `Phaser.Cache.BITMAPDATA`.
Sprite.loadTexture if given a BitmapData as the texture will now query the cache to see if it has any associated FrameData, and if so it will load that into the AnimationManager.
2014-10-01 03:10:13 +01:00
photonstorm
26f9e05dca BitmapData.shadow(color, blur, x, y) provides a quick way to set all the relevant shadow settings, which are then be used in future draw calls. 2014-09-30 22:50:08 +01:00
photonstorm
ef85b8415d If you pass a tinted Sprite to BitmapData.draw or BitmapData.copy it will now draw the tinted version of the Sprite to the BitmapData and not the original texture. 2014-09-30 21:07:57 +01:00
photonstorm
e8ca670fba Fixed the body debug calls for Box2D. 2014-09-30 01:44:44 +01:00
photonstorm
c195998a1e Color.webToColor restored. Converts a CSS rgba color into a native color value. 2014-09-30 01:44:33 +01:00
photonstorm
f45f19c712 Now merging and sorting extended methods and properties correctly. JSON export tidied up. 2014-09-30 00:32:17 +01:00
photonstorm
ecfed2b311 AnimationParser is now using value instead of nodeValue when parsing atlas XML files, avoiding Chrome deprecation warnings (thanks @valtterip #1189) 2014-09-29 22:52:09 +01:00
photonstorm
ccc4e42e03 A Timer with a delay value that was a float and not an integer would not loop correctly. Timer delay values are now passed through Math.round to avoid this (thanks @osmanzeki #1196) 2014-09-29 22:15:41 +01:00
photonstorm
e0a20cef25 Updated config for Box2D plugin 2014-09-29 21:19:18 +01:00
photonstorm
00b5472d4c jshint fixes. 2014-09-29 12:29:18 +01:00
photonstorm
2ee50d0c29 InputHandler now uses localToGlobal conversion for scaled responsive layers. 2014-09-29 12:27:28 +01:00
photonstorm
b0e96a37b9 Added Box2D handler support. 2014-09-29 12:27:28 +01:00
Richard Davey
c629a6821c docgen extends updates to handle non-invasive merging. 2014-09-29 12:14:02 +01:00
Richard Davey
acba9c4e14 Updated TypeScript defs. 2014-09-29 12:14:02 +01:00
Richard Davey
4c2476c423 Merge pull request #1209 from danxexe/fix-collide-docs
Fix docs for collide and collideHandler
2014-09-29 11:51:39 +01:00
DanX
3a1ec3c5c1 Fix docs for collide and collideHandler 2014-09-26 22:37:11 -03:00
photonstorm
319146292b First pass at scale handling on drag. Enable with: sprite.input.scaleLayer = true; 2014-09-25 17:01:27 +01:00
photonstorm
415c7fe578 Added the sourceRect and maskRect parameters back into BitmapData.alphaMask as they were accidentally removed in 2.1 (thanks seejay92) 2014-09-25 15:30:03 +01:00
Richard Davey
7f23438a75 Merge pull request #1208 from clark-stevenson/patch-1
Update phaser.d.ts
2014-09-25 10:51:56 +01:00