Commit graph

17431 commits

Author SHA1 Message Date
Richard Davey
491a58e55a 3.60 Beta 9 Release 2022-06-07 17:43:11 +01:00
Richard Davey
d4088ab36e Deps udpate 2022-06-07 17:36:20 +01:00
Richard Davey
1c1f69bf90 Update CHANGELOG-v3.60.md 2022-06-07 17:17:22 +01:00
Richard Davey
5763f9e76b The DisplayList.addChildCallback method will now check to see if the child has a parent container, and if it does, remove it from there before adding it to the Scene Display List. Fix #6091 2022-06-07 17:17:18 +01:00
Richard Davey
539d73583a Update CHANGELOG-v3.60.md 2022-06-07 17:07:49 +01:00
Richard Davey
9fb446c7e2 Container.removeAll (which is also called when a Container is destroyed) will now directly destroy the children, if the given parameter is set, rather than doing it after removing them via the event handler. This fixes an issue where nested Containers would add destroyed children back to the Scene as part of their shutdown process. Fix #6078 2022-06-07 17:07:46 +01:00
Richard Davey
285e4f06df Update CHANGELOG-v3.60.md 2022-06-07 16:54:51 +01:00
Richard Davey
bdc3c05a1a Container.removeHandler now specifies the context for Events.DESTROY, fixing an issue where objects moved from one container, to another, then destroyed, would cause sys reference errors. Fix 5846 2022-06-07 16:54:48 +01:00
Richard Davey
93165f1427 Update CHANGELOG-v3.60.md 2022-06-07 16:44:31 +01:00
Richard Davey
a5132b2342 Call addedToScene and removedFromScene
* `Container.addHandler` will now call `GameObject.addedToScene`.
* `Container.removeHandler` will now call `GameObject.removedFromScene`.
2022-06-07 16:44:26 +01:00
Richard Davey
186fe4a04b Game Objects that were created and destroyed (or moved to Containers) in the same frame were not correctly removed from the UpdateList. Fix #5803 #5817 #5818 #6052
* `ProcessQueue.isActive` is a new method that tests if the given object is in the active list, or not.
* `ProcessQueue.isPending` is a new method that tests if the given object is in the pending insertion list, or not.
* `ProcessQueue.isDestroying` is a new method that tests if the given object is pending destruction, or not.
* `ProcessQueue.add` will no longer place the item into the pending list if it's already active or pending.
* `ProcessQueue.remove` will check if the item is in the pending list, and simply remove it, rather than destroying it.
2022-06-07 16:43:56 +01:00
Richard Davey
28cc046e5b Update CHANGELOG-v3.60.md 2022-05-31 18:15:45 +01:00
Richard Davey
4f005e3701 The Arcade Physics World.enableBody method will now only create and add a Body to an object if it has the Transform component, tested by checking the hasTransformComponent property. Without the Transform component, creating a Body would error with NaN values, causing the rest of the bodies in the world to fail. 2022-05-31 18:15:41 +01:00
Richard Davey
058fb24096 The Transform Component has a new boolean read-only property hasTransformComponent which is set to true by default. 2022-05-31 18:11:17 +01:00
Richard Davey
8a1faddecc The Light Game Object now has the Origin and Transform components, along with 4 new properties: width, height, displayWidth and displayHeight. This allows you to add a Light to a Container, or enable it for physics. Fix #6126 2022-05-31 18:10:25 +01:00
Richard Davey
ddd5e9b671 Typo fix 2022-05-31 00:25:44 +01:00
Richard Davey
d4846db378 Merge branch 'master' of https://github.com/photonstorm/phaser 2022-05-30 21:11:05 +01:00
Richard Davey
a8628f5c4a Update CHANGELOG-v3.60.md 2022-05-30 21:11:00 +01:00
Richard Davey
695d0d861a
Merge pull request #6125 from samme/feature/particle-frequency
Allow particle frequency smaller than delta
2022-05-30 21:09:56 +01:00
samme
f393cb9c43 Allow particle frequency smaller than delta 2022-05-30 10:55:30 -07:00
Richard Davey
6471c60f48 Update CHANGELOG-v3.60.md 2022-05-30 18:26:16 +01:00
Richard Davey
ec029cfaf0 RenderTexture.setIsSpriteTexture is a new method that allows you to flag a Render Texture as being used as the source for Sprite Game Object textures. You can also toggle the new boolean property isSpriteTexture as well. Doing this ensures that images drawn to the Render Texture are correctly inverted for rendering in WebGL. Not doing so can cause inverted frames. If you use this method, you must use it before drawing anything to the Render Texture. Fix #6057 #6017 2022-05-30 18:26:12 +01:00
Richard Davey
aa2dda09e2 UtilityPipeline.blitFrame has a new optional boolean parameter flipY which, if set, will invert the source Render Target while drawing it to the destination Render Target. 2022-05-30 18:25:21 +01:00
Richard Davey
4fd0fa2ab2 Update KeyboardPlugin.js 2022-05-27 18:54:41 +01:00
Richard Davey
0e09776bd5 Added tileFilterOptions property 2022-05-26 18:54:55 +01:00
Richard Davey
dfaa91b48c Deps update 2022-05-26 15:40:09 +01:00
Richard Davey
aedf666ffc Testing filterOptions to avoid needless iterations 2022-05-25 21:01:30 +01:00
Richard Davey
c45caa86df JSDoc fix 2022-05-25 21:01:12 +01:00
Richard Davey
7c351998ce Update CHANGELOG-v3.60.md 2022-05-24 18:27:37 +01:00
Richard Davey
03842535c3 TilemapLayer.setTint is a new method that allows you to set the tint color of all tiles in the given area, optionally based on the filtering search options. This is a WebGL only feature. 2022-05-24 18:27:33 +01:00
Richard Davey
f69b50999a Beta 9 2022-05-24 18:12:43 +01:00
Richard Davey
b537f377db Deps update 2022-05-17 16:45:35 +01:00
Richard Davey
4757383dd6 Update CHANGELOG-v3.60.md 2022-05-16 18:47:06 +01:00
Richard Davey
4e391fa6ab
Merge pull request #6108 from samme/feature/TilemapLayer-mask
Add Mask component to TilemapLayer
2022-05-16 15:58:47 +01:00
Richard Davey
9fef7f0d75 Beta 8 2022-05-13 15:13:57 +01:00
Richard Davey
e404e926b7
Merge pull request #6111 from rexrainbow/pack-loader-bug-fix
Fix pack-loader bug
2022-05-12 14:27:16 +01:00
Rex
7615d3c731 Fix pack-loader bug
'packKey' could be undefined, an object, or a string. So test if packKey is a string type first.
2022-05-11 07:58:50 +08:00
samme
b6171f6e43 Add Mask component to TilemapLayer 2022-05-10 10:37:45 -07:00
Richard Davey
25540a350d Update README.md 2022-05-10 18:10:37 +01:00
Richard Davey
a323935565 Update README.md 2022-05-10 18:08:27 +01:00
Richard Davey
f0e451e1e8 Update README.md 2022-05-10 18:07:37 +01:00
Richard Davey
1e1ff3651c Updated TS Defs for 3.60 Beta 7 2022-05-10 18:07:31 +01:00
Richard Davey
1020f72e4b Fixed type 2022-05-10 18:07:17 +01:00
Richard Davey
a4d8e87095 Fixed lint errors 2022-05-10 17:06:53 +01:00
Richard Davey
1c3903ebf0 Deps update 2022-05-10 16:24:28 +01:00
Richard Davey
24234fedcc
Merge pull request #6106 from samme/patch-14
Docs: fix the `mipmapFilter` example code
2022-05-09 18:36:07 +01:00
Richard Davey
65795cdc6f Update CHANGELOG-v3.60.md 2022-05-09 18:34:59 +01:00
Richard Davey
b1f03649bb LoaderPlugin.localSchemes is a new array of scheme strings that the Loader considers as being local files. This is populated by the new Phaser.Core.Config#loaderLocalScheme game / scene config property. It defaults to [ 'file://', 'capacitor://' ] but additional schemes can be defined or pushed onto this array. Based on #6010 2022-05-09 18:34:56 +01:00
samme
54d12080eb
Docs: fix the mipmapFilter example code 2022-05-09 09:44:09 -07:00
Richard Davey
4ec234fccc Update CHANGELOG-v3.60.md 2022-05-09 17:16:37 +01:00