Commit graph

11345 commits

Author SHA1 Message Date
Richard Davey
ce772272b0 Remove as part of destroy 2022-08-19 18:48:40 +01:00
Richard Davey
b6ae1f0061 Removed un-used property 2022-08-19 17:29:54 +01:00
Richard Davey
faec522e15 Special-case for scale 2022-08-19 17:29:44 +01:00
Richard Davey
7c26b7d461 Remove scale 2022-08-19 17:29:35 +01:00
Richard Davey
489130ce7b Added scale 2022-08-19 16:52:53 +01:00
Richard Davey
87ba0cdbb0 Use substring instead 2022-08-19 16:50:59 +01:00
Richard Davey
3f502758b3 Updated docs 2022-08-19 16:45:03 +01:00
Richard Davey
0258714887 Update TextureManager.js 2022-08-19 16:44:55 +01:00
Richard Davey
21a695d070 Removed log 2022-08-19 16:44:51 +01:00
Richard Davey
1cee183703 Fixed jsdocs 2022-08-19 16:44:41 +01:00
Richard Davey
5260fd90f2 Update Tween.js 2022-08-19 15:05:33 +01:00
Richard Davey
ec870f6a86 Corrected target param 2022-08-19 14:58:30 +01:00
Richard Davey
dfebdb9a7a The TweenManager calls init. 2022-08-19 14:42:20 +01:00
Richard Davey
30e92ac5b8 Create callback arguments dynamically 2022-08-19 14:36:35 +01:00
Richard Davey
7eec2cedd2 Pass by reference 2022-08-19 14:36:20 +01:00
Richard Davey
c2827e83fe Unified all of the tween callbacks 2022-08-19 14:35:24 +01:00
Richard Davey
328fb964e2 Fixed missing event params in jsdocs 2022-08-19 13:45:56 +01:00
samme
d40b084063 Destroy debugGraphic also 2022-08-18 17:25:32 -07:00
Richard Davey
bf95d61c11 Tween.init called by the TweenBuilder 2022-08-18 18:45:25 +01:00
Richard Davey
a8b7e7c249 Added BaseTypes back 2022-08-18 18:45:02 +01:00
Richard Davey
e25b3249c3 TweenBuilder calls Tween.init directly 2022-08-18 18:44:53 +01:00
Richard Davey
e3afb1d159 GameObjects.Text.appendText is a new method that will append the given text, or array of text, to the end of the content already stored in the Text object. 2022-08-18 18:44:40 +01:00
Richard Davey
f96986a2e7 Remove console.log 2022-08-18 18:24:08 +01:00
Richard Davey
c44b25ea8e Update TweenManager.js 2022-08-18 18:01:57 +01:00
Richard Davey
af202fdc6c Update CanvasPool.js 2022-08-18 18:01:53 +01:00
Richard Davey
9bc8826684 Specify the canvas is for drawing, not reading 2022-08-18 18:01:45 +01:00
Richard Davey
7c4eff9251 The CanvasFeatures tests and the TextureManager _tempContext now specify the { willReadFrequently: true } hint to inform the browser the canvas is to be read from, not composited. 2022-08-18 18:01:28 +01:00
Richard Davey
21ed9efca1 Improved jsdocs 2022-08-18 16:23:38 +01:00
Richard Davey
e39970eeff Create TweenCallbacks.js 2022-08-18 15:18:16 +01:00
Richard Davey
778521393b Using ACTIVE again. Also hardened destroyed tween handling. 2022-08-18 15:18:12 +01:00
Richard Davey
6e100270fd Swapping from PLAYING to ACTIVE 2022-08-18 15:17:57 +01:00
Richard Davey
d689908aa0 Added onStop and callback types 2022-08-18 15:17:47 +01:00
Richard Davey
810cfa587b Added link to SnowBMF 2022-08-17 16:41:40 +01:00
Richard Davey
da59d01823 Update Tween.js 2022-08-09 18:39:23 +01:00
Richard Davey
df978a4801 Fixed jsdocs for class 2022-08-09 18:39:17 +01:00
Richard Davey
790b4a4341 Added Tween pause and resume events 2022-08-09 18:39:09 +01:00
Richard Davey
13b6598558 The Physics.Arcade.Body.reset() method will now call Body.checkWorldBounds as part of the process, moving the body outside of the bounds, should you have positioned it so they overlap during the reset. Fix #5978 2022-07-28 18:35:56 +01:00
Flávio Silva
b2a0fe79ed
fix: Wrap documentation 2022-07-28 15:42:18 +01:00
Richard Davey
41803facaa Fixed an issue where neither Tweens or Timelines would factor in the Tween Manager timeScale value unless they were using frame-based timing instead of delta timing. 2022-07-28 14:21:50 +01:00
Richard Davey
ef0ddec588 Update TweenBuilder.js 2022-07-27 17:52:28 +01:00
Richard Davey
62e6fc6946 Now extend from BaseTween 2022-07-27 16:54:57 +01:00
Richard Davey
87bb5dbea9 Create BaseTween.js 2022-07-27 16:54:57 +01:00
Dmitry Omelchenko
901dc31880 add second possible flac mime 2022-07-27 15:49:39 +03:00
Dmitry Omelchenko
ef5432df57 add "flac" sound type support 2022-07-27 15:45:33 +03:00
Richard Davey
7fb8fe2223 Calling Tween.setCallback() without specifying the params argument would cause an error invoking the callback params. This parameter is now fully optional. Fix #6047 2022-07-26 18:42:21 +01:00
Richard Davey
ceaafe7d6e Update Timeline.js 2022-07-26 18:36:08 +01:00
Richard Davey
fb4f95adf0 Now supports deeply-nested arrays of targets. Fix #6016 2022-07-26 18:36:02 +01:00
Richard Davey
1f6554f98e Utils.Array.Flatten is a new function that will return a flattened version of an array, regardless of how deeply-nested it is. 2022-07-26 18:34:04 +01:00
Richard Davey
f1bb335d35 Added ability to destroy a tween and tided up lots more 2022-07-26 12:50:27 +01:00
Richard Davey
246f60ba87 Update Tween.js 2022-07-26 02:41:11 +01:00
Richard Davey
efd97acdb6 Merge reset - check more isn't needed 2022-07-26 02:40:52 +01:00
Richard Davey
ff4d2184a4 Update TweenManager.js 2022-07-26 02:40:41 +01:00
Richard Davey
98dafdc39a Refactoring tween system 2022-07-26 02:14:21 +01:00
Richard Davey
fb765a47c4 Update TweenBuilder.js 2022-07-26 02:14:06 +01:00
Richard Davey
bb22e539b7 Still refactoring tweens. Almost there. 2022-07-25 19:22:29 +01:00
Richard Davey
15d5874cde Carrying on refactoring the tween system to be immediate 2022-07-20 18:45:17 +01:00
Richard Davey
f617e73498 Testing refactoring the Tween system to use a single list 2022-07-18 18:49:58 +01:00
Richard Davey
15c58bc71c Added maxAliveParticles
`maxAliveParticles` is a new Particle Emitter config property that sets the maximum number of _alive_ particles the emitter is allowed to update. When this limit is reached a particle will have to die before another can be spawned.
2022-07-12 16:28:12 +01:00
Richard Davey
f09ec762ee Removed Graphics Pipeline
The WebGL Graphics Pipeline has been removed. This pipeline wasn't used in v3.55, as all Graphics rendering is handled by the MultiTint pipeline, for better batching support. No Phaser Game Objects use the Graphics pipeline any longer, so to save space it has been removed and is no longer installed by the Pipeline Manager.
2022-07-12 13:39:51 +01:00
Richard Davey
c47a40ba97 Working through making Body a passable type 2022-07-04 18:44:10 +01:00
Richard Davey
ec8f20b692 Swap the handler type and fixed staticBody 2022-07-04 16:40:13 +01:00
Richard Davey
132ab9cdbd Added isBody property 2022-07-04 16:39:53 +01:00
Richard Davey
6b55ac6b06 Made gameObject optional 2022-07-04 15:55:14 +01:00
Richard Davey
284277887f Added body and staticBody methods 2022-07-04 15:55:07 +01:00
Richard Davey
20c597738f Made gameObject optional and added setGameObject method 2022-07-04 15:54:53 +01:00
Richard Davey
1591ebdb77
Merge pull request #6158 from samme/docs/audio-video-url-config
Add AudioFileURLConfig and VideoFileURLConfig types
2022-06-29 16:42:56 +01:00
samme
1a9fe0ccb6 Add AudioFileURLConfig and VideoFileURLConfig types 2022-06-28 11:12:30 -07:00
samme
e2aebec933
Fix JSDoc syntax 2022-06-28 10:50:19 -07:00
Richard Davey
e0f2a6585a The Device.Audio module has been rewritten to use a new internal CanPlay function that cuts down on the amount of code required greatly. 2022-06-28 16:53:07 +01:00
Richard Davey
9f78ccf2f5 Error if using compressed texture for TileSprite
fix #6156
2022-06-27 18:11:00 +01:00
Richard Davey
d2f7f220ae
Merge pull request #6141 from Cirras/canvas_antialias_scalemode
Let texture `scaleMode` override the `antialias` setting under `CANVAS`
2022-06-27 17:58:51 +01:00
Richard Davey
1ca0da3221
Merge pull request #6142 from lolimay/patch-1
Fixes GameObjectFactory#group method's signature
2022-06-27 17:56:52 +01:00
Richard Davey
c754bb9133 Removed un-needed characters 2022-06-27 17:53:04 +01:00
samme
ad32842fa4
Fix Phaser.Display.RGB#equals() 2022-06-22 17:49:40 -07:00
Richard Davey
cf94e2cc8e Update Container.js 2022-06-22 17:17:52 +01:00
Richard Davey
e032d573b1 Update Container.js 2022-06-22 16:13:41 +01:00
Richard Davey
e4c520aa9e Update TextStyle.js 2022-06-22 14:22:52 +01:00
Richard Davey
8ad90cc949 When passing a TextStyle configuration object to the Text Game Objects setStyle method, it would ignore any metrics data it may contain and reset it back to the defaults. It will now respect the metrics config and use it, if present. Fix #6149 2022-06-21 17:04:38 +01:00
Richard Davey
b82c01d336 GameObjects.Polygon.setTo is a new method that allows you to change the points being used to render a Polygon Shape Game Object. Fix #6151 2022-06-21 16:27:43 +01:00
Richard Davey
4f652e4c7c Only flip if being used as a sprite textured 2022-06-17 15:14:54 +01:00
Rex
59bf0365c8 Update hitarea when changing frame 2022-06-17 14:46:03 +08:00
Shiqi Mei
a60d0bc4e6
Fixes GameObjectFactory#group method's signature 2022-06-15 15:25:26 +08:00
Jonah Jeleniewski
e8c8be0385
Let texture scaleMode override the antialias setting under CANVAS 2022-06-11 18:07:29 +10:00
Richard Davey
01c7aab8c0 Fixed version number 2022-06-09 12:11:24 +01:00
Richard Davey
6b0962cff8 Preparing for 3.60 Beta 10 2022-06-07 17:54:19 +01:00
Richard Davey
5763f9e76b The DisplayList.addChildCallback method will now check to see if the child has a parent container, and if it does, remove it from there before adding it to the Scene Display List. Fix #6091 2022-06-07 17:17:18 +01:00
Richard Davey
9fb446c7e2 Container.removeAll (which is also called when a Container is destroyed) will now directly destroy the children, if the given parameter is set, rather than doing it after removing them via the event handler. This fixes an issue where nested Containers would add destroyed children back to the Scene as part of their shutdown process. Fix #6078 2022-06-07 17:07:46 +01:00
Richard Davey
bdc3c05a1a Container.removeHandler now specifies the context for Events.DESTROY, fixing an issue where objects moved from one container, to another, then destroyed, would cause sys reference errors. Fix 5846 2022-06-07 16:54:48 +01:00
Richard Davey
a5132b2342 Call addedToScene and removedFromScene
* `Container.addHandler` will now call `GameObject.addedToScene`.
* `Container.removeHandler` will now call `GameObject.removedFromScene`.
2022-06-07 16:44:26 +01:00
Richard Davey
186fe4a04b Game Objects that were created and destroyed (or moved to Containers) in the same frame were not correctly removed from the UpdateList. Fix #5803 #5817 #5818 #6052
* `ProcessQueue.isActive` is a new method that tests if the given object is in the active list, or not.
* `ProcessQueue.isPending` is a new method that tests if the given object is in the pending insertion list, or not.
* `ProcessQueue.isDestroying` is a new method that tests if the given object is pending destruction, or not.
* `ProcessQueue.add` will no longer place the item into the pending list if it's already active or pending.
* `ProcessQueue.remove` will check if the item is in the pending list, and simply remove it, rather than destroying it.
2022-06-07 16:43:56 +01:00
Richard Davey
4f005e3701 The Arcade Physics World.enableBody method will now only create and add a Body to an object if it has the Transform component, tested by checking the hasTransformComponent property. Without the Transform component, creating a Body would error with NaN values, causing the rest of the bodies in the world to fail. 2022-05-31 18:15:41 +01:00
Richard Davey
058fb24096 The Transform Component has a new boolean read-only property hasTransformComponent which is set to true by default. 2022-05-31 18:11:17 +01:00
Richard Davey
8a1faddecc The Light Game Object now has the Origin and Transform components, along with 4 new properties: width, height, displayWidth and displayHeight. This allows you to add a Light to a Container, or enable it for physics. Fix #6126 2022-05-31 18:10:25 +01:00
Richard Davey
ddd5e9b671 Typo fix 2022-05-31 00:25:44 +01:00
Richard Davey
695d0d861a
Merge pull request #6125 from samme/feature/particle-frequency
Allow particle frequency smaller than delta
2022-05-30 21:09:56 +01:00
samme
f393cb9c43 Allow particle frequency smaller than delta 2022-05-30 10:55:30 -07:00
Richard Davey
ec029cfaf0 RenderTexture.setIsSpriteTexture is a new method that allows you to flag a Render Texture as being used as the source for Sprite Game Object textures. You can also toggle the new boolean property isSpriteTexture as well. Doing this ensures that images drawn to the Render Texture are correctly inverted for rendering in WebGL. Not doing so can cause inverted frames. If you use this method, you must use it before drawing anything to the Render Texture. Fix #6057 #6017 2022-05-30 18:26:12 +01:00
Richard Davey
aa2dda09e2 UtilityPipeline.blitFrame has a new optional boolean parameter flipY which, if set, will invert the source Render Target while drawing it to the destination Render Target. 2022-05-30 18:25:21 +01:00
Richard Davey
4fd0fa2ab2 Update KeyboardPlugin.js 2022-05-27 18:54:41 +01:00
Richard Davey
0e09776bd5 Added tileFilterOptions property 2022-05-26 18:54:55 +01:00
Richard Davey
aedf666ffc Testing filterOptions to avoid needless iterations 2022-05-25 21:01:30 +01:00
Richard Davey
c45caa86df JSDoc fix 2022-05-25 21:01:12 +01:00
Richard Davey
03842535c3 TilemapLayer.setTint is a new method that allows you to set the tint color of all tiles in the given area, optionally based on the filtering search options. This is a WebGL only feature. 2022-05-24 18:27:33 +01:00
Richard Davey
f69b50999a Beta 9 2022-05-24 18:12:43 +01:00
Richard Davey
4e391fa6ab
Merge pull request #6108 from samme/feature/TilemapLayer-mask
Add Mask component to TilemapLayer
2022-05-16 15:58:47 +01:00
Richard Davey
9fef7f0d75 Beta 8 2022-05-13 15:13:57 +01:00
Rex
7615d3c731 Fix pack-loader bug
'packKey' could be undefined, an object, or a string. So test if packKey is a string type first.
2022-05-11 07:58:50 +08:00
samme
b6171f6e43 Add Mask component to TilemapLayer 2022-05-10 10:37:45 -07:00
Richard Davey
1020f72e4b Fixed type 2022-05-10 18:07:17 +01:00
Richard Davey
a4d8e87095 Fixed lint errors 2022-05-10 17:06:53 +01:00
Richard Davey
24234fedcc
Merge pull request #6106 from samme/patch-14
Docs: fix the `mipmapFilter` example code
2022-05-09 18:36:07 +01:00
Richard Davey
b1f03649bb LoaderPlugin.localSchemes is a new array of scheme strings that the Loader considers as being local files. This is populated by the new Phaser.Core.Config#loaderLocalScheme game / scene config property. It defaults to [ 'file://', 'capacitor://' ] but additional schemes can be defined or pushed onto this array. Based on #6010 2022-05-09 18:34:56 +01:00
samme
54d12080eb
Docs: fix the mipmapFilter example code 2022-05-09 09:44:09 -07:00
Richard Davey
033d4eeb32
Merge pull request #6084 from spayton/master
Allow input debug hit area colour to be adjusted after enabling.
2022-05-09 17:13:37 +01:00
Richard Davey
d8947e84b0
Merge pull request #6081 from adamazmil/iso-map
Fixes getTop for creating MatterTileBody for isometric tiles
2022-05-09 17:09:08 +01:00
Richard Davey
21bdac8a29
Merge pull request #6010 from Azim-Palmer/bugfix/cordova-webaudio-fix
Fix WebAudio for Crodova based apps
2022-05-09 16:56:37 +01:00
Richard Davey
919fa39faa
Merge pull request #6067 from TJ09/commonjs-import-change
Don't reassign the return values from require()
2022-05-09 16:49:58 +01:00
Richard Davey
d3a8e6ccf3
Merge pull request #6104 from samme/fix/getTilesWithinShape
Fix the GetTilesWithinShape() area
2022-05-09 16:48:11 +01:00
Richard Davey
086c2a1c39
Merge pull request #6095 from martincapello/fix-createFromAseprite
Fix frame durations when creating animations with createFromAseprite function
2022-05-09 16:42:47 +01:00
Richard Davey
d33035cf2d
Merge pull request #6094 from VanaMartin/imagefile-bugfix-1
FIX: ImageFile addCache pending destruction status
2022-05-09 16:39:26 +01:00
Richard Davey
4ce535b4ce
Merge pull request #6103 from samme/feature/Vector2-project
Add Phaser.Math.Vector2#project()
2022-05-09 16:35:43 +01:00
Richard Davey
201bfabf00 Setting scale.mode in the Game Config would be ignored. It now accepts either this, or scaleMode directly. Fix #5970 2022-05-06 18:21:28 +01:00
Richard Davey
0a59f89a32
Merge pull request #6087 from rexrainbow/lint-error
Fix lint error
2022-05-06 18:15:18 +01:00
samme
b60761a706 Fix the GetTilesWithinShape() area
Fixes #5640
2022-05-06 09:54:50 -07:00
Richard Davey
b4a06e1e27 Preparing for Beta 7 2022-05-06 17:24:44 +01:00
Richard Davey
61545eb7e4 The SceneManager.moveAbove and moveBelow methods didn't check the order of the Scenes being moved, so moved them even if one was already above / below the other. Both methods now check the indexes first. Fix #6040 2022-05-06 17:00:59 +01:00
Richard Davey
c56c029c7c Updated jsdocs. Fix #6045 2022-05-06 16:38:19 +01:00
Richard Davey
e100fd76fa Fixed issue in Utils.Objects.GetValue where it would return an incorrect result if a source and altSource were provided that didn't match in structure. Fix #5952 2022-05-06 16:27:00 +01:00
Richard Davey
d7074c4e0a Fixed jsdocs 2022-05-06 15:36:53 +01:00
Richard Davey
f8267e4ff8 ContainerCanvasRenderer would pass in a 5th container parameter to the child renderCanvas call, which was breaking the GraphicsCanvasRenderer and isn't needed by any Game Object, so has been removed. Fix #6093 2022-05-06 15:36:48 +01:00
Richard Davey
3d0ff83c51 Updated jsdocs. 2022-05-06 15:27:37 +01:00
Richard Davey
4155daeaf6 Added jsdocs. Fix #6092 2022-05-06 15:16:41 +01:00
Richard Davey
6d9aceb727 The Key.reset method no longer resets the Key.enabled or Key.preventDefault booleans back to true again, but only resets the state of the Key. Fix #6098 2022-05-06 15:12:27 +01:00
Richard Davey
ed152b92d5 WebGLSnapshot and CanvasSnapshot will now Math.floor the width/height values to ensure no sub-pixel dimensions, which corrupts the resulting texture. Fix #6099 2022-05-06 14:45:36 +01:00
samme
df9f4a63b1 Add Phaser.Math.Vector2#project() 2022-05-03 11:05:55 -07:00
Martin Vana
28b801840c FIX: ImageFile addCache pending destruction status 2022-04-28 18:46:10 +02:00
Richard Davey
27ebe928b5 Update RenderTexture.js 2022-04-27 22:37:15 +01:00
Martín Capello
e668dccc8b Fix frame durations when creating animations with createFromAseprite function 2022-04-27 17:07:02 -03:00
Richard Davey
9310f8a5a7 Beta 6 2022-04-27 15:02:04 +01:00
Richard Davey
ff093571e8 Fix #6080 2022-04-26 11:42:17 +01:00
Rex
42a127832a Fix lint error 2022-04-25 15:59:31 +08:00
stu
c0e63d6a3a Allow input debug hit area colour to be adjusted after enabling. 2022-04-21 19:03:27 +01:00
Adam Azmil
902b916dd1 Fixes getTop for creating MatterTileBody for isometric tiles 2022-04-19 16:43:28 +08:00
Richard Davey
54c9b653ef
Merge pull request #6031 from arosemena/master
Fixed the type definition of SceneUpdateCallback
2022-04-14 16:20:30 +01:00
Richard Davey
1057a18913
Merge pull request #6066 from TJ09/master
Fix kerning for BitmapText on Canvas renderer
2022-04-14 16:08:10 +01:00
Richard Davey
d53d8f3ea5
Merge pull request #6002 from rexrainbow/pack-loader-dotnotation-datakey
Can use dot notation as datakey
2022-04-14 15:49:36 +01:00
Richard Davey
cceb70a937
Merge pull request #6039 from rexrainbow/layer-destroy
Destroy game objects safely in layer.destroy()
2022-04-14 15:42:46 +01:00
Richard Davey
f70296382e
Merge pull request #6044 from samme/patch-11
Docs: correct Rectangle#setSize() description
2022-04-14 15:41:22 +01:00
Richard Davey
da9296eae7
Merge pull request #6038 from samme/patch-10
Docs: correct args in ParticleEmitter#explode()
2022-04-14 15:40:20 +01:00
Richard Davey
4b752aad2e
Merge pull request #6061 from samme/misc/opt-particle-moveTo
Simplify the particle moveTo calculations
2022-04-14 15:39:28 +01:00